• Resources are back! Use the menu in the main navbar. If you own a resource, please check it for formatting, icons, etc.

RPGs [OOC]The Untamed Wilds: Editable Character Records

MacConnell

Creator of The Untamed Wilds
Tavern.jpg

GM: Ah, but to live in a world with limitless possibility, where excellence reaches proportions far beyond that of mundane aspirations. The key element that separates the player character from the mass of existence is the ability to Manipulate Way (use magic), sometimes called Bending or Weaving. It is the substance of folklore, myth, and legend, but to those who can feel and tug the Way lines, it is an integral part of life.
 
Last edited:

MacConnell

Creator of The Untamed Wilds
Sample PC

GM: This record is designed to assist in the structuring and development of other player characters. The data table under the character description contains the numeric value for abilities and skills relative to interaction during play. As GM, I will provide these values as they are the framework for comparison and development. They will become readily relevant and understandable through game play.

elf.jpg

Shaethon was born in a hilly forested land to a tribe of nomadic hunters. He ran and played as a child, began to hunt and fish with the clan as an adolescent, but he learned from an early age that he could sense things that most others could not. Nothing physically or mentally seemed to separate him from the rest of his tribe, but this sensitivity to fluctuations of life in the world around him peaked his curiosity, for he understood it to be the very essence of superstition and belief. Once he reached a mature enough age, he bid farewell to his clan to begin his own life and make his own way, hoping to find others who might share this gift.

Shaethon is of average height and lithe, having pale skin, white-blond hair, and piercing green, narrowed eyes.
OOC: The previous information would be added by the player.

Gender: Male
Age: Young Adult
Height: Average (6'1")
(average height in this setting is considered 6' +/- 10% for all races)
Build: Lithe
(Race: Faethrin) added by GM to fit setting vocabulary (in D&D = Elf)
Skin: Pale
Hue: Carotenoic (meaning shade of yellow or red instead of brown)
(Tribe: Shimadow) added by GM to fit setting vocabulary
Eyes: Narrowed
Iris: Piercing Green
Hair: White-Blond
Style: Loose, Unkempt
Birth: Nomadic
STR: 12
DEX: 13
CON: 11
INT: 13
WIS: 11
CHA: 11

This character is considered 1st level in terns of D&D.
GM:
Core Abilities30Developmental AbilitiesBasic Skills6
Body10Health1Collegiate2
Mind10Motility3Commercial1
Essence10Strength2Combat3
Adhesion3
Cohesion1
Confluence2
Knowledge3
Persona1
Will1
 
Last edited:

MacConnell

Creator of The Untamed Wilds
Character Development Data

OOC: Comparison:
D&D uses 6 randomly rolled or bought abilities: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Races then modify these abilities and classes provide a pre-determined set of skills to be developed during play.

TUW uses 3 core abilities: Body, Essence, and Mind. These begin at a fixed amount based on the starting age of the character. Each core ability is divided into 3 developmental abilities. The beginning value for each is determined by the description of the character. There are no classes. Skills are chosen and developed using a point-buy system.

CoreBodyEssenceMind
Adolescent888
Adult101010
GM: Developmental Abilities and Skills may not be advanced until Core abilities reach 10.

Developmental Abilities:
BodyEssenceMind
HealthAdhesionKnowledge
MotilityCohesionPersona
StrengthConfluenceWill
Base Skills:
CollegiateCommercialCombat
Descriptive Bonuses:
Gender
FemaleHealth +1Cohesion +1Persona +1
MaleStrength +1Confluence +1Will +1
Height
ShortMotility +15' +/- 6"
AverageHealth +16' +/- 6"
TallStrength +17' +/- 6"
Build
StockyStrength +1
AverageHealth +1
ThinMotility +1

HeightBuildRace
TallStockyDahmreCombat +1
MediumAedamanCommercial +1
ThinFaethrinCommercial +1
AverageStockyMhytreCombat +1
MediumAedamanCommercial +1
ThinFaethrinCommercial +1
ShortStockyMhytreCombat +1
MediumAedamanCommercial +1
ThinBajininCommercial +1

Skin Coloration
DarkConfluence +1
MediumCohesion +1
LightAdhesion +1
Skin Hue
CarotenoicCohesion +1means shades ofred or yellow
ChromaticAdhesion +1means shades ofgray
MelaninicConfluence +1means shades ofbrown
Eye ShapeEye Color
RoundPersona +1DarkPersona +1
OvalWill +1MediumWill +1
NarrowedKnowledge +1LightKnowledge +1
Birthplace
AgrarianCommercial +1
NomadicCombat +1
UrbanCollegiate +1
 
Last edited:

Waynan

Explorer
Raven Elk: Player Character

OOC: This character is being used in the Outpost Campaign.

Elk.jpg

Player Name: Wayne "Waynan" Van Stanley-Herder
Character Name: Raven Elk, (Kangja Wankita), Kangja =
Raven; Wankita = Elk/Big Deer

Raven Elk considered himself tall for his tribe, being slightly above average at 6'3", his muscular athletic build being typical. He weighed 190 lbs. by his late adolescence. His eyes are his key feature. They are dark, so dark that an observer is left unsure as to their color being brown or truly black. His hair is black, long, and straight.

Age: 20
[sblock=Physical Description:]
Gender: Male (Strength +1, Confluence +1, Will +1)
Height: Average (6' 3") (Health +1)
Build: Average (190 lbs.) (Health +1)
Race: Aedaman (Commercial +1)
Coloration: Medium (brown) (Cohesion +1)
Hue: Carotenoic (reddish) (Confluence +1)
Tribe: Kinamin (Commercial +1)
Eye Shape: Narrowed (Knowledge +1)
Eye Color: Dark (almost black) (Persona +1)
Birthplace: Nomadic (Combat +1)
[/sblock]
All clans of the tribe of Kinamin are well known throughout the lands as malevolent people. Being one of the rare tribes who can all manipulate Way, they have a tendency to use this to terrorize other clans and settlements. This constant warring also keeps their kind from becoming prevalent upon the land.

In one particular skirmish near the small community simply known as the Outpost, a warring clan lost its confrontation with a group of soldiers from the distant Thisidaboga. Not feeling comfortable killing a toddler with them despite that he might grow up exactly the same way, the injured soldiers brought him with them when they went to be patched up at the Outpost.

The herbalist in town offered to raise the child under her tutelage, and thus did he grow toward adulthood without developing a propensity for violence. The woman, who he calls, Ma, though he knows she is not, cautioned and instructed him as he grew that he should keep his gift well hidden when near groups of others, for their superstition would lead them to resent him and seek to do him harm. Finding two others with such a gift he found a new life, completely divergent from the destiny of his people.

