Session One: Funky Martian Monks (CowBoy BeBop PC's and NPC's)

KitanaVorr

First Post
Hiya!

This thread is for character profiles. Please save any comments for the OOC thread.

Level 2 D20Modern
32 Point Buy
HP: Max for Level 2
Starting Wealth: +3 + OccupationBonus + ProfessionBonus(I'll roll it)
Equipment: D20Modern + UltraModernFireArms book. Anything else, please ask and I'll let you know if you can have it, or I can stat it for you.

Please do not post pictures with your character profile. Put the picture you want in the OOC thread and I will create a lineup of your pictures.

Please post your characters using this template text file.

Thanks! :p
 
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Thalessa

Thalessa Cyan
Dedicated Heroine 2
Military [move silently, pilot, personal firearms proficiency]


Thalessa Cyan was a long range recon operative for the military, fighting in the war on Titan and other small conflicts throughout the Solar System. She was good at her job, but had trouble working with her squad, tending instead to strike off on her own. Not to mention her difficulty with authority – when she knocked out an officer they had to let her go, no matter how good she was.

Dishonorably discharged and thus without any pension, Thalessa had a cash flow problem, and little chance of being hired into any job that she could actually stand, if there was such a thing. Bounty-hunting though, was something she had the skills for, and she didn’t have to deal with anyone else. The best paying bounties, though, required a ship, so eventually Thal had to team up with a bounty hunter so-equipped. And even better from her point of view, he wanted out of the business, and let her buy off his ship piece by piece.

The only problem then was that she needed a mechanic, and then someone to fly that old fighter, and then… She was going to have to tolerate other people on her ship…

Allegiance: her sister, herself
Age: 26
Gender: female
Height: 5'10"
Weight: 140 lbs
Eyes: dark sea-green
Hair: blue
Skin: golden tan

STR: 14
DEX: 16
CON: 12
INT: 14
WIS: 14
CHA: 8

Hit Dice: 2d6 + 2
HP: 14
Defense: 15
Initiative: +3
BAB: +1
Melee: +3
Ranged: +4
Speed: 30’

FORT: +3
REFL: +3
WILL: +4

REP: +1
AP: 11
Wealth: +0 (+3 +1 +2 -6)

Attacks-Weapons:
FN Five-seven pistol +4 2d8 ballistic 20/x2 40’ S small, 20-rnd box
Martial Arts +3 1d4+2 lethal/non-lethal 20/x2 melee, ‘armed’


Class Abilities: Skill emphasis (survival)

Feats: Simple Weapon Proficiency, Personal Firearms Proficiency, Track, Combat Martial Arts, Aircraft Operation (spacecraft)

Skills:
Hide dex +4 / 2cc
Investigate int +7 / 5
Knowledge int
- current events +3 / 1
- popular culture +3 / 1
- streetwise +5 / 3
- tactics +4 / 2
Listen wis +3 / 1
Move Silently dex +5 / 2
Pilot dex +8 / 5
Profession wis +3 / 1
Repair int +3 / 2cc
Search int +3 / 2cc
Spot wis +5 / 3
Survival wis +10 / 5 +3


Languages: Cantonese (native), English (speak), Japanese (speak)

Equipment:
Bebop

Restricted license

FN Five-Seven 5.7mm pistol
5.7mm rounds (100)
5 box magazines
hip holster

cell phone
flashlight, standard
handcuffs, zip-tie (50)
first aid kits (10)
 
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Gilgamesh

Gilgamesh Tenskawatawa
Dedicated Hero 2
Adventurer[Disable Device,Pilot]


Gilgamesh 'Gil' is from the domed city of Tijuana in the Asteroid Belt. Born to a working class family and raised in one of the rougher districts of the city, his early years were difficult. The violence and crime of his neighborhoods would have claimed Gil as one of its many victims if not for the intervention of "Los Cruzados de la Plata"(The Silver Crusaders) a citizen patrol group. The Cruzados serve as volunteer watchdog group that keeps order in neighborhoods that the police no longer protect, attempting to control the petty criminals and drug dealers that infest the poor areas. Although decried as vigilantes by the authorities, the Cruzados are loved by the common working class citizens.

