dave2008
Legend
Dryad by Okha
Hamadryad
Medium fey, neutral
Armor Class 14 (16 with Barkskin)
Hit Points 65 (10d8 + 20; bloodied 32)
Speed 40 ft.
STR | DEX | CON | INT | WIS | CHA |
14 (+2) | 18 (+4) | 15 (+2) | 17 (+3) | 18 (+4) | 20 (+5) |
Savings Throws Dex +7, Wis +17, Cha +8
Skills Perception +7, Stealth +7
Senses darkvision 60 ft., Passive Perception 17
Languages Elvish, Sylvan
Challenge 3 (700 XP) Proficiency Bonus +2
Forest Matron. The hamadryad ignores difficult terrain in a forest and takes no damage from spells that create or modify plants like spike growth, wall of thorns, or similar magic.
Magic Resistance. The hamadryad has advantage on saving throws against spells and other magical effects and any creature that makes a spell attack against the hamadryad has disadvantage on the attack roll.
Speak with Beasts and Plants. The hamadryad can communicate with beasts and plants as if they shared a language.
Tree Stride. Once on her turn, the hamadryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 90 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.
ACTIONS
Multiattack. The hamadryad makes two club attacks.
Club. Melee Weapon Attack: +5 to hit (+8 to hit with shillelagh), reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage, or 9 (1d8 + 5) bludgeoning damage with shillelagh.
Thorn Whip. Melee Spell Attack: +8 to hit, reach 30 ft., one target. Hit: 10 (3d6) piercing damage, and if the target is a Large or smaller creature it is pulled 10 feet closer to the hamadryad.
Fey Charm. The hamadryad targets one humanoid or beast that she can see within 60 feet of her. If the target can see the hamadryad, it must succeed on a DC 16 Wisdom saving throw or be magically charmed. The charmed creature regards the hamadryad as a trusted friend to be heeded and protected. Although the target isn't under the hamadryad's control, it takes the hamadryad's requests or actions in the most favorable way it can.
Each time the hamadryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the hamadryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the hamadryad's Fey Charm for the next 24 hours.
The hamadryad can have no more than two humanoids and up to six beasts charmed at a time.
Innate Spellcasting. The hamadryad's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with attack spells). The dryad can innately cast the following spells, requiring no material components:
At will: barkskin, druidcraft, entangle, goodberry, thorn whip (see "Actions)
3/day each: pass without trace, shillelagh
1/day each: plant growth, spike growth
BONUS ACTIONS
Forest Magic (1/Short Rest). If the hamadryad is in a forest, it can cast a spell.
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