[sblock=Novice Archetype of Academic]
Essence10Cohesion10Collegiate10Academic10
Body10Combat10
Mind10
[/sblock]
[sblock=Bodily Statistics]
Body10Health5/6Motility4/5Strength4Combat6
Combat Tasks:
Aggression20Conditioning20Readiness19
[/sblock]
[sblock=Mental Statistics]
Mind10Knowledge4Persona3/4Will4Commercial3
Commercial Tasks:
Athletic17Balance22Locomotion26
Mercantile17Bending20Negotiate21
Obscurative17Skepticism20
[/sblock]
[sblock=Mystical Statistics]
Essence10Adhesion8Cohesion8Confluence7/8Collegiate7
Collegiate Tasks:
Analysis24Clarity25Fury25
[/sblock]
[sblock=Languages]
ThisidanfluentThisidan (written)3%
Shimadow1.2%Kinamin20%
Rheini1.2%Maldrog.1%
[/sblock]
[sblock=Gear]
ItemCoverHinderDeflectSoak
Green Chitin Buckler20466
Bovine Bracers2016189
Bearskin Tunic6036126
Green Chitin Greaves20466
Sheepskin Pants401263
Sheepskin Boots20663
Wooden Shield30152020
[/sblock]
[sblock=Range Statistics: in paces]
Modifier+100+500-50-100-200
Thrown0-11-22-44-66-88-10
PBShortMediumLongGreatExtreme
[/sblock]
[sblock=Equipment]
ItemDGWHAH
Standard Harnin Spear2010068
Standard Harnin Hunting Knife1010068
[/sblock]
[sblock=Treasure]
Itemlocationeffect
Sow Tusk (2)NeckConfluence +1
Dove Feathers (5)HeaddressHealth +1
Songbird Feathers (5)HeaddressPersona +1
Livestonepocket, leftMotility +1
Leaves of Soothingpouch, beltSoothe x2
[/sblock]
[sblock=XP Awarded]11/27/17: 12 points. 8 spent on Mind. 4 saved.
12/15/17: 9 points awarded + 4 points saved = 13 total points available. 8 spent on Essence. 5 points saved.
12/30/17: 9 points awarded + 5 saved=14 total points available. 9 spent on Essence. 1 point spent on Collegiate. 5 points saved.
1/??/18: 6 points awarded + 5 saved =12 total points available. 8 spent on Body. 1 spent on Collegiate to Level 2; 2 spent on Collegiate to Level 3. 1 point spent on Adhesion. 0 points saved.
2/14/18: 11 points awarded. 9 spent to raise Body to 10, which raised Health to 3, Motility to 1, and Strength to 2. 1 points used to raise Combat to 2. 1 point spent to raise Motility to 2.
3/25/18: 17 points awarded. 9 spent to raise Mind to 10. 2 spent to raise Cohesion to 3. 2 spent to raise Confluence to 3. 4 points saved.
5/2/18: 16 points awarded, plus 4 saved points for 20 available points. 2 spent to bring Adhesion to 3, 3 spent to bring Cohesion to 4, 3 spent to bring Confluence to 4. 2 spent to bring Knowledge to 3, 2 spent to bring Will to 3. 3 spent to bring Collegiate to 4, 2 spent to bring Combat to 3. Raising knowledge by 1 point give 1 point to Collegiate bringing it to 5. 1 point saved.
5/24/18: 16 points awarded, plus 1 saved point for 17 available points. 3 spent to bring Adhesion to 4; 4 spent to bring Cohesion to 5; 4 spent to bring Confluence to 5; 2 spent to bring Strength to 3; 2 spent to bring Motility to 3; 2 points saved.
7/2/18: 19 points awarded + 2 saved = 21 points. Spent 4 to raise Adhesion to 5. Spent 5 to raise Cohesion to 6. Spent 5 to raise Confluence to 6. Spent 5 to raise Collegiate to 6. Spent 2 to raise Commercial to 3.
9/2/18: 15 points awarded. Spent 3 to raise Health to 4. Spent 3 to raise Motility to 4. Spent 3 to raise Strength to 4. Spent 3 to raise Combat to 4. Spent 3 to raise Knowledge to 4, which elevated Collegiate to 7.
10/25/18: 17 points awarded. 9 points spent on Adhesion to raise it to 10. 2 points each spent on Evocation, Hemostasis and Academic to raise each to 3. 2 points spent to raise Persona to 3.
12/3/18: 12 points awarded. Spent 5 to raise Adhesion to 6. Spent 6 to raise Cohesion to 7. Saved 1 point.
4/3/2019: 45 points awarded (backlogged from December 2018) --- Spent 8 points each on Health and Combat; plus, 2 points on Hemostasis and 5 points each on Invocation, Evocation and Academic (on Archetype of Treant). On Developmental Skills: spent 5 points on Health, 4 points on Combat. 3 points remaining.
6/21/19: 25 points saved plus 3 points previously equals 28 points available. 6 points spent on Adhesion to 7. 7 points spent on Cohesion to 8, and 7 points spent on Confluence to 7/8. 5 points spent on Combat to 6. 3 points spent on Will to 4. 0 points left.
9/9/19: 10 points available. 7 points spent on Adhesion to bring it to 8. 3 points saved.[/sblock]
 
Last edited:

Tellerian Hawke

Defender of Oerth
Walks Without Fear: Player Character

OOC: This character is being used in the Outpost Campaign.

Rhein-Archer-001.jpg

Player Name: Tellerian Hawke
Character Name: Walks Without Fear
("Maka-Mani Heyah Kokipa") Age: 20
"Walks on foot no fear." Source: Click Here.
"Maka"
Date of Character Creation: Concept created on 11-10-2017; Posted here on 11-13-2017

Male: Strength +1, Confluence +1, Will +1
Height: 6'2" (Average): Health +1
Build: Lean / Athletic: Motility +1
Race: Faethrin: Collegiate +1
Skin Coloration: Medium: Cohesion +1
Skin Hue: Carotenoic: Cohesion +1
Clan: Rheini: Combat +1
Eye Shape: Round: Persona +1
Eye Color: Dark Brown: Persona +1
Birthplace: Nomadic: Combat +1
Personality: Stoic
Maka has had a bow in his hand almost since he could walk. At the age of 7, he stalked and killed his first deer using a bow. At the age of 11, against his father's wishes, he stalked and killed a female cougar that had killed several of the camp's dogs. It was this act of bravery that earned him his name. As a boy, who had not yet been initiated as a warrior, to face a cougar alone, on foot, with only a bow and a skinning knife was thought to be one of the bravest things anyone in the village could ever remember.