The Cruzados strange mixture of beatnik philosophy, an ethos of self reliance, firearm profeciency, and a Robin-Hood esque mission to aid those in need, grabbed the imagination of young Gil. He joined the organization at 16 and became a dedicated follower. Although too lanky to be a strong, physical street brawler, he cultivated other abilities. He became skilled in the use of med packs to heal his comrades and civilians, learned how to use a gun, and most importantly, developed the talent to read a person; to discern their motives, honesty and loyalty. In time, he rose through the ranks, becoming a chapter leader in his old neighborhood.

As guardian angels of the slums, the Cruzados sometimes came in contact with cowboys scouring the seedy districts for bounty heads. Gil often worked with these cowboys and collected finders fees for his work. Seeing this as a way to generate much needed income for the Cruzados, Gil soon concentrated more and more of his time to cowboying. Bounty work was exciting and a challenge to Gil, an escape from the slums, as well as a way to spread the ideas of the Cruzados across the solar system. And for Gil, hunting down bounty heads is as much about justice as earning woolongs.

Gil stands about 6 feet tall, and weighs about 170 pounds. He has bronze colored skin, brown eyes and long shaggy black hair. He dresses in the defacto unifrom of the Cruzados: vintage black army boots, dungarees, white tee shirt and black leather motorcycle jacket. Sunglasses round out the ensemble. Like all Cruzados, Gil speaks in beatnik-speak; his speech is peppered with of the lingo and slang of the last century (hepcat being one of Gil's favorite words). Despite his seemingly unflappable, laid back attitude, Gil is very serious minded in what he sees as his core mission-helping the less fortunate, catching bad guys, and making money for the Cruzados.


Allegiance: Good, Los Cruzados de la Plata
Age: 21
Gender: male
Height: 6'0"
Weight: 170 lbs
Eyes: brown
Hair: black
Skin: bronze

STR: 10
DEX: 14
CON: 12
INT: 14
WIS: 16
CHA: 12

Hit Dice: 1d6+1
HP: 14
Defense: 14
Initiative: +2
BAB: +1
Melee: +1
Ranged: +2
Speed: 30’

FORT: +3
REFL: +2
WILL: +5

REP: +1
AP: 11
Wealth:+0

Attacks-Weapons:
Beretta 92F 9mm autoloader pistol +4, 2d6 damage, Ballistic,20 crit,40 ft,small size, 3 lbs.(DC 16)


Class Abilities: Empathy

Feats: Simple Weapon Profeciency (class feat)
Personal Weapon Profeciency (occupation feat)
Weapon Focus (Beretta 92F)
Track
Medical Expert


Skills:
Craft(Pharmacuetical) +6 / 2
Disable Device +5 / 3
Gamble +6/3
Hide +3/1
Investigate +3 / 1
Knowledge:
- Popular Culture +3 / 1
- Philosophy +3 / 1
- Streetwise +5 / 3
Listen +4/1
Pilot +3/1
Sense Motive +8 /5
Spot +4/1
Survival +7/4
Treat Injury +10/5


Languages: (Read/Write/Speak all)English, Japanese,Spanish

Equipment:
Med Kit 5 lbs, DC 15
2 extra box magazines -, DC 5
Conceal Carry Holster 0.5 lbs, DC 5
Leather Motorcycle Jacket, 4lbs, DC 10
Cell Phone 2lb, DC 9
Firearm License DC 10
 
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Bobcat Siesta Ryder
Smart Heroine 2
Creative[Perform(Act, Sing, Stringed Instruments)]



Born to a group of new-age hippies in a commune on Mars, Bobcat grew up in an environment of freedom and expression. Her parents had somehow managed to escape their original poor lot on Earth and impressed upon her how good she had life. As a young girl growing up, she was given lessons in a multitude of different forms of self-expression, including music, dance and art. It was a nurturing environment, and Bobby got along well with her older siblings, brother Sky and sister Rainbow.

