D&D 5E So 5 Intelligence Huh

Maxperson

Morkus from Orkus
"I'm a doctor, so you're wrong" is an appeal to authority, even if the argument is correct. In that case, it's still a A2A, it's just not a fallacious one.

All it takes to be a fallacy is to meet the form of the fallacy. If something is an Appeal to Authority (meets the form), it's automatically fallacious, which is not the same thing as automatically being wrong as you noted. Being correct doesn't keep it from being a fallacy, though. Fallacies deal with the form of the argument, not the content. They usually indicate flaws in the argument to the point that a follow-up argument needs to be made, though.
 
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pemerton

Legend
3d6 is a rational data set. It's distribution is very useful in many things. But, to the case at hand, someone that has an 18 intelligence is exactly 1 higher than someone that has a 17 intelligence. They are 1/18 more smart. This statement is factually correct. As is someone with an 18 intelligence is exactly six times smarter than someone with a 3 intelligence.
I don't think that your statement is "factually correct" at all! I've never read anything in a D&D rulebook that states or even implies that the 3d6 spread of ability scores is measuring the quantity of some property, of which the minimum possible amount is 3 units and the maximum 18. Gygax plots out a bell-curve shape in his DMG, which suggests what I've always assumed: that 3d6 establishes a ranking based around likelihoods (or frequency within the population: I think the game assumes that likelihoods and frequencies are the same thing, and if anything is at stake in that assumption as far as D&D is concerned I'm missing it at the moment).

In other words, all we can say in comparing 18 INT to 17 INT is that it is a greater amount of intelligence, and is found in only 1 in 216 people, as opposed to 3 in 216 for 17.

If you map a 3 on 3d6 to a 50 IQ and a 18 on 3d6 to a 150 IQ, you are saying that 150 IQ is six times smarter than 50 IQ because 18 is six times larger than 3. This is clearly impossible
In AD&D, 3 STR "maps onto" a carrying capacity of 115 lb. For 18 STR (ignoring %) that capacity is 225 lb. Should we say that the person with 18 STR is twice as strong as, six times a strong as, or ?? times as strong as the 3 STR character? I don't think the game answers, or has ever purported to anwer, this question. Ability score points establish position in a ranking, with associated capabilities in both mechanics and fiction, but don't establish the quantity of some determinable property that can then be put into a ratio with some other quantity of that same property.

3d6, being rational, DOES apply concrete meaning to the numbers. 18 is three times 3, period. But for intelligence, we'd never actually say that.
Do you mean "18 is three times 6, period"?

In any event, as I've said I don't think that the 3d6 roll applies the sort of concrete meaning that you suggest. It is just a device for establishing where one character stands in the ranking relative to others, and of allocating positions in those rankings on the basis of likelihoods/frequencies.

It's still an appeal to authority even if the person has relevant authority if the form of the argument is that they are correct because of their authority. You're correct that it's not automatically fallacious -- a bad argument isn't necessarily a wrong one and informal fallacies only speak to bad arguments (formal ones are the ones automatically wrong) -- but the general way to tell if a fallacy is in place is if the fallacy appears in place of an argument. "I'm a doctor, so you're wrong" is an appeal to authority, even if the argument is correct. . In that case, it's still a A2A, it's just not a fallacious one
When I was overseas recently, my daughter was diagnosed with and treated for malaria. A rapid malaria test was taken, and the result was negative. Nevertheless, the treating doctor said that she should be treated for malaria, on the basis that he had both training and experience that led him to believe that the rapid test is prone to delivering false negatives. (The reason for this is that it is an antigen test, and in the early stages of onset - especially for a child from a non-immune population - the number of antigens may be quite low.)

The argument presented by the doctor was, roughly, this: I am a doctor experienced in diagnosing and treating malaria cases. Although the test has come back negative, I still think it is highly likely that your daughter has malaria and should be treated for it. I accepted the argument, my daughter was treated, and she recovered. (She was also treated with antibiotics in response to a further clinical diagnosis parallel to the malaria one - it therefore remains a medical mystery whether she had one or both conditions and hence whether it was the antibiotics, the anti-malarial drugs or both that cured her.)

There is no fallacy in the doctor's reasoning: he has expertise, and his opinion was grounded in that expertise. Being a rational person who wanted his seriously ill daughter to get better, I took his advice.

In pragmatic contradiction with the previous paragraph, and against my better judgment, I've had a look at the Wikipedia page on argument from authority. It opens by saying that "The argument from authority . . . can be fallacious, such as when an authority is cited on a topic outside their area of expertise or when the authority cited is not a true expert.

