I was having a discussion with a player recently about how he was concerned that the party was going to get destroyed in the adventure I'm running - when the only real challenge happened when they split the party in four directions (no kidding - literally, the six characters went in four different rooms). I told him that among their six characters, four of them had access to magical healing (including Healing Spirits - which is like a 2nd level "maximize the party's HP" after every encounter). Monsters do a paltry amount of damage, death save failures don't carry over, healing is abundant, tactics aren't really essential, etc.
Which brings me to the topic of the thread: Is 5e the easiest edition of D&D? Are you less likely to lose a character?
I feel like in the editions I've played, it's easily the less threatening edition. 4e was pretty hard to die in, but it required some sharp tactical play. 5e, conversely, seems to be the very forgiving, training wheels edition. Especially after 3rd level.
Which brings me to the topic of the thread: Is 5e the easiest edition of D&D? Are you less likely to lose a character?
I feel like in the editions I've played, it's easily the less threatening edition. 4e was pretty hard to die in, but it required some sharp tactical play. 5e, conversely, seems to be the very forgiving, training wheels edition. Especially after 3rd level.