But her closest friend was Vasuki Gotama, the only daughter of a wandering grifter. Vasuki's father would come and go as he pleased, sometimes disappearing for weeks at a time. During these unexplained absences, Vasuki left in the care of families in the commune. More often than not, she was left with the Ryders, and the girls had plenty of fun playing pranks on anyone they could pull it off on. When they weren't goofing around or experimenting with hallucigenics, they were playing in their band, the Dirty Pair. Bobcat played guitar and Vasuki did keyboard.

One day, just after Bobby's 17th birthday Grifter Gotama returned for his daughter, and this time he took her with him on his trip. At first everyone thought that they would be back soon, but the days stretched into months, and finally a year.

At this point, her parents expected her to go off to college, with a focus on studying social issues. "You'll never belong to an oppressed people if you empower yourself with an education about yourself, man," her father would often lecture her. "The Man just ain't no respecter of person, y'know?" In fact, Bobcat's parents vacillated often on what exactly she could take as an area of study. Eventually, their only stipulation was that she take a few courses that dealt with socio-economics. They were satisfied because Sky, the suck up that he was, agreed to major in Environmental Studies.

And even though her parents were quite flexible, she found that they were still too restrictive for her. She realized that there was something missing in her, and she decided it had left with Vasuki when she had disappeared.

So she decided to pack up in the middle of the night one day and go off looking for her. Vasuki often talked about going to the big city with her father, so that's where Bobby decided to start her search.

Unfortunately, out of the protective walls of the commune, her naiveity allowed her to be swindled more than once, until she lost all of her woolongs and most of her belongings in a questionable game of chance. After this, she wandered from place to place, her only companion the clothes on her back and a beat up guitar (her original one had been the first thing she lost). Picking up odd jobs including waitress, escort, smuggler, pizza delivery girl and secretary she found the trail of her missing friend was getting cold. However, while doing menial work in a chop shop, she found that she had a knack for mechanics and electronics and focused her efforts on that. When it turned out her boss Cool Hand Charlie was a criminal, and he was caught by a cowboy, she found herself out on the street once more. Later in the day, drowning her sorrows at the local bar, she ran into the cowboy again. She should have been mad at her, but she was more fascinated in how the cowboy had been able to track the man down. So she found her ship - the Bebop - and let herself in. She still hasn't revealed exactly how she did it, either.

She has no problem helping the crew catch criminals, but her secret ambition is to find her friend, and if she gets the chance, she'll take it.

Bobcat is a slender young woman with olive skin, and long lustrous black hair. One of her eyes is naturally green, the other blue, though she often wears contacts when she feels the need for a change. Generally she wears white loose-fitting overalls, a bright yellow t-shirt and heavy red work boots. She never goes anywhere without her ruby-tinted specs or her guitar.

Allegiance: Independence, Vasuki
Age: 19
Gender: female
Height: 5'5"
Weight: 125 lbs
Eyes: one green, one blue
Hair: black
Skin: olive

STR: 10
DEX: 14
CON: 10
INT: 16
WIS: 14
CHA: 14

Hit Dice: 2d6
HP: 12
Defense: 13
Initiative: +2
BAB: +1
Melee: +1
Ranged: +3
Speed: 30’

FORT: +0
REFL: +2
WILL: +4

REP: +1
AP: 5
Wealth: 0

Attacks-Weapons:
Pepper Spray +3 (+10), 1d4 rnds blindness (FORT DC 15), 5’


Class Abilities: Savant(Repair)

Feats: Creative(Act,Stringed Instruments), Gearhead, Skill Emphasis(Repair),

Skills:
Computer Use +10 / 5
Craft(electronic) +8 / 5
Craft(mechanical) +8 / 5
Craft(Visual Art) +5 / 2
Demolitions +8 / 5
Disable Device +8 / 5
Knowledge:
- Art +7 / 4
- Current Events +4 / 1
- Popular Culture +4 / 1
- Technology +4 / 1
Perform:
- Act +6 / 2
- Dance* +3 / 1
- Keyboard* +3 / 1
- Sing +4 / 2
- Stringed Instruments +7 / 5
- Wind Instruments* +3 / 1
Pilot*: +3 / 1
Repair +13 / 5
Research +6 / 3
Search +4 / 1


Languages: English, Spanish, French, Japanese.

