D&D (2024) Ways to attack with advantage by level (with all the fine print)

roguish

the one who strays
There is the optional flanking rules.
I sure hope Flanking will come back in the DMG (I always use that rule, it's great!), but there's nothing in the PHB, so I didn't include it here. Have we heard anything about Flanking and assorted optional rules in the 2024 DMG?

In the Equipment section, Rope has a specific Utilize Action that you can bind an unwilling creature if they are Grappled, Incapacitated, or Restrained. Binding them requires a DC10 sleight of hand check, and then they can break out with either a DC20 Athletics or DC15 Acrobatics check. While bound they are Restrained (which is where Advantage comes into play)
Yes, and to make them Restrained you need to bind their legs. A DM prone to nitpicking might note it's a Utilize action to tie a knot (singular!) with the rope, so you need one Action to bind their legs and restrain them, and possibly another Action to bind their hands so that they can't use Somatic components. (Unless you're allowed to hogtie them with one knot and one action? DM discretion until further notice, I guess.) Thief Rogues can use a bonus action instead.

Skill/tool DCs in the 2024 PHB are often flat, even lockpicking and disarming traps. And it bothers me, it doesn't make any sense. (Neither does stealth). These DCs are a toss-up at lvl 1, but low enough to become auto-successes quite early, and I don't like that at all. It remains to be seen if the DMG will expand on them, and essentially contradict the PHB by introducing variety in the DCs, or if we'll be left with this underdeveloped skill system. Note that Influencing a hesistant creature, i.e. the generic social mechanic, has a default DC 15, which suggests the DM can indeed change it.
 

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