Fallacious examples of using the appeal include any appeal to authority used in the context of deductive reasoning, when the cited authority is stating a contentious or controversial position, if they are speaking about issues unrelated to their expertise or if they are not a true expert at all."

The argument made by the treating doctor was not made in the context of deductive reasoning - it was about medical diagnosis, not logical or mathematical proof - nor was it a statement of a contentious position (though in such cases one might still do better to listen to the experts than to amateurs) and I had (and continue to have) no reason to doubt the doctor's expertise.

My remarks about the permissible usage of the word "irrational" likewise were not made in the context of deductive reasoning - questions of usage are empirical questions, not matters of logical or mathematical proof - nor was I stating a particularly contentious position (to the best of my knowledge there is no raging controversy around usage of irrational). If [MENTION=23751]Maxperson[/MENTION] believes that, in fact, I do not have expertise in relation to usage of the term among academics with an interest in the matter, than that is his prerogative. On this one I'm fairly confident in my own familiarity, though. I've used the word "irrational" in various conversations with colleagues to describe non-akratic behaviour that is at odds with the reasons that govern the situation, and have generally not caused confusion or encountered resistance on account of such usage.

Wikipedia then goes on to discuss Locke, which is no surprise, because the classical empiricists have extremely strict standards for epistemic warrant, and testimony will often fail to meet those standards. (Russell has a good and accessible discussion of this in his Problems of Philosophy - he characterises testimony as giving rise to probable opinion rather than knowledge in the strict sense.) But in my experience ENworld doesn't operate with a standard for warrant at the level the classical empiricists demand.

Wikipedia then gives the general form of the argument from authority, and the conditions in which it is fallacious:

The argument from authority can take several forms. A legitimate argument from authority can take the general form:

X holds that A is true.
X is an authority on the subject.
The consensus of authorities agrees with X.
There is a presumption that A is true.

The argument is fallacious if one or more of the premises are false, or if it is claimed that the conclusion must be true on the basis of authority, rather than only probably true.​

This is pretty uninteresting: it tells us nothing but that if authorities on a subject affirm something about a subject, that generates a reason to believe X (or, what can be treated as much the same, that counts as evidence that X is probably true); and that inferences of such a sort are not deductively valid. Both those things are obvious: its inherent in the definition of epistemic authority that pronouncements by the authority are more probably true; and obviously there is no deductively valid inference from A said that X to X.

I think that's enough Wikipedia. The main thing that it tells us is what was already obvious: testimony, including expert opinion, can be a good source of information, but only if the person knows what s/he is talking about. I'm confident that, when it comes to the usage of "irrational", I know what I'm talking about. QED.
 
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pemerton

Legend
Below is the form of the fallacy from the wiki which you seem to value so much.

<snip>

X holds that A is true.
X is an authority on the subject.
The consensus of authorities agrees with X.
There is a presumption that A is true.

Now, the reason that it's a fallacy is that authorities very, very often will disagree on positions.
[MENTION=23751]Maxperson[/MENTION], you have not quoted Wikipedia accurately.

Here is a screencap of that part of the page:

WikiFallacy.png

As everyone can now see, what you have quoted is the general form taken by a legitimate argument from authority - the first three lines state the premises (in general form) and then the final (fourth) line states the conclusion that follows, namely, that X is probably or presumptively true.

Wikipedia then goes on to explain that "[t]he argument is fallacious if one or more of the premises are false, or if it is claimed that the conclusion must be true on the basis of authority, rather than only probably true". That is, the argument is a fallacy only if (i) the authority X in fact does not affirm A (ie the proponent of the argument is making a false attribution of A to X), or (ii) X is not an authority in respect of the relevant subject matter, or (iii) X is not a participant in a consensus of authorities, or (iv) the proponent of the argument asserts that X's affirming of A gives deductive rather than presumptive or probabilistic grounds for the truth of A.

Given that, in the case of the usage of irrationality, neither (i) nor (iv) holds, you must be arguing for either (ii) or (iii), that is, either you doubt that I am any sort of expert on the usage of the word "irrational", or you think that the experts on such usage are engaged in controversy over its proper usage. I'm obviously not the best judge of my own expertise, but I do have experience in using the word, and seeing it used, among a particular professional group who have reason to care about its usage; and I don't know of any rampant controversy around the question of proper usage. Hence there is no fallacy.
 

More seriously (but less awesome) than my last several posts...