Equipment:
Pepper spray (2) 1 lbs (0.5 each), DC 5
Cell phone - DC 9
Computer, notebook 5 lbs, DC 23
Cellular modem 1 lbs, DC 6
Guitar 7 lbs, DC 13
Deluxe Mechanical Tool kit 45 lbs. DC 20
Multipurpose Tool 0.5 lb DC 9


* - denotes cross class skills
 
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Vincent Lam
Charismatic Hero 1/Dedicated Hero 1
White Collar Worker[Computer Use, Research]


Vincent Lam is twenty-six years old. He was born on Mars and has spent most of his life there. His mother (Amanda) was of American descent, his father (Cheung) Chinese. Both their families
immigrated to Mars after the Gate Incident. Vincent has one older sibling, a brother named James.

Althought Vincent was unaware of it for most of his life, Cheung and James were both members of the Chinese underworld on Mars. Cheung was a low-ranking member when he immigrated, and he used the uncertainty of the new situation to make himself to make a name for himself. Vincent's brother James is eight years older than him. He got involved with the Tongs in his teenage years, when he joined a street gang. At first, Cheung was angry with this and tried to discourage James, but problems with his business made it neccessary to bring the older son into the fold. Cheung made James a Tong member on the condition that Vincent would be kept out of the gang's business and given the opportunity for a normal life.

It was the illicit earnings of these two that were used to put Vincent through law school. Throughout it all, he had no idea, and assumed that his father and older brother were simply involved in an import business. Vincent proved to be very bright in his studies and also excelled at networking and dealing with people. He graduated at the age of twenty-three and surprised his family by going to work as a criminal prosecuter. During this time, he also began an affair with a slightly older (28 then, now 31) police detective named Mei Ling. Finding themselves deeper in deception, Cheung and James had no choice but to try and cover the paper trail to prevent their compatriots from learning of Vincent's profession.

Of course, they couldn't hide the truth forever. It came out at the worst possible time- during the recent gang wars on Mars. Vicious' constant manipulations and final takeover sent out
shockwaves that destabilized much of the system's organized crime syndicates, and Mars was the center of it all. In the midst of the violence, Cheung's competitors finally discovered his connection the Vincent Lam who worked as a prosecutor. Fearing the old man would turn them all in, they launched an attack against the entire family in early 2071. Cheung and Amanda were both killed in their home. Vincent was attacked as he was leaving work, but was saved by his brother James at the last minute.

James hurridly informed him of what was happening and helped arrange for him to get away on a private transport with fake ID. Vincent never got a chance to see his parents' bodies or funeral, and he has no idea what has since happened to James- he assumes he is either dead or in prison. In the short time that he had between the attack and his departure, he was unable to find Mei. Unable to tell her the truth, he simply left a brief note saying that he had to leave and probably wouldn't be back. It has not occurred to him that, being a detective, she may have already known what was going on.

Vincent spent several months to a year (ie to a few weeks before present) wandering around, laying low in various places. During that time, an investigation into the wars and the Lam family
brought up all his past connections. He can no longer practice law, and the bulk of his assests have been frozen pending an audit into their actual source (despite the fact that they were all
acquired legitimately). He hasn't had the nerve to contact anyone he knows, so he can't be sure of what has been happening, although he knows from the news that things have since settled down.

Vincent initially met the Bebop crew a few weeks ago by chance- the captain was in a bar complaining of yet another bounty lost to a technical legality, and Vince gave him some advice on the situation. They met several other times over the next couple weeks, and the captain eventually invited Vince to join the crew as their "unofficial" legal counsel. Short on funds and needing to keep moving, Vincent agreed.

Vincent will be somewhat tight-lipped about his family background and problems. He didn't expect to be returning to Mars this soon, and isn't sure whether he should keep in hiding or try and clear his name. It will mostly depend on whether or not the hunt takes the crew to any of his old areas. He would probably tell the captain some of the details, such as the fact that he used to be a prosecutor and that gang members may still be after him. But he won't go into his family background unless he has to.