Having grown up using a bow, Maka has the habit of always tinkering with it, trying to make it better-balanced, and adding other refinements, such as spikes for use in hand-to-hand melee fighting, where a bow becomes impractical. Although he rarely uses it for anything other than utility reasons, he still carries the 8" skinning knife that his father gave him when he killed his first deer. He wears the knife in a sheath, on his left hip.
Athlete:
Mind10Knowledge10Will10Commercial10Athletic10
Essence10Collegiate10
Body10
Mind10Knowledge10Persona5/6Will5
Wisdom4
Commercial10Athletic7
Commersial Tasks:
Athletic40Balance45Locomotion50
Mercantile34Bending39Negotiate39
Obscurative34Skepticism39
Essence10Adhesion4Cohesion7Confluence5/6Collegiate8
Collegiate Tasks:
Analysis19Clarity22Fury21
Body10Health5/6Motility5Strength6Combat3
Combat Tasks:
Aggression17Conditioning16Readiness16
RheinifluentThisidan70%
Shimadow1.2%Maldrog.1%
ItemCoverHinderDeflectSoak
Small Wooden Shield30152020
Batting Bracers w/ Wooden Dowels2092725
Bearskin Tunic6036126
Batting Greaves w/ Wooden Dowels2092725
Batting Pants401273
Sheepskin Boots20663
87

Equipment:
ItemDGWH
Recurve Melee Bow10200
Harnin Arrows10
Harnin Hunting Knife10100
OOC: Range Statistics:
Modifier+100+500-50-100-200
BowPBShortMediumLongGreatExtreme
Simple0-22-44-88-1212-2020-28

Treasure:
Itemlocationeffect
Sow Tusk (1 pair)Leather Cord (Neck)Confluence +1
Mourning Bird tail feathers (1 set)HeaddressPersona +1
Dove FeathersHeaddressHealth +1
Nov. 27 = 11 xp awarded. 8 pts. spent to raise Body from 8 to 9. 3 pts. saved.
Dec. 15 = 9 xp awarded. 9 pts. spent to raise Body from 9 to 10. This gives Maka +1 to Health, Motility, and Strength. (Total = 2 each, with previous bonuses from race / tribe.) The 3 saved points are still being saved, for now.
Dec 29 = 6 xp awarded. 3 pts. saved. Spend 8 pts. to raise Essence from 8 to 9.
1 xp. remaining. (saved / transferred below)
Jan. 26, 2018 = 11 xp awarded. 1 pts. saved. (12 total): Spend 9 points to raise Essence from 9 to 10.
3 xp. remaining. (saved.)
Feb. 15 = 9 Xp. awarded. 3 pts. saved. (12 total): Spend 8 points to raise Mind from 8 to 9.
4 xp. remaining. (saved)
Mar. 23 = 13 Xp. awarded. 4 pts. saved. (17 total): Spend 9 points to raise Mind from 9 to 10.
This gives +1 to Knowledge, Persona, and Will. (K/P/W from 0/2/1 to 1/3/2); Spend 1 point each to raise Adhesion, Knowledge, Collegiate, and Commercial from 1 each to 2 each (Total: 4 pts.); Spend 2 pts. ea. to raise Motility and Strength from 2 each to 3 each (Total: 4 pts.); 0 xp remaining.
May 03 = 18 Xp. awarded.; Spent 6 pts. to bring Health, Adhesion, & Knowledge from 2 to 3 each.; Spent 5 pts. to raise Will from 2 to 4; Spent 7 points to raise Strength from 3 to 5; 0 Xp. remaining.
May 24 = 16 xp. awarded; Spent 9 pts. to raise Confluence from 2 to 5; Spent 7 pts. to raise Knowledge from 3 to 5.; 0 xp. remaining.
June 2 = 19 XP awarded; spent 5 to raise Knowledge to 6, which conveyed 1 point to Collegiate. spent 3 to raise Adhesion to 4. spent 3 to raise Cohesion to 4. Spent 3 to raise Motility to 4. spent 5 to raise Commercial to 4. 0 remaining.
Sep 4, 2018 = 13 xp awarded; Spent 13 points to raise Knowledge from 6 to 8, which raised Commercial from 4 to 6. 0 points remaining.
Oct 19, 2018 = 17 xp awarded; Spent 17 points to raise Knowledge from 8 to 10, which gives me 1 free point in Wisdom
Dec 3, 2018 = 11 xp awarded. Spent 7 to raise Persona to 5. Spent 4 to raise Will to 5.
Jan 17, 2019 = 19 DP awarded. (Saved)
Mar 16, 2019 = 5 DP awarded (Total = 24 pts.); Spent 15 points to raise Cohesion from 4 to 7; Spent 3 points to raise Health from 3 to 4; Spent 6 points to raise Wisdom from 1 to 4. (0 pts. remaining.)
Mar 28, 2019: +10 (Saved.)
Apr 15, 2019: +10 (Saved.) [20]
May 04, 2019: +10 (Saved.) [30]
May 31, 2019: +10 (Saved.) [40]
Jun 21, 2019: +5 (Saved.) [45]
Jun 25, 2019: Spent 30 points to raise Commercial from 6 to 10. (This gives 1 rank in Athletic.) Spent 15 points to raise Athletic from 1 to 6. (0 pts. remaining.)
Jun 27, 2019: +10; 4 points spent to raise Health from 4 to 5; 4 points spent to raise Motility from 4 to 5; 2 points spent to raise Combat from 2 to 3. (0 pts. remaining.)
Jul 07, 2019: +5; Spent 5 pts. to raise Strength from 5 to 6.
Jul 25, 2019: +10 (Saved.)
Aug 05, 2019: +5 (Saved.)
Aug 24, 2019: +5 (Saved.)
Sep 05, 2019: +5 (Saved.) - Total = 25 pts. saved.
Sep 06, 2019: Spent 18 pts. to raise Collegiate from 5 to 8; Spent 6 pts. to raise Athletic from 6 to 7; 1 pt. was saved.

Basic / Low Level: Archery; complete mastery of the bow. Maka wants to be faster with a bow than most people are with a dagger, or with their hands. Maka wants to specialize in close-quarters archery, wherein he can be standing 3 feet away from an assailant and shoot him, and follow up by striking him with either the bow itself, his fist, or a kick. Think of the way that Legolas fought in the Lord of The Rings trilogy.

Mastery Level: Maka wants to learn shapeshifting; he wants to learn two forms, above all others: the form of a giant (man-sized) raptor, probably a Red or Golden Eagle, and a hybrid form, a man with raptor wings, i.e., an Angelic being, who can fly, and engage from the air using archery.
GM: NOTE: Shapeshifing will fall under the Academic Collegiate Skill.


