Thank you!Not in that particular style, no. My games lean more toward horror and different aesthetics, but I'm always interviewing new artists. If I see one that fits what you're looking for, I'll mention it here!
Thank you!Not in that particular style, no. My games lean more toward horror and different aesthetics, but I'm always interviewing new artists. If I see one that fits what you're looking for, I'll mention it here!
I couldn't agree more. Controversy aside, any visual resource in a game must always be consistent and convey the tone and setting of the game. For me, that's key. It's not just about having drawings that represent things; art is part of the manual, just like every page with text, layout, illustrations, and iconography is a piece of art in itself, and everything must feel like part of a whole. That's why it's always key to have good, active artistic direction that oversees the entire process.I'd rather buy a product with a coherent visual style representing a coherent vision even if it is (well-curated and edited) AI art than a random hodge-podge of whatever art an underfunded creator could assemble on a low budget.
Which is to say in most cases I'd probably agree with the "replace the art" crowd. If the plan was to commission the same artist to do the whole book, awesome. But I prefer a consistent and well-executed visual style and an expression of someone's vision (be it yours as an AI-art curating author or one or several artists with a coherent style) to it just not being AI for not being AI's sake.