Allegiance: Friends, Good, Law
Age: 26
Gender: male
Height: 5'9"
Weight: 160 lbs
Eyes: blue
Hair: black
Skin: light tan

STR: 10
DEX: 13
CON: 12
INT: 13
WIS: 14
CHA: 16

Hit Dice: 2d6 + 2
HP: 14
Defense: 12
Initiative: +1
BAB: +0
Melee: +0
Ranged: +1
Speed: 30’

FORT: +3
REFL: +2
WILL: +3

REP: +3
AP: 11
Wealth:

Attacks-Weapons:
Taser +1, 1d4 + 1d6 rnds paralysis (FORT DC 15), 5’
Stun Gun +0, 1d3 + 1d6 rnds paralysis (FORT DC 15), crit 20/x2
SITES 9mm pistol +1, 2d6, crit 20/x2, range 30' capacity 8

Class Abilities: Charm, Empathy

Feats: Dodge, Personal Firearms Proficiency

Skills:
Bluff +7/4
Computer Use +4/3
Diplomacy +7/4
Disguise +5/2
Investigate +3/2
Gather Information +7/4
Intimidate +6/3
Knowledge:
- Civics +5/4
- Streetwise +4/3
Listen +3/1
Profession +4/2
Research +4/3
Sense Motive +4/2
Spot +3/1


Languages: Chinese, English

Equipment:
Cell phone – DC 9
Flashlight, penlight - 0.5 lbs, DC 3
Taser- 2 lbs, DC 7
Stun Gun - 1 lb, DC 5
SITES pistol - 2 lbs, DC 15
One box of 9mm ammunition - DC 5
Conceal Carry Holster - 0.5 lbs, DC 5
2 spare magazines - DC 4
Briefcase - 2 lbs, DC 7
Business attire - 3 lbs, DC 12
Zip Tie Handcuffs (25) - 0.5 lbs, DC 6
Disposable Camera - 0.5 lbs, DC 4

Remaining wealth bonus: +2
 
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Randy “Rag” Jones
Fast Hero 2
Criminal[Personal Firearms Proficency, Gambling, Sleight of Hand,]


Randy was born on a hellish Earth. Raised by his mother in a small apartment he was a smart child. Unfortunately, his mother died when he was five and his life took a turn for the worse. His mother had no funeral, but he found comfort in a local child gang. The gang became his family they were orphans like him. The leader(Andrew Ryans), almost 18 and like a father to Randy, decided it would be best for them to move to mars to escape from the constant threat of meteorites. Knowing the perils of meteorites because they killed his mother, Randy was anxious to see what mars was like. He had heard tales of it, it was the land of opportunity, where everyone was happy. However he was greatly disappointed upon arriving at mars. Andrew began to get greedy for money and started to use his fans to help him get it. He taught them guns. Randy had a knack for the weapons and quickly became second in command when he shot an escaping victim of one of their heists in the leg. Randy enjoyed this life style, but being the ignorant child of 13 he was, he never thought of the consequences. One day Randy and Andrew were making a routine mugging, but it was their luck that a police officer was patrolling and saw it. He came charging towards the phellons and Andrew yelled for Henry to shoot him. Henry did as he was told by his father-figure, but he was backstabbed. When the cop went down Andrew shot Randy in the leg, impeding his escape. As Andrew commandeered a car Randy could only watch in awe, he could not fathom that his idol could be so evil. He didn’t even feel the gaping wound in his calf, nor did he realize what was happening when he was sent to prison for manslaughter. Luckily for Randy, he was tried as a child and had a good lawyer who was able to blame the murder on Andrew Ryans. A bounty was set on Ryans but he was never apprehended. 10 years later when he was released from prison, all Randy wanted was to collect the bounty on his new found enemy’s head. He sought out a bounty hunting group and prepared to get revenge.