These goals are all connected to Maka's belief that raptors carry the spirits of the Rheini ancestors as they fly. The spirits guide the birds, and help them find food, etc., and in return, the birds carry them above the clouds, where they could not normally go; Maka believes that spirits, although they can "fly," cannot go very far above the earth, because they are connected to it, and therefore, they need help to soar higher than their normal ability.
To go from 1 to 5 in a given score: 10 pts.
To go from 2 to 5 in a given score: 9 pts.
To go from 2 to 4 in a given score: 5 pts.
To go from 3 to 5 in a given score: 7 pts.
To go from 3 to 6 in a given score: 12 pts.
To go from 4 to 7 in a given score: 15 pts.
To go from 4 to 10 in a given score: 39 pts.
To go from 5 to 10 in a given score: 35 pts.
To go from 6 to 8 in a given score: 13 pts.
To go from 6 to 10 in a given score: 30 pts.
To go from 7 to 10 in a given score: 24 pts.
To go from 8 to 10 in a given score: 17 pts.
To go from 9 to 10 in a given score: 9 pts.
.
 
Last edited:

MacConnell

Creator of The Untamed Wilds
Vittero Luminet: Non-Player Character

OOC: These characters are being used in the Outpost Campaign.

Vittero.jpg

Vittero Luminet is the son of the local Priest of The Dawn from the small community simply called the Outpost, which is approximately three days north of Thisidaboga. The young man proved much more interested in scouting the surrounding land than attending any diligence to his father's enlightened instruction.

Being of an approximate age, he readily befriended the orphaned Kinamin being raised by the local Herbalist and another young Rheini who frequented the town when his clan came to trade. The three would often go off exploring together as children and hunting as youths, generating a bond of friendship that transcended any difference of birth. The group of three were later joined by the Maldrog Smith's son and the Brewer's son. Though only Vittero and Taylar, the Smith's son, were truly prone to mischief, the five boys spent most of their free time together exploring the area around the small community.

Age: adolescent (19)
Gender: male (Strength +1, Confluence +1, Will +1)
Height: average (6' 1") (Health +1)
Build: medium (athletic) (Health +1)
Race: Aedaman (Commercial +1)
Coloration: medium (sallow) (Cohesion +1)
Hue: chromatic (grey) (Adhesion +1)
Clan: Markidian (Collegiate +1)
Eye Shape: oval (Will +1)
Eye Color: light (Green) (Knowledge +1)
Birthplace: Agrarian (Commercial +1)
Essence10Adhesion6Cohesion6/7Confluence6/7
Collegiate10Theologic5Divination4
Collegiate Tasks:
Bolster38Empathy37Tranquility38
Mind10Knowledge8Persona5/6Will7/8
Commercial10Mercantile1
Commercial Tasks:
Athletic28Balance34Locomotion38
Mercantile29Bending37Negotiate35
Obscure28Skepticism36
Body10Health3/4Motility6Strength3/4Combat5
Combat Tasks:
Aggression18Conditioning18Readiness20
Thisidan (spoken)fluentRheini (spoken)51%
Thisidan (written)59.0%Maldrog (spoken)19.0%
Shimadow (spoken)1.3%
ItemCoverHinderDeflectSoak
Green Chitin Bracers20466
Bearskin Tunic6036126
Green Chitin Greaves20466
Sheepskin Pants401263
Sheepskin Boots20663
62

Equipment:
ItemDGWHAH
Simple Bow20032
Harnin Arrows10
Harnin dagger1010032

Treasure:
Itemlocationeffect
BloodstoneneckHealth +1
LivestoneneckStrength +1
HeartstoneneckConfluence +1
EmberstoneneckCohesion +1
Copper IngotneckPersona +1
Magnesium IngotneckWill +1
11/27/17: 11 points. 8 spent on Mind to raise to 9. 3 saved.
12/15/17: 9 points. 9 spent on Mind to raise to 10, which conveyed 1 point to Knowledge, 1 to Persona, 1 to Will, and 1 to Commercial.
12/29/17: 9 points. 8 spent on Essence to raise to 9. 1 saved. 4 total saved.
1/26/18: 11 points. 9 spent on Essence to raise to 10, which conveyed +1 point to Adhesion, +1 point to Cohesion, and +1 point to Confluence. 5 spent on Knowledge to raise to 4, which conveyed +2 points to Collegiate. 1 spent on Persona to elevate to 2. No saved points remaining.
2/15/18: 11 points. 8 spent to raise Body to 9. 3 used to raise Will to 4.
3/22/18: 17 points. 9 spent to raise Body to 10, which conveyed 1 point to Health, Motility, and Strength. 6 spent to raise Motility to 4. 2 spent to raise Adhesion to 3.
4/30/18: 18 points. 4 spent to raise knowledge to 5, which conveyed 1 point to Collegiate. 3 spent to raise Adhesion to 4. 4 spent to raise Motility to 5. 4 spent to raise Will to 5, and 2 spent to raise Persona to 3.
5/24/18: 16 points: 5 spent to raise Knowledge to 6, which conveyed 1 point to Collegiate. 3 spent to raise Persona to 4. 5 spent to raise Will to 6. 1 spent to raise Combat to 2. 2 spent to raise Commercial to 3.
7/2/18: 19 points: 4 spent to raise Adhesion to 5. 2 spent to raise Cohesion to 3. 2 spent to raise Confluence to 3. 6 spent to raise Knowledge to 7, which conveyed 1 point to Collegiate. 5 spent to raise Motility to 6.
9/2/18: 13 points: Spent 7 to raise Knowledge to 8, which raised Collegiate to 6. Spent 6 to raise Will to 7.
10/19/18: 17 points: Spent 14 to raise Cohesion and Confluence to 5. Spent 3 to raise Commercial to 4.
12/3/18: Awarded 11 points. Spent 4 to raise Persona to 5. Spent 4 to raise Commercial to 5. Spent 2 to raise Strength to 3. Saved 1 point.
Post 857, 1/17/19: Awarded 19 points. Spent 5 to raise Adhesion to 6. Spent 5 to raise Cohesion to 6. Spent 5 to raise Confluence to 6. Spent 4 to raise Combat to 4.
Post #905: Awarded 5 points. Saved all.
Post #914: Awarded 10 points. 15 total. Used 13 to raise Collegiate to 8. Saved 2.
5/4/19: Awarded 10. Spent 8 to raise Collegiate to 9. Saved 2.
5/31/19: Awarded 10 + 2 saved = 12. Spent 9 to raise Collegiate to 10 which conveyed 1 to Theologic. Spent 3 to raise Combat to 4.
6/21/19: Awarded 10. Spent 10 to gain Divination and raise it to 3 and raise Theologic to 4.
6/28/19: Awarded 10. Spent 7 to raise Theologic to 5 and Divination to 4. Saved 3.
7/7/19: Awarded 5. Spent 5 to raise Collegiate to 6. Saved 3.
7/25/19: Awarded 10. Spent 4 to raise Combat to 5. Spent 6 to raise Collegiate to 7. Saved 3.
8/5/19: Awarded 5. Spent 7 to raise Collegiate to 8. Saved 1.
8/24/19: Awarded 5. Saved 6.
9/5/19: Awarded 5. Spent 8 to raise Collegiate to 9. Saved 3.
9/12/19: Awarded 10. Spent 9 to raise Collegiate to 10 which conveyed 1 point to Mercantile. Saved 4.
Adisakti.jpg

Adisakti is the son of the local brewer, the only resident Shimadow family in town. His father is well respected among the townfolk for his exceptional brewing skill. Despite that fact that the same grain is used every time, he has managed to develop 3 distinctly different brews. When Adisaki is not helping to fill and empty vats and barrels, he too takes excursions into the surrounding countryside with his four friends.

