kkoie
First Post
well if you are still looking for item ideas, you are more than welcome to use the images of two dwarven weapons I created for my upcoming gaming session.
http://enworld.cyberstreet.com/showthread.php?s=&threadid=37148
The first is a dwarven maul. It is a holy weapon dedicated to Moradin. It was created by a dwarven clan that had died out several centuries ago, and had been quested for ever since. Legend has it, that any evil creature that is struck by the holy weapon, has one of the two parts of Moradins holy symbol inprinted into their flesh (ie a hammer or an anvil). The actual game statistics for the weapon can be just about anything, for my game its a +2 holy maul, and on a critical hit the xtra 2d6 actually leaves an imprint of Moradins symbol on the victim until they get healed.
The second is a dwarven waraxe. Not near as legendary as the maul, it is believed that this axe was origonally forged by the same dwarven clan. This particular axe glows with a soft radiance and the enchantment causes the axehead to have a faint bluish tint. The actual statistics of the weapon, for my game, were going to be a +2 keen waraxe.
Both these weapons were found by the famed adventurer Gulthaz, some 100 years ago. They were used by him til his death, where he then left them to his lord who had them hidden away.
Including these weapons might even give you the opportunity to throw in a few dwarven nobles or the church of Moradin, who might show up laying claim to the weapons.
http://enworld.cyberstreet.com/showthread.php?s=&threadid=37148
The first is a dwarven maul. It is a holy weapon dedicated to Moradin. It was created by a dwarven clan that had died out several centuries ago, and had been quested for ever since. Legend has it, that any evil creature that is struck by the holy weapon, has one of the two parts of Moradins holy symbol inprinted into their flesh (ie a hammer or an anvil). The actual game statistics for the weapon can be just about anything, for my game its a +2 holy maul, and on a critical hit the xtra 2d6 actually leaves an imprint of Moradins symbol on the victim until they get healed.
The second is a dwarven waraxe. Not near as legendary as the maul, it is believed that this axe was origonally forged by the same dwarven clan. This particular axe glows with a soft radiance and the enchantment causes the axehead to have a faint bluish tint. The actual statistics of the weapon, for my game, were going to be a +2 keen waraxe.
Both these weapons were found by the famed adventurer Gulthaz, some 100 years ago. They were used by him til his death, where he then left them to his lord who had them hidden away.
Including these weapons might even give you the opportunity to throw in a few dwarven nobles or the church of Moradin, who might show up laying claim to the weapons.