Since this is the 5e forum, I'll throw some words at this from that perspective. Were I running 5e, Intelligence would be relevant to play (and create a mosaic of a PC) in the following ways:

1) As inspiration (small i) for Traits, Ideals, or Flaws. This would systemetize (reward cycle) roleplaying opportunities to play especially bright or dense (as in the case of this thread) by the triggering of Inspiration (big I).

2) Players playing PCs with poor Int would be less inclined to make action declarations pertaining to memory and reasoning (Investigation) or lore (Arcana, History, Nature, Religion). Consequently, they would not manifest in play as Sherlock Holmes or one of The Seven Sages.

3) Related to (2) but from a GMing perspective, I would not typically (but certainly not always) be inclined toward framing said PC into situations where they must leverage memory, reasoning, or lore.

4) Players would suffer the (unfortunately severely lacking in a system that was clearly inspired by Dungeon World's Defy Danger model; attributes as primary resolution mechanic for both active and reactive checks) consequences of a poor Int Saving Throw.

5) The synergy with any class/race feature that "plugs into" Int (which would likely be few or none for Int-deficient PCs).

Does it need more "OOMPH" to mitigate the "Int as dump stat" outrage? Maybe. If so, sub Int for Dex on Initiative (as @Sadras mentioned above and I elaborated upon).

Under no circumstances would I expect my players to not engage mentally with challenges. If their contribution gets handled solely at the metagame level (the player of Bob the DURRRRR Fighter helps solve the puzzle via table talk and the players actualize that solving through the conduit of the player of Tammy the AHA! Wizard), so be it.

I understand there is a strain of RPG players (typically "brought up" at the height of White Wolf and AD&D 2e) that is extremely metagame averse and devoutly holds that a sizable cross-section of a player's responsibility lies in their contribution to the table aesthetic via faithfully acting out their (prescribed collage via class, race, alignment, ability scores) PC characterization. I've GMed for those players a fair bit (a few long term back in the 90s). While I understand that gaming ethos (and the table dynamics inherent to it), I do not subscribe to it. Mental and emotional engagement with players and exciting, emergent story are not contingent upon fidelity to that playstyle. As such, I've found it more burden than facilitation.
 

More seriously (but less awesome) than my last several posts...

Since this is the 5e forum, I'll throw some words at this from that perspective. Were I running 5e, Intelligence would be relevant to play (and create a mosaic of a PC) in the following ways:

1) As inspiration (small i) for Traits, Ideals, or Flaws. This would systemetize (reward cycle) roleplaying opportunities to play especially bright or dense (as in the case of this thread) by the triggering of Inspiration (big I).

2) Players playing PCs with poor Int would be less inclined to make action declarations pertaining to memory and reasoning (Investigation) or lore (Arcana, History, Nature, Religion). Consequently, they would not manifest in play as Sherlock Holmes or one of The Seven Sages.

3) Related to (2) but from a GMing perspective, I would not typically (but certainly not always) be inclined toward framing said PC into situations where they must leverage memory, reasoning, or lore.

4) Players would suffer the (unfortunately severely lacking in a system that was clearly inspired by Dungeon World's Defy Danger model; attributes as primary resolution mechanic for both active and reactive checks) consequences of a poor Int Saving Throw.

5) The synergy with any class/race feature that "plugs into" Int (which would likely be few or none for Int-deficient PCs).

Does it need more "OOMPH" to mitigate the "Int as dump stat" outrage? Maybe. If so, sub Int for Dex on Initiative (as @Sadras mentioned above and I elaborated upon).

Under no circumstances would I expect my players to not engage mentally with challenges. If their contribution gets handled solely at the metagame level (the player of Bob the DURRRRR Fighter helps solve the puzzle via table talk and the players actualize that solving through the conduit of the player of Tammy the AHA! Wizard), so be it.

I understand there is a strain of RPG players (typically "brought up" at the height of White Wolf and AD&D 2e) that is extremely metagame averse and devoutly holds that a sizable cross-section of a player's responsibility lies in their contribution to the table aesthetic via faithfully acting out their (prescribed collage via class, race, alignment, ability scores) PC characterization. I've GMed for those players a fair bit (a few long term back in the 90s). While I understand that gaming ethos (and the table dynamics inherent to it), I do not subscribe to it. Mental and emotional engagement with players and exciting, emergent story are not contingent upon fidelity to that playstyle. As such, I've found it more burden than facilitation.

I couldn't agree with this more. And, as I posted something like a week ago? Turning up at my friends house and sitting mute or contributing monosyllabic words for hours until I roll a dice to try and hit something does not sound like a good gaming experience to me.
 