Allegiance: Himself
Age: 24
Gender: Male
Height: 6'1"
Weight: 190 lbs
Eyes: green
Hair: black
Skin: tan

STR: 10
DEX: 16
CON: 16
INT: 14
WIS: 10
CHA: 10

Hit Dice: 2d8(16) + 6
HP: 22
Defense: 12
Initiative: +3
BAB: +1
Melee: +1
Ranged: +4
Speed: 30’

FORT: +3
REFL: +5
WILL: +0

REP: +0
AP: 11
Wealth: +0

Attacks-Weapons:
MAC Ingram M10(.45 Machine Pistol)x2 +4 or +2/+2, 2d6, 40’

Class Abilities: Evasion

Feats:Simple Weapons Proficency(Class), Personal Firearms Proficency(Profession), Point Blank Shot(Bonus Feat), Advanced Firearms Proficency, Two-Weapon Fighting

Skills:
Sleight of Hand +9 / 4
Tumble +8 / 4
Hide +8 / 2
Move Silently +8 / 3
Gamble +5 / 4
Escape Artist +8 / 4
Knowledge:
- StreetWise +7 / 3

Languages: English, Spanish, French

Equipment:
Trench Coat(Leather Jacket Stats) 4 lbs, DC 10
MAC Ingram M10(.45 machine pistol)w/ suppresors (x2)14lbs(7 each), DC 15(Gun) 12(Suppresers)
Concealed Carry x2
License for Guns
 
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Chase “Wildcard” Williams
Fast Hero 2
Occupation: Celebrity (Bluff as Class Skill)
CR: 2
Allegiance: Himself, Chaos, Works of Sun Tzu
Reputation: +1
Wealth: +8 (+3 Starting Wealth, +4 Profession Bonus, +1 Profession Skill)
STR 10
DEX 18
CON 10
INT 14
WIS 10
CHA 12
Hit Dice: 2d8
Hit Points: 16
Massive Damage Threshold: 10
Speed: 30 feet
Initiative: +4
Defense: 18 (+4 Class, +4 DEX)
Flatfooted Defense: 14
Touch Defense: 14
Base Attack Bonus: +1
Saving Throws: FORT +0; REF +6; WILL +0
Attack: +1 (Fist, 1d3)
Talents: Evasion
Skills: Bluff (5) +6, Craft-Mechanical (5) +7, Drive (5) +11**, Knowledge-Popular Culture (3) +5, Knowledge-Streetwise (3) +5, Pilot (5) +11**, Profession (5) +5, Repair (2) +4*
* Cross-Class Skill
** Vehicle Expert Bonus
Feats: Aircraft Operation-Spacecraft, Personal Firearms Proficiency, Simple Weapons Proficiency, Vehicle Expert
Equipment: Knife (1 lb.), Basic Mechanical Tool Kit (22 lbs.), Casual Clothes, Racing Jumpsuit, Cell Phone, Old Magazines Detailing his Career, Licensed
Description: Born and raised on Mars, Chase has always been driven to speed. Fast cars, fast planes, fast girls, as long as it could go 0-60 in less then 3 seconds he wanted a piece of the action. He got into the racing circuit when he was about 15, working with his pops, and graduated to Semi-professional status by the age of 17, and hit the big leagues just shy of his 19th birthday.

His skill was accurate, he was always on the edge, always pushing himself to that next level, and if he wasn't racing he was with women. Course the worse mistake he ever made was to get married to his high school "sweetheart" he knew it wouldn't work out, his first true love was speed. The marriage ended in disaster when photos leaked to the press about an affair between himself and the Sponsor's well to do daughter, his career was over, and so was his marriage.

But the one thing that Chase always had was determination, he went underground did some underground racing, and piloting jobs, some people recognize him, but he tries to leave that past behind. He would love to get back into racing, but for now, perhaps chasing bounties and being a wheelman is not so bad after all. At least for now.

”If you are doing the speed limit, get the hell out of my way!”
 
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Selena "Ghost" Takeda - NPC

Selena "Ghost" Takeda

Selena is Chase's ex-wife, a Race Queen by trade, the two dated for nearly three years before they tied the knot, which lasted only about 8 months before she suspected and then found out Chase was cheating on her. Though the two have not spoken in years, she really loved Chase, and it hurts that he was so casual with the break-up, she is bitter but is trying to move on.

Now she has taken on the moniker of Ghost and works for a two-bit operation doing street races, and posing as a model. She is making decent money, but misses the wild times of the proffessional circuit.
 

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Bugaw!!!

