The Story Hour chapters pertaining to the gnome's apprentice are now posted. For the next game, when the gnome will "go for broke" in his attempts to recapture the jewelry and gems.
The high level characters have now left to set up an ambush the gnome in the dungeons of the Lordholder’s Castle. Unfortunately for them, the gnome still thinks his apprentice Florine is inside Kulp’s Comfortable Castle (which she is).
The gnome illusionist/rogue Wister and his remaining associate, a 5th level elf druid named Dar, have kept the auction house under surveillance. They are in a room on the top (5th) floor of The Mystical Sword, an inn half a mile east of the auction site, from which they have a good view of the main entrance. The Silver Moon Adventurers have also been invited to dinner by one of the guest groups, and if Wister sees several of them departing, knowing that the others are also still away from the auction site, he will probably decide to make an attempt to get back inside.
The last time, at 4:00AM, the trio invisibly got into the auction house from the roof, using a combination of an invisible rope and Portable Window (which works like a Passwall spell). Wister has the KEY to the magical door of Kulp's Comfortable Castle, which is how he got Florine inside. This time he isn't planning to open the door at all; he will instead use the key to shut down the mystical doorway, and then make off with the Orb. (If he succeeds this will make a major wrinkle in the group's time table, as the doorway has now been up for 4.5 days, which will require an equal amount of time to recharge to open again, assuming they can even find it and Wister.)