TwoSix

Dirty, realism-hating munchkin powergamer
As someone with waaaaaaay more than 10,000 hours in D&D, I am declaring that I am right about int. The thread is over, right? Wrong. As this thread and every other thread here and on other forum shows, just being an authority doesn't mean you are correct, so any claim of correctness based on authority, even real authority, is an Appeal to Authority and therefore invalid. If you want to argue that you are correct, you need more than a claim of authority to make the argument valid.
As you are not currently in Skopje, I cannot trust you as an authority on this topic, or about any other topic, ever.

Here, have a poodle.
 

Maxperson

Morkus from Orkus
[MENTION=23751]Maxperson[/MENTION], you have not quoted Wikipedia accurately.

Here is a screencap of that part of the page:

View attachment 75529

As everyone can now see, what you have quoted is the general form taken by a legitimate argument from authority - the first three lines state the premises (in general form) and then the final (fourth) line states the conclusion that follows, namely, that X is probably or presumptively true.

Wikipedia then goes on to explain that "[t]he argument is fallacious if one or more of the premises are false, or if it is claimed that the conclusion must be true on the basis of authority, rather than only probably true". That is, the argument is a fallacy only if (i) the authority X in fact does not affirm A (ie the proponent of the argument is making a false attribution of A to X), or (ii) X is not an authority in respect of the relevant subject matter, or (iii) X is not a participant in a consensus of authorities, or (iv) the proponent of the argument asserts that X's affirming of A gives deductive rather than presumptive or probabilistic grounds for the truth of A.

Given that, in the case of the usage of irrationality, neither (i) nor (iv) holds, you must be arguing for either (ii) or (iii), that is, either you doubt that I am any sort of expert on the usage of the word "irrational", or you think that the experts on such usage are engaged in controversy over its proper usage. I'm obviously not the best judge of my own expertise, but I do have experience in using the word, and seeing it used, among a particular professional group who have reason to care about its usage; and I don't know of any rampant controversy around the question of proper usage. Hence there is no fallacy.

So you're arguing that it's only probably true that you are correct, because that's not what your post said. Your post said you were comfortable that you were correct based on your authority. That absolute, not probable, which means that iv applies.

Edit: iii also applies because you have shown no consensus that lawyers and/or philosophers all follow your version of what irrational means. Given that lawyers and philosophers disagree on a great many things, it's unlikely that such a consensus exists.
 
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BoldItalic

First Post
As someone with ℵ0 hours of playing D&D, I cannot claim to be an authority on poodles but I do know that when people argue (in the confrontational sense) they hardly ever stick to the rules of logic except when it suits them. They instead play a game which does have rules but which are unwritten and not well formalized. I've published academic papers on just this subject but, whilst that might make me an authority, doesn't necessarily make me a very convincing one because for all you know, my publications might have been thoroughly rebutted and I'm keeping quiet about it.

Also, BoldItalic doesn't exist so everything he posts is automatically true. He can't post falsehoods if he doesn't exist, can he? There. That proves it.
 

Mallus

Legend
You know, it occurred to me you could solve this whole problem -- to the extent it is one, which it isn't BTW -- by renaming Intelligence (INT) to Education (EDU). Character education is much closer to what the stat actually models in-game. It drives "academic" skills and use of learned (as opposed to innate or bargained-for) magic. Calling it EDU would also make it clearer that it doesn't constrain player choice and cleverness; it deals solely with character output, not possible player inputs, just like the physical ability scores.

Of course, we'd have one less thing to argue about. I mean "discuss". And I admit, I kinda miss the old-school trenchwar-style "discussions" I used to get into on ENWorld back in the day. For reasons, I'm neither entirely clear on or proud of :).
 

BoldItalic

First Post
You know, it occurred to me you could solve this whole problem -- to the extent it is one, which it isn't BTW -- by renaming Intelligence (INT) to Education (EDU). Character education is much closer to what the stat actually models in-game. It drives "academic" skills and use of learned (as opposed to innate or bargained-for) magic. Calling it EDU would also make it clearer that it doesn't constrain player choice and cleverness; it deals solely with character output, not possible player inputs, just like the physical ability scores.

Of course, we'd have one less thing to argue about. I mean "discuss". And I admit, I kinda miss the old-school trenchwar-style "discussions" I used to get into on ENWorld back in the day. For reasons, I'm neither entirely clear on or proud of :).
That works, but you would have to discourage players from demanding to be allowed to spend downtime getting "more educated" in order to buy ability score increases with gold.

Although if you charge downtime and gold for ASIs on level up, that might keep the PCs poor.

Now there's a thought ... *evil chuckle*

(edit - afterthought)

Eureka! Int represents the number of years of education.
 
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