D&D 5E Troll Lord Games Goes 5e - A0 The Rising Knight -- Adventures for 5th Edition Rules


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It uses the 3E OGL.

Stat blocks are interesting:

Giant Spiders x4 (These unaligned large beasts have vital statistics HP 26 (HD 4d10+4), AC 14, Spd 30ft/30ft (climb). Their abilities are strength 14, dexterity 16, constitution 12, intelligence 2, wisdom 11, charisma 4. Their Base Perception is 10. Their proficiencies are Stealth +7. They attack by Bite (1d8+3 plus 2d8 poison (constitution dif. 11 save 1/2.; opponents reduced to 0 poisoned and paralyzed for 1 hour); +5 hit); Web on 5-6 Range 30ft/60ft, target restrained (dif. 12 str check escapes); +5 hit; web is hp 5, AC 10, vulnerable to fire, immune to poison, bludgeon and psychic damage). Their special abilities are blindsight 10ft., darkvision 60ft., spider climb (can walk or climb on all surfaces without a check), tremor sense on web (can find any creature anywhere on its web), immune to webs and web spells.)

Cheers!
 


A) TRK was OK on Assault and Blacktooth Ridge (A1) is really the prize. I think I will buy this adventure (again) anyway as I like the Troll Lord products.
 

It uses the 3E OGL.

Stat blocks are interesting:

Giant Spiders x4 (These unaligned large beasts have vital statistics HP 26 (HD 4d10+4), AC 14, Spd 30ft/30ft (climb). Their abilities are strength 14, dexterity 16, constitution 12, intelligence 2, wisdom 11, charisma 4. Their Base Perception is 10. Their proficiencies are Stealth +7. They attack by Bite (1d8+3 plus 2d8 poison (constitution dif. 11 save 1/2.; opponents reduced to 0 poisoned and paralyzed for 1 hour); +5 hit); Web on 5-6 Range 30ft/60ft, target restrained (dif. 12 str check escapes); +5 hit; web is hp 5, AC 10, vulnerable to fire, immune to poison, bludgeon and psychic damage). Their special abilities are blindsight 10ft., darkvision 60ft., spider climb (can walk or climb on all surfaces without a check), tremor sense on web (can find any creature anywhere on its web), immune to webs and web spells.)

Cheers!

I think I like that. Necromancer Games uses a modified Pathfinder stat block layout, which also works well. Kobold Press' stat block is much closer to the WotC one. Goodman Games, IIRC, uses a stat block very similar to WotC's.
 

Necromancer Games uses a modified Pathfinder stat block layout, which also works well.

For in-line blocks, Necromancer Games uses a modified 3E layout in its more recent adventures (like Quests of Doom 2).

necromancer.jpg


That layout took a lot of e-mails! :)

Cheers!
 

Giant Spiders x4 (These unaligned large beasts have vital statistics HP 26 (HD 4d10+4), AC 14, Spd 30ft/30ft (climb). Their abilities are strength 14, dexterity 16, constitution 12, intelligence 2, wisdom 11, charisma 4. Their Base Perception is 10. Their proficiencies are Stealth +7. They attack by Bite (1d8+3 plus 2d8 poison (constitution dif. 11 save 1/2.; opponents reduced to 0 poisoned and paralyzed for 1 hour); +5 hit); Web on 5-6 Range 30ft/60ft, target restrained (dif. 12 str check escapes); +5 hit; web is hp 5, AC 10, vulnerable to fire, immune to poison, bludgeon and psychic damage). Their special abilities are blindsight 10ft., darkvision 60ft., spider climb (can walk or climb on all surfaces without a check), tremor sense on web (can find any creature anywhere on its web), immune to webs and web spells.)

Uggh! How many lines does it take in a two-column layout? It doesn't actually look like a statblock but like an italicised full description.
 




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