Thain
First Post
Okay, so I'm probably nuts, but I wanted a way to create monsters with more than one pair of arms... I've got all these GW Chaos mutants and three-armed ogres, and want to do somethign with them. Plus, I'm a huge 80's X-Men fan, and thought a Spiral rip-off femme fatale would be a cool antagonist that my players wouldn't recognize as a rip-off.
Please, post your comments, flames and critiques... Oh, and if anyone can think of a Level Adjustment/ECL I'd welcome thoughts on that front too... Tossing this template on a human or other base-race could make a interesting new (N)PC race.
(But go easy on the Goro references...)
CREATING A MULTILIMBED CREATURE
"Multilimbed" is an inherited template that can be added to any corporeal creature that has a humanoid anatomy with arms (hereafter refered to as the base creature). A multilimbed creature has all the base creature's characteristics except as noted here. A multilimbed creature speaks any languages the base creature does.
Size and Type: Animals that have this template become magical beasts, but otherwise type is unchanged. All additional arms are like that of the base creaure.
Limit on additional arms: The number of arms possible for a multilimbed creature is based on the base creature's size.
Base Creature Size Max. Additional Arms
Up to Medium-size 2
Large 4
Huge 12
Gargantuan 20
Colossal 30
Hit Dice: Each additional arm adds 1HD to the base creatures total.
Attacks: A base creature with a claw or touch attack gains one additional attack for each additonal limb. This additional attack has the same attack bonus has the same attack bonus as its counterpart in the base creature. The base attack bonus increases for additional Hit Dice as appropriate for the creature's type.
Damage: The damage bonus for an extra natural attack gained by the addition of a limb is is the Strength modifer for a primary attack, or 1/2 the Str modoifer for a secondary attack.
Special Attacks: Base creatures who use weapons gain Two-Weapon Fighting and Ambidexterity. These feats allows them to use two weapons without a great penalty to attack or damage, effectivly a multilimbed creature has multiple "primary" and "off-hands". Base creatures with touch attacks, or the like, gain the ability to use that power with each hand. Special attacks (improved grab, poison, energy attacks) related to a creature's hands can be used with all limbs at once.
Special Qualities: Multilimbed creatures have darkvision to 90 ft.
Saves: Same as base creature.
Abilities: Base creature's Constitution is increased by +2 for every two additional limbs.
Skills: Same as base creature.
Feats: See Special Attacks, above. Also the creature gains any additional feat slots to which its additional Hit Dice would entitle it, according to its type.
Climate/Terrain: Same as base creature
Organization: Solitary
Challenge Rating:
1-2 additional limbs, +1
3-4 additional limbs, +2
5-12 additional limbs, +3
13-20 additional limbs, +4
21-30 additional limbs, +5
+1 additional per limb-based special attack of base creature
Treasure: As base creature
Alignment: Always chaotic
Advancement: Same as base creature
Please, post your comments, flames and critiques... Oh, and if anyone can think of a Level Adjustment/ECL I'd welcome thoughts on that front too... Tossing this template on a human or other base-race could make a interesting new (N)PC race.
(But go easy on the Goro references...)
CREATING A MULTILIMBED CREATURE
"Multilimbed" is an inherited template that can be added to any corporeal creature that has a humanoid anatomy with arms (hereafter refered to as the base creature). A multilimbed creature has all the base creature's characteristics except as noted here. A multilimbed creature speaks any languages the base creature does.
Size and Type: Animals that have this template become magical beasts, but otherwise type is unchanged. All additional arms are like that of the base creaure.
Limit on additional arms: The number of arms possible for a multilimbed creature is based on the base creature's size.
Base Creature Size Max. Additional Arms
Up to Medium-size 2
Large 4
Huge 12
Gargantuan 20
Colossal 30
Hit Dice: Each additional arm adds 1HD to the base creatures total.
Attacks: A base creature with a claw or touch attack gains one additional attack for each additonal limb. This additional attack has the same attack bonus has the same attack bonus as its counterpart in the base creature. The base attack bonus increases for additional Hit Dice as appropriate for the creature's type.
Damage: The damage bonus for an extra natural attack gained by the addition of a limb is is the Strength modifer for a primary attack, or 1/2 the Str modoifer for a secondary attack.
Special Attacks: Base creatures who use weapons gain Two-Weapon Fighting and Ambidexterity. These feats allows them to use two weapons without a great penalty to attack or damage, effectivly a multilimbed creature has multiple "primary" and "off-hands". Base creatures with touch attacks, or the like, gain the ability to use that power with each hand. Special attacks (improved grab, poison, energy attacks) related to a creature's hands can be used with all limbs at once.
Special Qualities: Multilimbed creatures have darkvision to 90 ft.
Saves: Same as base creature.
Abilities: Base creature's Constitution is increased by +2 for every two additional limbs.
Skills: Same as base creature.
Feats: See Special Attacks, above. Also the creature gains any additional feat slots to which its additional Hit Dice would entitle it, according to its type.
Climate/Terrain: Same as base creature
Organization: Solitary
Challenge Rating:
1-2 additional limbs, +1
3-4 additional limbs, +2
5-12 additional limbs, +3
13-20 additional limbs, +4
21-30 additional limbs, +5
+1 additional per limb-based special attack of base creature
Treasure: As base creature
Alignment: Always chaotic
Advancement: Same as base creature