Raven Elk: Player Character
Player Name: Wayne "Waynan" Van Stanley-Herder
Character Name: Raven Elk, (Kangja Wankita), Kangja = Raven;
Wankita = Elk/Big Deer
Raven Elk considered himself tall for his tribe, being slightly above average at 6'3", his muscular athletic build being typical. He weighed 190 lbs. by his late adolescence. His eyes are his key feature. They are dark, so dark that an observer is left unsure as to their color being brown or truly black. His hair is black, long, and straight.
Age: 20
[sblock=Physical Description
Gender: Male (Strength +1, Confluence +1, Will +1)
Height: Average (6' 3") (Health +1)
Build: Average (190 lbs.) (Health +1)
Race: Aedaman (Commercial +1)
Coloration: Medium (brown) (Cohesion +1)
Hue: Carotenoic (reddish) (Confluence +1)
Tribe: Kinamin (Commercial +1)
Eye Shape: Narrowed (Knowledge +1)
Eye Color: Dark (almost black) (Persona +1)
Birthplace: Nomadic (Combat +1)
[/sblock]
All clans of the tribe of Kinamin are well known throughout the lands as malevolent people. Being one of the rare tribes who can all manipulate Way, they have a tendency to use this to terrorize other clans and settlements. This constant warring also keeps their kind from becoming prevalent upon the land.
In one particular skirmish near the small community simply known as the Outpost, a warring clan lost its confrontation with a group of soldiers from the distant Thisidaboga. Not feeling comfortable killing a toddler with them despite that he might grow up exactly the same way, the injured soldiers brought him with them when they went to be patched up at the Outpost.
The herbalist in town offered to raise the child under her tutelage, and thus did he grow toward adulthood without developing a propensity for violence. The woman, who he calls, Ma, though he knows she is not, cautioned and instructed him as he grew that he should keep his gift well hidden when near groups of others, for their superstition would lead them to resent him and seek to do him harm. Finding two others with such a gift he found a new life, completely divergent from the destiny of his people.
[sblock=Novice Archetype of Academic]
Essence | 10 | Cohesion | 10 | Collegiate | 10 | Academic | 10 |
Body | 10 | Combat | 10 | | | | |
Mind | 10 | | | | | | |
[/sblock]
[sblock=Bodily Statistics]
Body | 10 | Health | 6/7 | Motility | 4/5 | Strength | 6 | Combat | 7 |
Combat Tasks:
Aggression | 20 | Conditioning | 20 | Readiness | 19 |
[/sblock]
[sblock=Mental Statistics]
Mind | 10 | Knowledge | 4 | Persona | 4/5 | Will | 5 | Commercial | 8 |
Commercial Tasks:
Athletic | 17 | Balance | 22 | Locomotion | 26 |
Mercantile | 18 | Bending | 20 | Negotiate | 21 |
Obscurative | 17 | Skepticism | 20 | | |
[/sblock]
[sblock=Mystical Statistics]
Essence | 10 | Adhesion | 9 | Cohesion | 9 | Confluence | 8/9 | Collegiate | 9 |
Collegiate Tasks:
Analysis | 24 | Clarity | 25 | Fury | 25 |
[/sblock]
[sblock=Languages]
Thisidan | fluent | Thisidan (written) | 3% |
Shimadow | 1.2% | Kinamin | 20% |
Rheini | 1.2% | Maldrog | 53% |
[/sblock]
[sblock=Gear]
Item | Cover | Hinder | Deflect | Soak |
Green Chitin Buckler | 20 | 4 | 6 | 6 |
Bovine Bracers | 20 | 16 | 18 | 9 |
Bearskin Tunic | 60 | 36 | 12 | 6 |
Green Chitin Greaves | 20 | 4 | 6 | 6 |
Sheepskin Pants | 40 | 12 | 6 | 3 |
Sheepskin Boots | 20 | 6 | 6 | 3 |
Wooden Shield | 30 | 15 | 20 | 20 |
[/sblock]
[sblock=Range Statistics: in paces]
Modifier | +100 | +50 | 0 | -50 | -100 | -200 |
Thrown | 0-1 | 1-2 | 2-4 | 4-6 | 6-8 | 8-10 |
| PB | Short | Medium | Long | Great | Extreme |
[/sblock]
[sblock=Equipment]
Item | DG | WH | AH |
Standard Harnin Spear | 20 | 100 | 68 |
Standard Harnin Hunting Knife | 10 | 100 | 68 |
| | | |
[/sblock]
[sblock=Treasure]
Item | location | effect |
Sow Tusk (2) | Neck | Confluence +1 |
Dove Feathers (5) | Headdress | Health +1 |
Songbird Feathers (5) | Headdress | Persona +1 |
Livestone | pocket, left | Motility +1 |
Leaves of Soothing | pouch, belt | Soothe x2 |
[/sblock]
[sblock=XP Awarded]
11/27/17: 12 points. 8 spent on Mind. 4 saved.
