The Banewarrens

Keia said:
OCC: See Gru's post. You killed it already. Good job. :)

"Perhaps, we could shoot at it with bow or crossbow and try and destroy it," Titus commented."Would that set off the trap, Krug?"

"Well I don't think so," says Krug, lifting up his crossbow. "Well should I try to destroy it? Or perhaps we can discharge the trap... " Krug finds if he can disarm the trap.
 

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The DC for the trap is 27. If you and Verakka both took 10, you'd have 25. If Verakka took 10 (to assist) and you rolled, you'd need a 12 to disarm and would spring it on a 7 or less. Let me know if you want to try it, and how many times (or how much damage you are willing to take before stopping).

The crystal seems relatively fragile. Several shots from the entryway could destroy it.
 
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The first shot leaves a small crack in the crystal. It also sets off the electrical trap on the floor. Krug shoots one, two, three times more. The fourth shot shatters the crystal, which disperses into harmless cloud of purplish-red gas.

It looked like the second wraith appeared about thirty seconds after the first one was destroyed.

I'll assume everyone exited before Krug's action.

Actions, please. Remaining unexplored directions: the dark room west of the entry hall and the corridor west of the chamber with the empty vat.
 

Here's a rough overview of the Banewarrens so far.
 

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"Let's explore the area to the right of where we entered [D3]. That way nothing should be sneaking up behind us," Titus suggests.
 
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Morden shakes his head in disapproval of the far too dangerous tactics of his companions. "The destruction of the crystal could have released thousands of wraiths for all we know. It is better to leave such things to their own devices."
 


Yes, of course. Morden is right. Likewise, upon the encounter of any such demon or devil, we should likewise flee danger for fear of the consequences. That infernal item radiated auras of evil, and as such posed a danger any who encounter it. Or suppose a certain villain removes this device, controlling the undead, and places it somewhere for wraiths to haunt and kill an innocent populace. No, we were right in destroying it.

Malikar will return to the entrance, hoping to find the paladin Kelercent nearby.
 

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