"Raven" Shen Lon
Smart Hero 1/Strong Hero 1
Criminal[Disguise, Hide]


Shen Lon was born into the criminal underworld under one of the leading families of the Syndicate. So celebrated was his birth that his parents named him after the legendary dragon of myth. Little Shen lived in the lap of luxury and ate of the fruit of comfort.

In time, however, the youth became bored with his protective family and decided to join in with the Syndicate's more dangerous activities. He considered his older brother Chin and sister Sin too soft and weak to undergo the rigorous training and treacherous jobs it entailed.

He did well under service, sniffing out insurgents for the organization as well as dealing with the occasional encrypted message. He also had some experience in old-fashioned poison making as well as the invention of a few small mechanical devices.

His world came crashing down when anarchy and mutiny rocked the Syndicate. Loyalties were shucked aside and betrayals only revealed one's true marks. The entire deal became all too much like writhing maggots upon a rotting corpse.

Eventually, "Raven", called so by his long black hair and pale skin, found himself out of the loop and without a leader. Disgusted with the chaos within what he thought was The Organization, he left.

And he's been pursued since.

"Raven" is a well-built man of Chinese descent, though he is slightly on the short and light side. His usual attire is a worn out and faded black business suit. This is usually underneath a simple long coat. His skin is pale despite his health probably due to the chemicals he works so often with.

Often times, the laconic "Raven" comes across as cold, especially when he is distracted. His smile comes at will, though not always with the expected emotion. Anyone knowing "Raven" long enough realizes that he is more sullen than passionless, a sundered soul, slowly being pieced together.

He is sometimes given to small talk, refusing to delve into his or anyone else's life without given trust or comfort. At these times, his long (somewhat effeminate) hair tends to be brushed away from his face, on occasion. Taunts of being mistaken as a girl are taken with shining eyes and an amused grin. It happens too often despite his own build.

His life being mostly in the violence and treachery of the underworld, the only thing he enjoys more than playing with poisons, and his martial arts, is playing with his guitar. He has no real talent for music, but he has worked long and hard to achieve a sort of proficiency with the instrument. When he plays, the melodies are either soft and melancholic or striking and heart-wrenching. At least, that's what he tries to make of his fumbling fingers.


Allegiance: himself, his family
Age: 21
Gender: male
Height: 5'4"
Weight: 140 lbs
Eyes: black
Hair: brown
Skin: pale

STR: 14
DEX: 14
CON: 12
INT: 16
WIS: 10
CHA: 12

Hit Dice: 1d6+1d8+2
HP: 16
Defense: 13 (14 vs. melee)
Initiative: +2
BAB: +1
Melee: +3
Ranged: +3
Speed: 30’

FORT: +2
REFL: +2
WILL: +1

REP: +1
AP: 11
Wealth: +0

Attacks-Weapons:
Sword Sheath +3, 1d6+3
Two Handed +3, 1d6+4


Class Abilities: Savant(Craft [Chemical]), Melee Smash I

Feats: Dodge, Defensive Martial Arts

Skills:
Disguise........................+5/4
Hide............................+6/4
Computer Use....................+6/2
Craft
-Mechanical...............+5/2
-Chemical.................+9/3
Decipher Script.................+6/3
Demolition......................+1/1
Investigate.....................+6/3
Knowledge
-Behavioral Sciences.....+5/2
-Business................+5/2
-Current Events..........+5/2
-Popular Culture.........+4/1
-Streetwise..............+7/4
-Tactics.................+5/2
-Technology..............+4/1
Profession......................+1/3
Perform (Stringed Instruments)..+4/3
Repair..........................+5/2
Research........................+5/2
Search..........................+5/2


Languages: English, Chinese, Japanese, Spanish

Equipment:
Sword Sheath (Club) 2 lbs , DC 4
Concealed Holster 0.5 lbs, DC 5
Mastercraft Katana 6 lbs, DC 15
Guitar(both in case) 7 lbs, DC 13
Flashlight, penlight 0.5 lbs, DC 3
Business Attire 3 lbs, DC 12
Multipurpose Tool 0.5 lbs, DC 9
Chemical Kit, 6lbs, DC 16
 

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