Age: 20
Gender: male (Strength +1, Confluence +1, Will +1)
Height: average (6') (Health +1)
Build: lean (Motility +1)
Race: Faethrin (Collegiate +1)
Coloration: light (albino) (Adhesion +1)
Hue: chromatic (white) (Adhesion +1)
Tribe: Shimadow (Commercial +1)
Eye Shape: oval (Will +1)
Eye Color: light (grey) (Knowledge +1)
Birthplace: urban (Outpost) (Collegiate +1)
Mind10Knowledge6Persona5/6Will6
Commercial10Athletic3Mercantile3Obscurative6
Commercial Tasks:
Athletic29Balance32Locomotion35
Mercantile29Bending35Negotiate35
Obscure32Skepticism38
Body10Health2Motility3Strength3
Combat10Melee1

Combat Tasks:
Aggression24Conditioning23Readiness24
Essence10Adhesion3Cohesion2Confluence2Collegiate8

Collegiate Tasks:
Analysis21Clarity20Fury20
ThisidanfluentShimadow54%
Thisidan (written)1.3%Rheini4.5%
Maldrog0.2%
ItemCoverHinderDeflectSoak
Bovine Bracers2016189
Bearskin Tunic6036126
Sheepskin Pants401263
Sheepskin Boots20663
70

Equipment:
ItemDGWH
Harnin Spear20100
Harnin Javelins10100

Treasure:
Itemlocationeffect
Songbird Feet TalismanbeltPersona +1
Post #905: Awarded 5. Spent 5 to raise Combat from 2 to 4.
Post #914: Awarded 10. Used 9 to raise combat to 6. Used 1 to raise Obscurative to 2.
5/4/19: Awarded 10. Used 7 to raise Combat to 8. Used 2 to raise Obscurative to 3. Used 1 to raise Cohesion to 2.
5/31/19: Awarded 10. Spent 7 to raise Obscurative to 5. Spent 2 to raise Collegiate to 3. Saved 1.
6/21/19: Awarded 10. Spent 11 to gain Athletic and raise it to 3 and gain Mercantile and raise it to 2 and raise Obscurative to 6.
6/28/19: Awarded 10. Spent 8. Saved 2.
7/7/19: Awarded 5. Saved 7.
7/25/19: Awarded 10. Spent 17 to raise Combat to 10 which conveyed 1 point to Melee.
8/5/19: Awarded 5. Spent 3 to raise Collegiate to 4. Saved 2.
8/24/19: Awarded 5. Spent 4 to raise Collegiate to 5. Saved 4.
9/5/19: Awarded 5. Spent 5 to raise Collegiate to 6. Saved 4.
9/12/19: Awarded 10. Spent 13 to raise Collegiate to 8. Saved 1
 
Last edited:

Kwargrow

Explorer
Taylar Nibscry: Player Character

OOC: This character is being used in the Outpost Campaign.

th.jpg

Age: 18
Gender: Male (Strength +1, Confluence +1, Will +1)
Height: Average (6' 5") (Health +1)
Build: Stocky (300 lbs.) (Strength +1)
Race: Mhytre (Combat +1)
Coloration: Medium (brown) (Cohesion +1)
Hue: Melaninic (brown) (Confluence +1)
Tribe: Maldrog (Commercial +1)
Eye Shape: Oval (Will +1)
Eye Color: Medium (Hazel) (Will +1)
Birthplace: Nomadic (Combat +1)

Somewhere in his childhood Taylar got the idea that pushing himself through combat made him tougher and harder to kill. His philosophy is to experience as much of life as he can, including the dangerous parts, to make him stronger and pass those traits on to his descendants.

Mallen, the town smith and Taylar's father, keeps trying to teach him that if he trains the mind with the body, the body will react quicker, more efficiently. Of course, carrying coal and slag while working in the smithy has certainly strengthened his body.

Body10Health8/9Motility8Strength8/9
Combat10Melee6
Combat Tasks:
Aggression: Body + Combat + Strength + Melee
Conditioning: Body + Combat + Health + novice combat
Readiness: Body + Combat + Motility + novice combat
Launch: Body + Combat + Motility + Projectile
Conditioning35Readiness34Aggression35

Mind10Knowledge8Persona6/7Will7
Commercial10Athletic3
Commercial Tasks:
All: Mind + Commercial + Knowledge + post commercial
Coordination: Athletic + Motility
Locomotion: Coordination + Strength
Bending: Mercantile + Will
Negotiate: Mercantile + Persona
Skeptisim: Obscurative + Will
Athletic31Balance39Locomotion48
Mercantile31Bending35Negotiate35
Obscure31Skepticism35

Essence10Adhesion3/4Cohesion3/4Confluence3/4Collegiate8
Collegiate Tasks:
Empathy: Essence + Collegiate + Adhesion + Divination + Cohesion
Bolster: Essence + Collegiate + Confluence + post-Collegiate + Adhesion
Tranquility: Essence + Collegiate + Cohesion + post-Collegiate + Adhesion
Analysis22Clarity22Fury22
Thisidan (spoken)fluentMaldrog (spoken)50%
Thisidan (written)38.9%Rheini (spoken)18.9%
Shimadow1.2%

ItemCoverHinderDeflectSoak
Small Wooden Shield20102020
Bovine Bracers2016189
Green Chitin Spaulders20466
Bearskin Tunic6036126
Green Chitin Cuisses20466
Fisherskin Greaves2012126
Sheepskin Pants401263
Sheepskin Boots20663
90

WeaponsDGWH
Iron-Banded Granbaton (looks like a baseball bat)30200
Harnin Shortsword20100

Treasure
Itemlocationeffect
Zinc IngotpocketHealth +1
Chromium IngotpocketStrength +1
Nightstoneleather necklaceAdhesion +1
Spider Fangs (2)braceletCohesion +1
Sow Tusk (2)braceletConfluence +1
Songbird Feet Talismantied to the top of his bootPersona +1
0pt saved 08/30/19
 
Last edited:

MacConnell

Creator of The Untamed Wilds
OOC: Range Statistics: in paces
Modifier+100+500-50-100-200
Thrown0-22-55-1515-2020-2525-30
BowPBShortMediumLongGreatExtreme
Simple0-22-1010-2020-3030-4040-50
Single Hand0-22-1010-2020-3030-4040-50
Stranded0-22-1010-2020-3535-4545-60
Recurve0-22-1010-2525-4040-5555-70
Cross0-22-1010-2525-4040-5555-70
Strength0-33-1515-3030-5050-7070-90
Heavy0-33-1515-3030-5050-7070-90
 
Last edited:

Kwargrow

Explorer
Nalvis: Player Character

OOC: This character is being used in the following campaign: The Road to Discovery.