12/15/17: 9 points awarded + 4 points saved = 13 total points available. 8 spent on Essence. 5 points saved.
12/30/17: 9 points awarded + 5 saved=14 total points available. 9 spent on Essence. 1 point spent on Collegiate. 5 points saved.
1/??/18: 6 points awarded + 5 saved =12 total points available. 8 spent on Body. 1 spent on Collegiate to Level 2; 2 spent on Collegiate to Level 3. 1 point spent on Adhesion. 0 points saved.
2/14/18: 11 points awarded. 9 spent to raise Body to 10, which raised Health to 3, Motility to 1, and Strength to 2. 1 points used to raise Combat to 2. 1 point spent to raise Motility to 2.
3/25/18: 17 points awarded. 9 spent to raise Mind to 10. 2 spent to raise Cohesion to 3. 2 spent to raise Confluence to 3. 4 points saved.
5/2/18: 16 points awarded, plus 4 saved points for 20 available points. 2 spent to bring Adhesion to 3, 3 spent to bring Cohesion to 4, 3 spent to bring Confluence to 4. 2 spent to bring Knowledge to 3, 2 spent to bring Will to 3. 3 spent to bring Collegiate to 4, 2 spent to bring Combat to 3. Raising knowledge by 1 point give 1 point to Collegiate bringing it to 5. 1 point saved.
5/24/18: 16 points awarded, plus 1 saved point for 17 available points. 3 spent to bring Adhesion to 4; 4 spent to bring Cohesion to 5; 4 spent to bring Confluence to 5; 2 spent to bring Strength to 3; 2 spent to bring Motility to 3; 2 points saved.
7/2/18: 19 points awarded + 2 saved = 21 points. Spent 4 to raise Adhesion to 5. Spent 5 to raise Cohesion to 6. Spent 5 to raise Confluence to 6. Spent 5 to raise Collegiate to 6. Spent 2 to raise Commercial to 3.
9/2/18: 15 points awarded. Spent 3 to raise Health to 4. Spent 3 to raise Motility to 4. Spent 3 to raise Strength to 4. Spent 3 to raise Combat to 4. Spent 3 to raise Knowledge to 4, which elevated Collegiate to 7.
10/25/18: 17 points awarded. 9 points spent on Adhesion to raise it to 10. 2 points each spent on Evocation, Hemostasis and Academic to raise each to 3. 2 points spent to raise Persona to 3.
12/3/18: 12 points awarded. Spent 5 to raise Adhesion to 6. Spent 6 to raise Cohesion to 7. Saved 1 point.
4/3/2019: 45 points awarded (backlogged from December 2018) --- Spent 8 points each on Health and Combat; plus, 2 points on Hemostasis and 5 points each on Invocation, Evocation and Academic (on Archetype of Treant). On Developmental Skills: spent 5 points on Health, 4 points on Combat. 3 points remaining.
6/21/19: 25 points saved plus 3 points previously equals 28 points available. 6 points spent on Adhesion to 7. 7 points spent on Cohesion to 8, and 7 points spent on Confluence to 7/8. 5 points spent on Combat to 6. 3 points spent on Will to 4. 0 points left.
9/9/19: 10 points available. 7 points spent on Adhesion to bring it to 8. 3 points saved.
9/21/19: 10 points available plus 3 points saved.
3/23/2020: 50 DP --- 25 points to bring Xollegiate to 8. 17 points to bring Mercantile to 18. 7 points to bring Collegiate to 8. No points left.
9/12/2020: 121 DP --- 10 to Health brings to 6/7; 18 to Strength brings to 6; 12 to Combat brings to 7. 16 to Adhesion brings to 9; 16 to Cohesion brings to 9; 14 to Confluence brings to 8/9; 16 to Collegiate brings to 9. 8 to Will brings to 5; 6 to Persona brings to 4/5. Leaving 5 DP left.[/sblock]