D&D 5E [IC] hafrogman's Hoard of the Dragon Queen

Jeni moves right, around the altar and then heads to the western corner of the room. She lets another arrow fly, just before she voices a plea to the nature spirits to help Morgan. The warrior feels the flow of healing magic course though her body.

She screams to the front line fighters "I am am here, and I am ready for you know what"

OOC: Move to L 10. This should give Jeni line of sight (diagonal). I'm not sure though, so I'll roll for disadvantage just in case.
Action: Attack Kobold at O& with bow
attack [roll0]
disadvantage if applicable [roll1]
damage [roll2]

Bonus action: cast healing word on Morgan
HP recovered [roll3]

Concentration on barkskin (1h duration)
No spells left
AC16, HP21/21

Note: We're getting close to Jeni_bear time! With 2 hard hitting attacks per round, it will be nice if we can maneuver so she has advantage!
 

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Hearing Jeni's cue, Carad ducked out from behind the altar and fired his arrow at the kobold in front of Hunter, hoping to help clear the front line enemies to allow his team mates to fall back safely. He then sprinted forward, taking cover behind the pew just in front of him.

OOC: Action: attacking kobold O7
Attack: [roll0]
advantage (from hidden): [roll1]
Damage: [roll2]
Sneak Attack: [roll3]
Move to N13
Bonus Action: Hide (Stealth): [roll4]
Carad is moving forward in case he needs to move into melee later.
 

Seeing the kobold next to Hunter fall, Morgan gritted her teeth and swung at the small creature in front of her. "Let's let Jeni through," she grunted to Hunter. "Shift left!"

OOC: Action - Attack w/Advantage: [roll0], [roll1], Damage - [roll2]
Move - Whether she hits and kills it or not, Morgan is moving to Q9

HP: 20/28
AC: 19
Superiority Dice: 3d8 (Distract, Feint, & Rally)
 



Jeni darts to the left, firing her bow, but trying to thread her arrow between the wall and Hunter proves a little too much, and her shot is high. Carad's shot however, is much cleaner and drops its target. Morgan follows up with a sweep of her flail, crushing the foremost kobold and clearing a path for her to move aside.

The kobolds swarm forward en masse, the wounded remnant of the first group leading the way, but only he and the first of the new batch are able to attack. Both dagger and stone fail to connect with the barbarian however. The dragonclaw leads his drakes back to the entrance, watching the battle.

OOC: Initiative:
Kobolds 21
Dragonclaw 17
Venn 13
Hunter 6
Cultists 6
Jeni 5
Carad 4
Morgan 3

Venn and Hunter are up.
 

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Hunter move forwards and lashes out at the cultist, something more that kobolds finally!

[sblock=ooc]
Move to O7

[roll0]
[roll1]
[roll2]

[/sblock]
 

Seeing that the time to shapechange hasn`t arrived yet, Jeni moves forward and uses the clear line of sight to shoot an arrow at a cultist

OOC: move to N9
attack: shoot an arrow at P6 cultist
attack [roll0]
damage [roll1]
 

Hunter ignores the kobold at his heels to rush toward the human cultists. His hammer badly injures the man, but the kobold is able to slip is his dagger into the barbarian as he passes. [roll0] damage ( 2 after reduction ). Venn retaliates and arcane fire burns the kobold from the face of the earth.

The cultists push further into the temple, trying to break open the lines, one swings futily at Morgan while the other two take on Hunter. One scimitar finds purchase in his flesh for [roll1] damage ( 1 after reduction ).

Jeni moves up and injures another cultist, firing at point blank range.

OOC: Initiative:
Kobolds 21
Dragonclaw 17
Venn 13
Hunter 6
Cultists 6
Jeni 5
Carad 4
Morgan 3

Carad and Morgan are up.
 

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Morgan moved into the open, swinging her flail in passing at the cultist closest to her. "Coming through! Keep up the fight, Hunter" she yelled as she slipped past the dark-skinned warrior. The woman hoped her armor and shield would protect her from the bulk of the kobold attacks.

OOC: Action - Attack w/Advantage (P8 Cultist or N6 Kobold): [roll0], [roll1], Damage: [roll2]
Move: To P9, Attack, then O6
Bonus Action: Rally Hunter for 4 pitiful THPs (Roll in OOC thread)

HP: 20/28
AC: 19
Superiority Dice: 3d8, Distract, Feint, & Rally
Notes
Advantage on melee attacks against opponents within 5' of Hunter
 
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