Nalvis.jpg

Background:
Seventeen years past, on a night of a violent storm, a kind middle aged Mhytre couple, Pebri and Noko, found three young children washed up on the shore of the sea where they lived. Someone had tied the children to some wood debris to save their lives, but of the vessel and the people where these children came from there was no other sign. Estimating their ages at five years old each, the childless couple took in the orphans and raised them as their own. The boy, a Mhytre like them, they named Nalvis, the girl Aedaman they named Mekric, and the girl Bajinin they named Arbrine. The five were happy together and thrived as the three children grew and helped with the chores of daily life. Though different in appearance and race, the three were practically inseparable developing and complimenting their skills to minor adventures along the sea. One day the lives of the three were changed irreparably. After returning from a trip to trade some of the vegetables that they grew near their home, they found Pebri and Noko killed and their home burned by raiders. The three buried their adopted parents, salvaged what little they could and vowed to find and exact vengeance for this crime.

Nalvis is the most outspoken of the three, but not the leader. He is noble of heart, but slow to think and readily defends his sisters.

Nalvis - Aggressive Combat Archetype:
[sblock=Stats]Male: (Strength +1, Confluence +1, Will +1)
Height: Average (6'1")(Health +1)
Build: Stocky (Strength +1)
Race: Mhytre (Combat +1)
Skin Color: Medium (Cohesion +1)
Skin Hue: Chromatic Hue (Adhesion +1)
Tribe: Graggorid (Combat +1)
Eye Shape: Round (Persona +1)
Eye Color: Medium (Will +1)[/sblock]
[sblock=Archetype Guide]
Body10Combat10Strength10Melee10
Mind10Commercial10
Essence10Collegiate5
[/sblock]
[sblock=Bodily Statistics]
Body10Health7/8Motility6/7Strength8/9
Combat10Melee2
Combat Tasks:
Conditioning29Readiness28Aggression31
[/sblock]
[sblock=Mental Statistics]
Mind10Knowledge5Persona5/6
Will5Commercial6
Commercial Tasks:
Athletic21
Balance28
Locomotion37
Mercantile21
Bending26
Negotiate27
Obscurative21
Skepticism26
[/sblock]
[sblock=Mystical Statistics]
Essence10Adhesion3Cohesion3Confluence2/3Collegiate5
Collegiate Tasks:
Analysis18Clarity18Fury18
[/sblock]
[sblock=Languages]
Eastabin (spoken)fluentNorikadian (spoken)37.5%
Orngaddrin (spoken)16.25%Spiofthest10.35%
Orngaddrin (written).25%
[/sblock]
Weapons:
DGH
Harnin Fighting Axe (1/2 arm length)20100

Gear:
CHDS
Harnin Banded Small Pine Shield30253020
Sheep Skin Kilt30963
Sheep Skin Boots20663
40
Talismans:
itemlocationuse
Bloodstone?Health +1
Waterstone?Motility +1
Livestone?Strength +1
Heartstone?Confluence +1
Sunstone?Persona +1

[sblock=Recieved XP] 07/11/19: Awarded 5+5xp=10, Spent 10, 0 saved [/sblock]
 
Last edited:

Kwargrow

Explorer
Mekric: Player Character

OOC: This character is being used in the following campaign: The Road to Discovery.

Mekric.jpg

Mekric is the soft spoken leader of the three and has the quickest wit. She subtly guides Nalvis and Arbrine, using her brother's strength and her sisters speed to the most effect.

Mekric - Intellectual Athlete
[sblock=Stats]Female (Health +1, Cohesion +1, Persona +1)
Height: Average (6'0")(Health +1)
Build: Average (Health +1)
Race: Aedaman (Commercial +1)
Skin Color: Light (Adhesion +1)
Skin Hue: Carotenoic (Cohesion +1)
Tribe: Centrin (Commercial +1)
Eye Shape: Narrowed (Knowledge +1)
Eye Color: Dark (Persona +1)[/sblock]
[sblock=Archetype Guide]
Mind10Commercial10Will10Athletic10
Essence10Collegiate10
Body10Combat10
[/sblock]
[sblock=Mental Stats]
Mind10Knowledge7Persona7/8Will6/7Commercial10
Mercantile2
Commercial Tasks:
Athletic29
Balance32Locomotion34
Mercantile29
Bending35Negotiate36
Obscure29
Skepticism35
[/sblock]
[sblock=Bodily Stats]
Body10Health5/6Motility3/4Strength2Combat6
Combat Tasks:
Conditioning22
Readiness20
Aggression18
[/sblock]
[sblock=Mystical Stats]
Essence10Adhesion5
Cohesion5Confluence4/5Collegiate7
Collegiate Tasks:
Analysis22
Clarity22Fury22
[/sblock]
[sblock=Languages]
Eastabin (spoken)fluentNorikadian (spoken)38.5%
Orngaddrin (spoken)16.25%Spiofthest10.35%
Orngaddrin (written).25%
[/sblock]
Weapons:
DGH
Longbow-200
Harnin Arrows10-
OOC: Range Statistics: in paces
Modifier+100+500-50-100-200
BowPBShortMediumLongGreatExtreme
Stranded0-22-1010-2020-3535-4545-60

Gear:
CHDS
Wool Tunic60620
Sheepskin Skirt30963
Sheepskin Boots20663
21
Talismans:
itemlocationuse
Zinc Ingot?Health +1
Waterstone?Motility +1
Iron Ingot?Confluence +1
Tin Ingot?Persona +1
Magnesium Ingot?Will +1

[sblock=Received XP] 07/11/19 5+5xp awarded = 10, 10 spent, 0saved
[/sblock]
 
Last edited:

Kwargrow

Explorer
Arbrine: Player Character

OOC: This character is being used in the following campaign: The Road to Discovery.

Arbrine.jpg

Arbrine has the quickest temper and will leap into any fight beside Nalvis while Mekric is still forming a plan. She also has a compassionate heart and is willing to help others even when it is not in her best interests, something her sister Mekric attempts to protect her from.

