D&D General Adventures into the multiverse

R_J_K75

Legend
For the past couple of years, I've been running a world-hopping campaign in which the PCs are all from different worlds. I told the players anything that counts as fantasy is open for character concepts, and almost every player has at least two characters. Here are some of the characters who hail from recognizable settings:

A Jedi (homebrew class)
A Draenei shaman from the Warcraft universe (homebrew class)
A "magical girl" from an anime-inspired alternate Earth (blade pace warlock)
An abjurer from the Forgotten Realms (wizard)
A shugenja from Rokugan (homebrew)
A teashop owner from Per-Bastet in the Southlands of Midgard (college of glamour bard)
A drow evangelist of Lolth from a slightly modified Gothic Earth/Masque of the Red Death (college of whispers bard)

Their home base is a pocket dimension envisioned as roughly one part Hollow Earth (as seen in Hollow Earth Expedition) and one part the junk planet from Thor: Ragnarok.
Pretty unique, not something I'd have thought of.
 

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For the past couple of years, I've been running a world-hopping campaign in which the PCs are all from different worlds. I told the players anything that counts as fantasy is open for character concepts, and almost every player has at least two characters. Here are some of the characters who hail from recognizable settings:

A Jedi (homebrew class)
A Draenei shaman from the Warcraft universe (homebrew class)
A "magical girl" from an anime-inspired alternate Earth (blade pact warlock)
An abjurer from the Forgotten Realms (wizard)
A shugenja from Rokugan (homebrew)
A teashop owner from Per-Bastet in the Southlands of Midgard (college of glamour bard)
A drow evangelist of Lolth from a slightly modified Gothic Earth/Masque of the Red Death (college of whispers bard)

Their home base is a pocket dimension envisioned as roughly one part Hollow Earth (as seen in Hollow Earth Expedition) and one part the junk planet from Thor: Ragnarok.
Isn't it great how modern D&D can be used as a kind of Rifts-like, generic hodgepodge multiverse roleplaying game?
 


Isn't it great how modern D&D can be used as a kind of Rifts-like, generic hodgepodge multiverse roleplaying game?
It's been like that for almost 20 years now, thanks to the d20 system.

Once 3rd edition came out, and only a month after the release of the 3e Monster Manual we had the first d20 Star Wars RPG. The release of d20 Modern in fall of 2002 really made it wide open (plus the countless third party d20 books that this site used to focus on).

Well, it goes back even further than that, but since at least then we've had a pretty strong framework for D&D crossovers with other genres.
 


Voadam

Legend
Ha! That's right :)

But it's not quite the same, is it? Adding a raygun here and there is one thing, but being able to tell plane-hopping tales, without too much hassle, is quite different.

Right, but I was not talking about Expedition to the Barrier Peaks. :)
The PCs in Gygax's campaign went to Barsoom, the Moon, and the Alice in Wonderland plane. There was a gunfighter as a PC in his Greyhawk game. Remember the Gamma World and Boot Hill conversions in the Dungeon Master's Guide? One of the first Dragon/Strategic Review articles was an adventure having the PCs show up amidst a Nazi operation in WWII (I do not recall if that was a Gygax scenario though). The last monster entries in White Box 0e is for robots and androids.
 

cbwjm

Seb-wejem
Pretty much all of the homebrew classes mentioned in the planehopping post have, or at least could have, been made pre-3e, I know I saw a lot of jedi classes back when I played 2e (probably made some myself). Really not that much difference between the systems when making classes, mechanics might differ but really it's just skills and powers mixed and matched to make the class.
 

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