Not at all! There are many thousands of TTRPGs out there which are not D&D. You'll be in excellent company!Although I don't fear that "not being D&D" is something that will cause any problems.
Not at all! There are many thousands of TTRPGs out there which are not D&D. You'll be in excellent company!Although I don't fear that "not being D&D" is something that will cause any problems.
Should I focus on bringing this game to an alpha version that can be published, or does it still sound too vague, making it better to spend a few more years in development before offering it to a wider community?
I have a small point: run the name of your system through a search of the US trademark database. You don't want to get a takedown notice. Naming things is hard.
I’d also add—nobody wants to steal your system or your ideas. Ideas are cheap and common; work is hard. Marketing is a billion times more valuable to you than secrecy. Successful ventures have good marketing, not unique ideas.
Also, as a little bit of a harsh reality, the odds that your first edition is "the big one" that you are known for is astronomically low. You're going to revise, expand, and improve over time. But none of that process can start until you start publishing.
Yeah, I’ve been at it for 25 years. I make a living from it, it’s a good career, but there’s no expectation of explosive success.
Someone was showing me something they were writing today on discord. It was cool, helped a few others, you'll find that we are pretty friendly helpful bunch. I would say to go buy the affinity package if you haven't already, and make a publishers account on drive thru, there you will find templates for creating documents. There is not a lot of profit, I deposited a check today, it will pay a couple of bills. The real payment is when people say your work is fantastic, or has phenomenal world building like I have been told recently. Plus they send pictures:I don't have any expectations at this point. All I want to do is drive this project towards the vision that already exists in my mind, and I have a lifetime to get there. The only question is: 'How far can I take it?' and not 'How much profit is in it?'
To be clear, my point wasn't that marketing is good; it was that ideas have no value. I promise you that nobody wants to steal your ideas--they have many of their own. The difficult bit isn't the idea, its the bit that comes after it, and the bit that comes after that.I would love to have strong marketing and unique ideas that drive this project, but I stay realistic. I just don't have the means to afford all the marketing necessary to make this successful. Therefore, I need to take advantage of any kind of marketing that comes for free. Publishing an alpha version is the first necessary step. Luckily for me, I don't intend to make money from this project, so I can focus on quality.
Yeah. The lesson here is: just do it.Robert Schwalb said he's put out 30-35 titles this year, that's pretty amazing.