Daern
Explorer
For discussing aspects of Storm King's Thunder and how to run it.
This thread WILL HAVE SPOILERS IN IT. Do not read if you're not going to run it.
This post contains shortcuts to particular posts* that offer suggestions and answer questions raised by the adventure. It is broken down by chapter:
General
Chapter 1: A Great Upheaval
Chapter 2: Rumblings
Chapter 3: The Savage Frontier
Chapter 6: Canyon of the Stone Giants
Chapter 7: Berg of the Frost Giants
Chapter 8: Forge of the Fire Giants
Chapter 10: Hold of the Storm Giants
Chapter 11: Caught in the Tentacles
Chapter 12: Doom of the Desert
Indexed up to: #83
I think this thread was a victim of the purge.
In any case I still want to talk about the module and improve it as I'm going to run it after Curse of Strahd I think. I really dig it, but you gotta make it your own. Let's do it!
SKT hasn't been getting much love so far. I think people must be pretty full up with adventures at the moment.
Anyways, the first place to go for a guide to improving the module is of course http://thecampaign20xx.blogspot.com/2016/09/dungeons-dragons-how-to-run-storm-kings.html
That blog is amazing.
I am also blogging about by sessions here: http://neradia.blogspot.com/
I agree that putting some thought into a lot of foreshadowing is key to really making the module pop.
Have giants say "The King is Dead!" a lot. Bring in Felgolos early, so players care about him later. Make less different dragons in general (maybe make the silver one in chapter one the same as the captured one later on). Bring in Old Snarl and the Dragon Cult's ship early on, have a seeming innocuous encounter with a fishy viking from the "Purple Rocks" etc.
I'm going to supply my players with a poster map. The 3rd edition one I think. So they can add to it.
You will want to get clear on your travel times. I did some internet research.
To Waterdeep: (time at 20/day by foot or 48/day sailing)
Anauroch (via the Black Road) 660 miles, 33 days
Athkatla 950 miles, 47 days
Baldur's Gate 550 miles, 27 days
Caer Calidyrr, Moonshae Isles 750 miles (travel by water only), 15 days
Candlekeep 720 miles, 36 days
Daggerford 120 miles, 6 days
Evereska 750 miles (via the path past Llorkh, between the Greycloak Hills and Forgotten Forest), 33 days
Everlund 450 miles, 22 days
Iriaebor 870 miles, 43 days
Longsaddle 300 miles, 15 days
Loudwater 390 miles, 18 days
Luskan 440 miles, 22 days
Mirabar 650 miles, 32 days
Neverwinter 300 miles, 15 days
Red Larch 100 miles, 5 days
Scornubel 550 miles, 27 days
Secomber 260 miles, 23 days
Silverymoon 500 miles, 25 days
Westgate 1,370 miles, 69 days
Yartar 210 miles, 11 days
This thread WILL HAVE SPOILERS IN IT. Do not read if you're not going to run it.
This post contains shortcuts to particular posts* that offer suggestions and answer questions raised by the adventure. It is broken down by chapter:
General
- Art/Maps:#14, #23, #33
- Minis: #58, #80
- Backstory/Motivation/Foreshadowing: #12, #21, #41
- Backgrounds/Hooks: #53
- Further Reading: #19, #39
- Streamlining: #34
- Tying in with Tyranny of Dragons: #43, #72
- Tying in with Lost Mine of Phandelver: #54
Chapter 1: A Great Upheaval
Chapter 2: Rumblings
Chapter 3: The Savage Frontier
- Additional adventure: #32
- Harshnag: #25
Chapter 6: Canyon of the Stone Giants
Chapter 7: Berg of the Frost Giants
Chapter 8: Forge of the Fire Giants
- Fire giant stats: #83
Chapter 10: Hold of the Storm Giants
Chapter 11: Caught in the Tentacles
Chapter 12: Doom of the Desert
- Extending the adventure: #24
Indexed up to: #83
I think this thread was a victim of the purge.
In any case I still want to talk about the module and improve it as I'm going to run it after Curse of Strahd I think. I really dig it, but you gotta make it your own. Let's do it!
SKT hasn't been getting much love so far. I think people must be pretty full up with adventures at the moment.
Anyways, the first place to go for a guide to improving the module is of course http://thecampaign20xx.blogspot.com/2016/09/dungeons-dragons-how-to-run-storm-kings.html
That blog is amazing.
I am also blogging about by sessions here: http://neradia.blogspot.com/
I agree that putting some thought into a lot of foreshadowing is key to really making the module pop.
Have giants say "The King is Dead!" a lot. Bring in Felgolos early, so players care about him later. Make less different dragons in general (maybe make the silver one in chapter one the same as the captured one later on). Bring in Old Snarl and the Dragon Cult's ship early on, have a seeming innocuous encounter with a fishy viking from the "Purple Rocks" etc.
I'm going to supply my players with a poster map. The 3rd edition one I think. So they can add to it.
You will want to get clear on your travel times. I did some internet research.
To Waterdeep: (time at 20/day by foot or 48/day sailing)
Anauroch (via the Black Road) 660 miles, 33 days
Athkatla 950 miles, 47 days
Baldur's Gate 550 miles, 27 days
Caer Calidyrr, Moonshae Isles 750 miles (travel by water only), 15 days
Candlekeep 720 miles, 36 days
Daggerford 120 miles, 6 days
Evereska 750 miles (via the path past Llorkh, between the Greycloak Hills and Forgotten Forest), 33 days
Everlund 450 miles, 22 days
Iriaebor 870 miles, 43 days
Longsaddle 300 miles, 15 days
Loudwater 390 miles, 18 days
Luskan 440 miles, 22 days
Mirabar 650 miles, 32 days
Neverwinter 300 miles, 15 days
Red Larch 100 miles, 5 days
Scornubel 550 miles, 27 days
Secomber 260 miles, 23 days
Silverymoon 500 miles, 25 days
Westgate 1,370 miles, 69 days
Yartar 210 miles, 11 days
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