My thinking was not to roll in the RG but to get the rolls here in the OOC into one post and on one page.
Speaking of rolls going to do to sets of Powers although I know not how many I have.
SET 1:
Power Class:[roll0], Power: [roll1]
Power Class:[roll2], Power: [roll3]
Power Class:[roll4], Power: [roll5]
No Rank rolls yet as some powers may be eliminated if I need to use two spots for one power, type thing.
Set 2:
Power Class:[roll0], Power: [roll1]
Power Class:[roll2], Power: [roll3]
Power Class:[roll4], Power: [roll5]
Are we using the Ultimate powers book, I am currently downloading that as we speak, err type.
Power Class

1d100)[18], Power: (1d100)[69] Energy Emmission/Plasma Generation
Power Class

1d100)[57], Power: (1d100)[67] Matter Creation/Missile Creation
Power Class

1d100)[94], Power: (1d100)[15] Energy Control/Coldshaping
Power Class

1d100)[40], Power: (1d100)[70] Mental Enhancement/Omni-Knowledge
Power Class

1d100)[56], Power: (1d100)[90] Self Alteration/Raise Lowest Ability
Power Class

1d100)[24], Power: (1d100)[10] Detection/Circular Vision
You have one more Power. Optional Powers to replace Power Rolls as per Ultimate Powers Book.
Omni Knowledge:
A character with this power has an
innate, subconscious link to a sort of
cosmic reference library. When he is
presented with a question concerning
information of which he was
previously ignorant, the PC must
make a FEAT. Green FEATs give him
access to contemporary human
knowledge. Yellow FEATs give him
access to alien knowledge. Red FEATs
give him access to Entity-level
knowledge. Success means he is able
to give a short, concise answer that
only answers the initial question. As a
limit to this power, the question must
be asked of the hero by another
person. Also, despite his ability to
"know" any given topic, the PC might
not be able to understand it. His
comprehension is still limited by his
Reason. This power enables the Judge
to create idiot savants who can
decipher the workings of Galactus's
Worldship but are unable to tie their
shoelaces. For example: Ref-Book
and his buddy Jaunt find themselves
in the Watcher's recreation room,
facing a piece of alien technology.
Ref-Book has no idea of what the
thing is, but when Jaunt asks the
magic question "What is that?" Ref-
Book's power goes to work. He makes
a Red FEAT, gains the necessary
knowledge, and says "It's a television
set." "Well, how do we turn it on?"
asks Jaunt. Ref-Book fails his next
FEAT and says, "Beats me."
Raise Lowest Ability:
Not really a
Power by any means, but a method of
immediate self-improvement for a
character that may be suffering from
terminally low stats in a critical area
(say, a Feeble Strength in a character
with Body Armor, who carries a
mystic sword). Only one of the seven
abilities may be modified in this
fashion, and then only the lowest one
(if two are lowest, the hero gets to
choose which one is modified). The
ability is raised 20 points.