D&D 5E Impact of size on Monk's Stunning Blow ability

NitesShade

Villager
I think what your table did in the moment is the right way to do it...go with the GMs call and move on without getting salty about it. In between sessions you can have a discussion about the long term implications of the ruling and go from there.

From my perspective as a GM and a Player....taking away the Stunning Strike ability (which might be the Monk's best ability entirely) from Large and Larger opponents is a BIG change, not a small flavor tweak. If the GM NEEDED that change in their campaign there should be some sort of equally BIG benefit (Like all saves against the stunning strike are at disadvantage). I'd probably take that trade-off.

I agree having fun is the first priority. Also, I do feel my PC is greatly diminished by the modification. Hence we are revisiting. Also, I like your suggestion.
 

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Minigiant

Legend
Supporter
If anything, the lore of stunning blow in 5ewould say that stunning blow would be easier for a smaller creature. The larger target would have larger or more lines of ki to hit.

If you really wanted to do size based penalties, the monk would have a penalty to the attack but the wolf would have a penalty to their save.
 

Like others, I think that you did the right thing by not disrupting the game with a discussion mid-flow.

However, I do not think that this is a good rule: I do not think that it is required for balance, and I do not think that it makes sense thematically.

Monks are not Bruce Lee or similar. Monks are magic. The damage a monk's kick does has nothing to do with the force behind it, and a Monk's stunning strike isn't required to hit the opponent's jaw. Their opponent isn't even required to have a jaw since the ability is called out as messing with the flow of ki. - Hence why it works on undead, slimes etc.

The stunning strike has a lesser chance of working on a large creature because they tend to also have higher constitution. Actual penalties are unnecessary.
 

Coroc

Hero
....

Any thoughts on why this is not a great rule?

While I am in other cases (e.g. halflings with greatswords) a fan of some realism when it comes to physics, although the game is in no way an accurate simulation, in this case there is a perfectly simple explanation (also applicable IRL) why your Halfling monk is totally able to stun the wolf:

The monk does not stun the wolf by the sheer power of the blow, but because he is able to hit certain anatomic "Chakra" points aka nerve knots with precision, which causes the stun.

So this ruling is not great, tell your DM to read a bit about Shaolin and their astounding capabilities to get an idea.
 

I agree with others. It was important to keep the game flowing, but the ruling was a mistake.

Previous editions had a lot of these types of size restrictions, one size larger/smaller and all that. But 5E doesn't and I agree. Adding ability restrictions based on size is not necessary, and goes against the intention of how such things should work in 5E.
 


It's a fantasy game, so is the "pressure point" stuff... (I've experienced that myself in sparring, with some kind of black belt - it was ridiculous!)
This size limit does NOT make sense and limits the monk's ability too much.
 

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