Arbrine - Blood Knight Archetype
[sblock=Stats]Female (Health +1, Cohesion +1, Persona +1)
Height: Short (5'7")(Motility +1)
Build: Thin (Motility +1)
Race: Bajinin (Commercial +1)
Skin Color: Dark (Confluence +1)
Skin Hue: Melaninic (Confluence +1)
Tribe: Da'Roneh (Collegiate +1)
Eye Shape: Oval (Will +1)
Eye Color: Light (Knowledge +1)[/sblock]
[sblock=Archetype Guide]
Essence10Collegiate10Confluence10Aberrative10
Body10Combat10
Mind10Commercial5
[/sblock]
[sblock=Mystical Statistics]
Essence10Adhesion5/6Cohesion6/7
Confluence6/7
Collegiate10Aberrative2
Collegiate Tasks:
Analysis26Tranquility27
Bolster29
[/sblock]
[sblock=Bodily Statistics]
Body10Health4/5Motility5/6Strength5
Combat8
Combat Tasks:
Conditioning23Readiness24Aggression23
[/sblock]
[sblock=Mental Statistics]
Mind10Knowledge4Persona2/3Will2Commercial5
Commercial Tasks:
Athletic19Balance25Locomotion28
Mercantile19Bending21Negotiate22
Obscure19Skepticism21
[/sblock]
[sblock=Languages]
Eastabin (spoken)fluentNorikadian (spoken)37.5%
Orngaddrin (spoken)16.25%Spiofthest10.35%
Orngaddrin (written).25%
[/sblock]
[sblock=Weapons]
DGH
Harnin Knuckles550
Sling100
Beach Stones2
OOC: Range Statistics: in paces
Modifier+100+500-50-100-200
Thrown0-22-55-1515-2020-2525-30
BowPBShortMediumLongGreatExtreme

[/sblock]
[sblock=Gear]
CHDS
Wool Tunic60620
Sheepskin Skirt30963
Sheepskin Boots20663
21
[/sblock]
[sblock=Talismans & Trinkets]
Itemlocationuse
Rock Pigeon Feathers (1 set)?Health +1
Aluminum Ingot?Motility +1
Nightstone?Adhesion +1
Spider Fangs (1 pair)?Cohesion +1
Iron Ingot?Confluence +1
Songbird Feathers (1 set)?Persona +1
[/sblock]
[sblock=Received XP] 07/11/19 5+5xp awarded=10, 10 spent =0 saved[/sblock]
 
Last edited:

MacConnell

Creator of The Untamed Wilds
NPCs for the The Road to Discovery

Rekyavik.jpg
Rekyavik:
Twin to Renyaveer, she is balance to his natural temper. He often throws or hits things when he is angry, but never demonstrates such aggression toward other living things.
[sblock=Stats]Male: (Strength +1, Confluence +1, Will +1)
Height: Tall (7'5") (Strength +1)
Build: Medium (Health +1)
Race: Aedaman (Commercial +1)
Skin Color: Light (Adhesion +1)
Skin Hue: Chromatic (Adhesion +1)
Tribe: Norikadian (Commercial +1)
Eyes Shape: Oval (Will +1)
Eye Color: Light (Knowledge +1)[/sblock]
[sblock=Bodily Statistics]
Body10Health6/7Motility6Strength6/7
Combat10Melee1
Combat Tasks:
Aggression28Conditioning28Readiness27
[/sblock]
[sblock=Mystical Statistics]
Essence10Adhesion3Cohesion3/4Confluence3/4Collegiate7
Collegiate Tasks:
Clarity21Fury21Analysis20
[/sblock]
[sblock=Mental Statistics]
Mind10Knowledge2Persona2Will3Commercial3
Commercial Tasks:
Athletic15Balance21Locomotion28
Mercantile15Bending18Negotiate17
Obscure15Skepticism18
[/sblock]
[sblock=Languages]
Norikadian (spoken)fluentEastabin (spoken)38.5%
Orngaddrin (spoken)16.75%Orngaddrin (written).25%
Spiofthest (spoken)10.4%
[/sblock]
[sblock=Equipment]
Weapons:
DGH
Straight Harpoon (body length) (Harnin head)20200
Carving Knife (hand length) (slate)420
OOC: Range Statistics: in paces
Modifier+100+500-50-100-200
Thrown0-22-55-1515-2020-2525-30
BowPBShortMediumLongGreatExtreme

Gear:
CHDS
Sheephide Kilt309105
Sheephide Boots206105
15
Talismans:
itemlocationuse
Nutria IncisorsnecklaceHealth +1
Livestonebelt pouchStrength +1
Spider FangsnecklaceCohesion +1
Iron Ingotbelt pouchConfluence +1
[/sblock]
[sblock=Awarded DP]8/3/18: 24 points. Spent 5 to raise Health to 4. Spent 6 to raise Motility to 4. Spent 3 to raise Strength to 4. Spent 5 to raise Combat to 4. Spent 1 to raise Cohesion to 2. Spent 2 to raise Confluence to 3. Spent 2 to raise Collegiate to 2.
8/23/18: 13 points. Spent 4 to raise Strength to 5. Spent 4 to raise Health to 5. Spent 4 to raise Combat to 5. Spent 1 to raise Persona to 2.
10/9/18: 28 points. Spent 4 to raise Motility to 5. Spent 20 to raise Health, Motility, Strength, and Combat to 6. Spent 4 to raise Cohesion and Collegiate to 3.
3/29/19: 5 points. All saved.
4/5/19: Awarded 5. 10 total. Spent 6 to raise Combat to 7. Spent 3 to raise Collegiate to 4. Saved 1.
4/11/19: Awarded 5 + 1 saved = 6 total.
4/18/19: Awarded 5 + 6 = 11 total. Spent 7 to raise Combat to 8 and spent 4 to raise Collegiate to 5.
#206: Awarded 5. Saved.
#208: Awarded 5. Spent 8 to raise Combat to 9. Spent 2 to raise Commercial to 3.
#210: Awarded 5. Saved.
#212: Awarded 10. Spent 9 to raise Combat to 10, which raised Melee to 1. Spent 5 to raise Collegiate to 6. Saved 1.
6/29/19: Awarded 5. 1 Saved. Spent 6 to raise Collegiate to 7.[/sblock]

