D&D 5E DMG Excerpt: Wonderous Items

But animated shields and adamantine armor, for changing fundemental bits of the game, and just because, totally SUCK.

IMO, breaking the rules of the game is kind-of what magic is for.

But maybe I'm just defending it because I love the idea of the Animated Shield.
 

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IMO, breaking the rules of the game is kind-of what magic is for.

But maybe I'm just defending it because I love the idea of the Animated Shield.

And thats the thing. The approach they have taken here make all this very much discretionary, and they can hence push the envelope more. And pushed it they have, which is good.
 


I wasn't sure about it when I read it. Stuff that teleports PCs to random locations/planes can be pretty hard on both GM and players - potentially very disruptive, and the potential for anti-climactic or just lacklustre play if the GM isn't able to incorporate the random location into the ongoing flow of events in the campaign.


Popping around from plane to plane isn't as difficult to run as it sounds. Going from place to place in a game quickly becomes a non-event quite simply because (Douglas Adams said it best):

"when the place you arrived at had probably become, as a result of this, very similar to the place you had left, i.e. covered with tar, full of smoke and short of fish."
 


Clearly to make bulk tartar source when the party kills a giant crab.

After fending off the giant crabs that disturbed your rest on the beach you make crab cakes.

At last, we can replay the great classic module [sblock]White Plume Mountain.[/sblock]

crab.gif
 

Coat your Apparatus of Kwalish and hope you give The Kraken a heart attack after it eats you.

View attachment 65049

How does a lower-level party fight the Kraken when they're too weak to injure his hide? Climb into the Apparatus of Kwalish (covered in mayonnaise) and trick him into into swallowing them in their potent craft – then set off a potent alchemical bomb inside of his unprotected gut, saving the kingdom via powerful indigestion!
 



TBut animated shields and adamantine armor, for changing fundemental bits of the game, and just because, totally SUCK.
I wasn't sure if this was intended as humorous or not, because I don't really know animated shields from earlier edtions, and adamantine armour in AD&D was +5, which is pretty clearly not making a comeback.

If serious, can you elaborate on your objection?
 

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