(un)reason
Legend
Dungeon Magazine 2: Nov/Dec 1986
part 1/5
68 pages. Arr, that city be in a little bit of a pickle. Shall we try and rescue them, me hearties, or wait until the lava's cooled down and see what we can loot? Or are ye scurvy swabs too distracted by me rather revealing outfit to care? Looks like Dungeon will be no stranger to using sex to grab the attention of casual newsstand browsers. Let's see if the contents reflect that in any way, and we'll get some romance and high fantasy amid the dungeon crawls, or it's all false advertising.
Editorial: This magazine has caught up with Polyhedron in that the big exodus of TSR staff who sided with Gary has happened, and now everyone who's left has to work extra hard to keep all their planned projects going. In Roger's case, that means being lead editor of two magazines at once. This means he'd appreciate all the more people sending in a decent variety of modules. In particular, ultra high level BECMI D&D adventures, and small adventures they can use to fit pagecount, as they have a shortage of both of those. There's always going to be a struggle between what the audience wants, the writers deliver, and the editors need to make everything fit together, and if you have submissions to spare, and can only pick good ones instead of wasting a load of time and energy making mediocre ones publishable it's all a lot easier to make everything work.
Letters: Our first letter has a couple of pun name suggestions for the letters page, and wants lots of Oriental Adventures modules in here. As ever, that'll depend on what you, loyal readers, send in.
Our next three are all about the minutiae of how much they pay for various things. How many letters count as a word for purposes of wordcount, and what size various kinds of artwork need to be. Roger warns that they'll probably redo any artwork you send in with their in-house artists, so don't get too enthusiastic about earning extra cash from that side of creating them.
The 5th one asks about the price of international subscriptions. They weren't offering them before as they're deliberately staggering the rollout while they find their feet, but they are now. Get to it! Maybe you should say that in Dragon, as they can't see it here unless they're already subscribed, which is kinda a catch-22.
Then they get asked what happens to modules created on computer, and ones set in Krynn. Both are entirely permissible, but once again, they reserve the right to change anything they don't like in editing.
Finally someone asks if they're allowed to use Cthulhu stuff. No, but you can submit Lankhmar ideas if you like. They do have enough freedom in the licence for that to make publishing adventures in here possible.
part 1/5
68 pages. Arr, that city be in a little bit of a pickle. Shall we try and rescue them, me hearties, or wait until the lava's cooled down and see what we can loot? Or are ye scurvy swabs too distracted by me rather revealing outfit to care? Looks like Dungeon will be no stranger to using sex to grab the attention of casual newsstand browsers. Let's see if the contents reflect that in any way, and we'll get some romance and high fantasy amid the dungeon crawls, or it's all false advertising.
Editorial: This magazine has caught up with Polyhedron in that the big exodus of TSR staff who sided with Gary has happened, and now everyone who's left has to work extra hard to keep all their planned projects going. In Roger's case, that means being lead editor of two magazines at once. This means he'd appreciate all the more people sending in a decent variety of modules. In particular, ultra high level BECMI D&D adventures, and small adventures they can use to fit pagecount, as they have a shortage of both of those. There's always going to be a struggle between what the audience wants, the writers deliver, and the editors need to make everything fit together, and if you have submissions to spare, and can only pick good ones instead of wasting a load of time and energy making mediocre ones publishable it's all a lot easier to make everything work.
Letters: Our first letter has a couple of pun name suggestions for the letters page, and wants lots of Oriental Adventures modules in here. As ever, that'll depend on what you, loyal readers, send in.
Our next three are all about the minutiae of how much they pay for various things. How many letters count as a word for purposes of wordcount, and what size various kinds of artwork need to be. Roger warns that they'll probably redo any artwork you send in with their in-house artists, so don't get too enthusiastic about earning extra cash from that side of creating them.
The 5th one asks about the price of international subscriptions. They weren't offering them before as they're deliberately staggering the rollout while they find their feet, but they are now. Get to it! Maybe you should say that in Dragon, as they can't see it here unless they're already subscribed, which is kinda a catch-22.
Then they get asked what happens to modules created on computer, and ones set in Krynn. Both are entirely permissible, but once again, they reserve the right to change anything they don't like in editing.
Finally someone asks if they're allowed to use Cthulhu stuff. No, but you can submit Lankhmar ideas if you like. They do have enough freedom in the licence for that to make publishing adventures in here possible.