[sblock=Combat Architect]
Mind10Commercial10Motility10Projectile10
Body10Combat10
Essence10Collegiate10
[/sblock]
Renyaveer.jpg
Renyaveer:
[sblock=Stats]Female: (Health +1, Cohesion +1, Persona +1)
Height: Tall (7'2") (Strength +1)
Build: Medium (Health +1)
Race: Aedaman (Commercial +1)
Skin Color: Light (Adhesion +1)
Skin Hue: Chromatic (Adhesion +1)
Tribe: Norikadian (Commercial +1)
Eye Shape: Narrowed (Knowledge +1)
Eye Color: Light (Knowledge +1)[/sblock]
[sblock=Mental Stats]
Mind10Knowledge6Persona6/7Will6/7
Commercial10Athletic4Mercantile4Obscurative3
Commercial Tasks:
Athletic30Balance35Locomotion39
Mercantile30Bending37Negotiate37
Obscure29Skepticism36
[/sblock]
[sblock=Bodily Stats]
Body10Health4/5Motility4/5Strength4Combat5
Combat Tasks:
Aggression18Conditioning19Readiness19
[/sblock]
[sblock=Mystical Stats]
Essence10Adhesion3Cohesion2/3Confluence2/3Collegiate4
Collegiate Tasks:
Clarity17Fury17Analysis17
[/sblock]
[sblock=Equipment]
Weapons:
DGH
Stranded Bow (body length)200
Arrow (harnin)10
OOC: Range Statistics: in paces
Modifier+100+500-50-100-200
BowPBShortMediumLongGreatExtreme
Stranded0-22-1010-2020-3535-4545-60

Gear:
CHDS
Sheep Hide Mantle309105
Sheep Hide Skirt309105
Sheep Hide Boots206105
24
Talismans:
itemlocationuse
Bloodstonebelt pouchHealth +1
Waterstonebelt pouchMotility +1
Emberstonebelt pouchCohesion +1
Heartstonebelt pouchConfluence +1
Sunstonebelt pouchPersona +1
Milkstonebelt pouchWill +1
[/sblock]
[sblock=Awarded DP]8/2/18: 24 points. Spent 3 to raise Knowledge to 4, which conveyed 1 point to Commercial. Spent 5 to raise Persona to 4. Spent 6 to raise Will to 4. Spent 3 to raise Motility to 3. Spent 2 to raise Strength to 3. Spent 4 to raise Combat to 3. Spent 1 to raise Collegiate to 1.
8/23/18: 13 points. Spent 4 to raise Knowledge to 5, which raised Commercial to 7. Spent 4 to raise Persona to 5, Spent 4 to raise Will to 5, Spent 1 to raise Collegiate to 1.
10/9/18: 28 points. Spent 15 to raise Knowledge, Persona, and Will to 6, which raised Commercial to 8. Spent 12 to raise Health, Motility, Strength, and Combat to 4. Spent 1 to raise Collegiate to 2.
3/29/19: Awarded 5. All saved.
4/5/19: Awarded 5. Spent 8 to raise Commercial to 9. Spent 2 to raise Collegiate to 3.
4/18/19: Awarded 5. All Saved.
#206: Awarded 5 + 5 = 10. Spent 9 to raise Commercial to 10, which conveyed 1 to Athletic. Spent 1 to raise Confluence to 2.
#208: Awarded 5. Saved all.
#210: Awarded 5. Spent 9 to raise Athletic to 3, Mercantile to 3, and Obscurative to 2. Saved 1.
#212: Awarded 10. Spent 3 to raise Athletic to 4. Spent 3 to raise Mercantile to 4. Spent 2 to raise Obscurative to 3. Spent 3 to raise Collegiate to 4.
6/29/19: Awarded 5. Spent 4 to raise Combat to 5. Saved 1.[/sblock]

[sblock=Academic]
Essence10Collegiate10Cohesion10Academic10
Mind10Commercial10
Body10Combat10
[/sblock]
Quill.jpg
Quill:
Born in Eastaboga, her parents decided to stay in the Norikadian fishing village after trading expedition there some 20 years past. Her friends never called him by her birth name, only Quill, because she was always drawing things.
[sblock=Stats]Female: (Health +1, Cohesion +1, Persona +1)
Height: Average: 6' (Health +1)
Build: Thin (Motility +1)
Race: Faethrin (Commercial +1)
Skin Color: Medium (Cohesion +1)
Skin Hue: Carotenoic (Cohesion +1)
Tribe: Yenisha (Combat +1)
Eye Shape: Narrowed (Knowledge +1)
Eye Color: Medium (Will +1)[/sblock]
[sblock=Mystical Stats]
Essence10Adhesion6/7Cohesion6/7Confluence6/7
Collegiate10Academic1
Collegiate Tasks:
Tranquility35Bolster35Analysis27
[/sblock]
[sblock=Mental Stats]
Mind10Knowledge3Persona3/4Will3Commercial6
Commercial Tasks:
Athletic19Balance23Obscurative27
Mercantile19Bending22Negotiate23
Obscure19Skepticism22
[/sblock]
[sblock=Bodily Stats]
Body10Health3/4Motility3/4Strength3/4Combat4
Combat Tasks:
Aggression18Conditioning18Readiness18
[/sblock]
[sblock=Equipment]
Weapons:
DGH
Reed Javalin (leg length) (bone head)5100
OOC: Range Statistics: in paces
Modifier+100+500-50-100-200
Thrown0-22-55-1515-2020-2525-30
BowPBShortMediumLongGreatExtreme

Gear:
CHDS
Wool Tunic60620
Sheepskin Skirt30963
Sheepskin Boots20663
21
Talismans:
itemlocationuse
Zinc Ingotbelt pouchHealth +1
Aluminum Ingotbelt pouchMotility +1
Chromium Ingotbelt pouchStrength +1
Nightstonebelt pouchAdhesion +1
Calcium Ingotbelt pouchCohesion +1
Iron Ingotbelt pouchConfluence +1
Tin Ingotbelt pouchPersona +1
[/sblock]
[sblock=Awawrded DP]8/3/18: 24 points. Spent 6 points to raise Adhesion to 4. Spent 6 points to raise Confluence to 4. Spent 5 points to raise Collegiate to 4. Spent 2 points to raise Knowledge to 3, which raised Collegiate to 5. Spent 1 point to raise Commercial to 2.
8/23/18: 13 points. Spent 4 to raise Adhesion to 5. Spent 4 to raise Cohesion to 5. Spent 4 to raise Confluence to 5. Spent 1 to raise Strength to 2
10/9/18: 28 points. Spent 15 to raise Adhesion, Cohesion, and Confluence to 6. Spent 6 to raise Persona, Will, and Commercial to 3. Spent 7 to raise Motility, Strength, and Combat to 3.
3/29/19: Awarded 5. All saved.
4/5/19: Awarded 5. 10 total. Spent 6 to raise Collegiate to 7. Spent 3 to raise Commercial to 4. Saved 1.
4/18/19: Awarded 5 + 1 = 6 total. All saved.
#206: Awarded 5 + 6 = 11. Spent 7 to raise Collegiate to 8. Spent 4 to raise Commercial to 5.
#208: Awarded 5. Saved all.
#210: Awarded 5. Spent 8 to raise Collegiate to 9. Saved 2.
#212: Awarded 10. Spent 9 to raise Collegiate to 10, which raised Academic to 1. Spent 3 to raise combat to 4.
6/29/19: Awarded 5. Spent 5 to raise Commercial to 6.[/sblock]
 
Last edited:

Advertisement

Top