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D&D 5E Classic or just plain brilliant adventures/modules

Jaracove

First Post
I was first introduced to d&d when I was about 12, so around 34 years ago. We did a lot of homebrews for some reason; perhaps because not a lot of the modules had been released. Either way, we moved on to different rpgs and we never got to play the classics (by classics I mean any awesome adventure from any edition), so what I would love to do is use 5ed to run those adventures today

These are the ones I've either run as GM, played as player, or just read about

Castle Amber (I have a vague feeling this is a great adventure)
ToEE (we did the first level but that was it)
I also have
Grakt's Crag
Halls of Tizun Thane
Pool of the Standing Stones
The Lichway
Maldred the Mighty

And yep, that's it. Pretty sad all things being equal, especially when you think we've been on next to none of them :)

Anyway, what would you recommend for our group to play? There's 5 of us, with 3 veterans (none have played the 'classics' as I call them), and 2 fairly new to the hobby, having no experience of old school d&d

Thanks all for any advice
 
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Nebulous

Legend
Wow. There are SO SO many. I don't think it would be too hard to adapt to 5th edition, it's mostly just a monster distribution thing. You might need encounter building rules from the DMG to handle that right.

If you haven't seen it already, here's a list:

http://www.dndclassics.com/browse.php?filters=0_0_44700


Now I have not played through all of these either, but i'm sure someone else can give you the pros and cons of which ones might be most adaptable.
 

trentonjoe

Explorer
I have really enjoyed:

G1- (G2 and G3 less)
U1- Sinister Secrets of Salt Marsh
D1 and D2-

X1(?)- Isle of Dread

and my all time favorite is

B1(?)- Keep on the Borderlands.

The GDQ series was cool because of the story.
Salt Marsh was fun as well and a lot less hack and slashy.
Isle of Dread just has a great setting and let you attack in nonlinearly.
Keep on the Borderlands also created a nice letting (smaller scale) setting where the PC's actions influenced the dynamics of the cave system.
 

Nebulous

Legend
And i don't know if you're just looking for "1e classic" adventures, or just classic as in "awesome", but 2nd and 3rd edition had their fair share. The Red Hand of Doom for 3e is arguably one of the best adventures ever released for that edition, it is fantastic.

 

Astrosicebear

First Post
5164HB2PPRL._SX258_BO1,204,203,200_.jpg

tombhorrors.jpg
 

FXR

Explorer
My favorite module is B-10 Night's Dark Terror:

B10_Night's_Dark_Terror.jpg

While the introduction is a little weak, the rest is great, featuring overland travel, exploration of old ruins and the discovery of a forgotten civilization.
 

Jaracove

First Post
That's the thing :) Fantastic stuff and years of adventuring

You're right too Nebulous, I should have clarified that classic means a great adventure from any edition (I've edited my post accordingly)

Thanks all
 

TerraDave

5ever, or until 2024
I have a similar plan....and we have had lots of threads on this.

First, I am running this right now:

insearch.jpg


In the other recent thread, my post is below, as is a link:

1. Ravenloft (shocking, I know)
2. Lost Caverns of Tsojcanth
3. Tomb of Horrors (both original and 4E conversion)
4. Baba Yaga's Hut (the two related version from Dragon/Dungeon, not the various free-standing modules)
5.Village of Homlet
6.The Forgotten Temple of Tharizdun
7. In Search of the Unknown (just started this, but not disappointed!)
8. NeMorens Vault (Fiery Dragon 3E that more then deserves a 5E update)
9. Tomb of Horrors Book (4E return to sequel)
10. Return to the Temple of Elemental Evil (too long, but there is a lot of good stuff in there)

Fortunately, there are 3-4 adventures listed by others above that I plan in running in 5E, and hope to make this list longer.

Less fortunately, I have also run Sunless Citadel, Keep on the Shadowfell, Thunderspire Labyrinth, others...all where OK, each had some good stuff in them, but certainly not great.

Read more: http://www.enworld.org/forum/showth...ou-Played-and-Liked-or-Disliked#ixzz3IOUIGpom
 

wrenofwar

First Post
Lot of good stuff on here, and I am going to repeat a lot of them, but hopefully any repetition just confirms their greatness!

Here are some of my favorite adventures:

White Plume Mountain--THE classic funhouse dungeon. I call it a thinking man's dungeon. It can be like Tomb of Horrors in terms of brutality, but it gives the character's a sportsmanlike chance. While each room is terrifically fun and clever, the downside here is a lack of story and realism to the thing, but I think those can be solved by a good DM.

Forge of Fury--For whatever reason, this is one of my player's favorites and they always recall the dragon at the end as being terrifying. It feels like an old school module.

Isle of Dread--The best teacher of how to run a sandbox campaign. This adventure is basically a mini campaign setting and if you like Lost World, King Kong-esque pulp fantasy, you will love this.

Castle Amber--Similar to White Plume Mountain in the zaniness, but more cohesive as an adventure, and with a great ambiance to it. I love to steal bits a pieces of this to use elsewhere too.

Dwellers of the Forbidden City--Similar to Isle of Dread in its openness for player-created narrative and multiple adventures within, and as an added bonus, this was where many classic monsters were introduced: Aboleths, Bullywugs, Yaun-ti, and more.

Mines of Madness--A super fun dungeon, especially for testing the mettle of your players. It is pretty silly, so if you don't want your players turning into coins and Creepers from Minecraft, this isn't for you. But if that sounds great, totally check it out.

Red Hand of Doom--Similar to one of Pathfinder's adventure paths, but I found it to be less plotted. There is a part where the players defend a city under siege by an army of goblins, giants, and dragons, and it made for one of the most epic sessions I have ever DMed.
 

Nebulous

Legend
Return to the Tomb of Horrors is one of my absolute favorite 2nd edition mega-adventures, by Bruce Cordell, but it starts very high level. If you ever wanted to build up to it, or do a dedicated higher level romp, i would highly, highly recommend finding this one on ebay. Edit: it is a huge boxed set with tons of player handouts, almost like a Cthulhu adventure.



 

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