D&D General Greyhawk to Faerun and Beyond: A Multiversal D&D Lore Book Is Coming This Fall

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This coming October, a 360+ page hardcover which delves into Dungeons & Dragons' various worlds and settings will be released. The book isn't from WotC--it's from Ten Speed Press--but it's by Adam Lee, who wrote for Baldur’s Gate: Descent into Avernus and Waterdeep: Dragon Heist. The book comes full of 50-years of artwork, and is narrated by the famous wizard Mordenkainen. Additionally, the book contains some original fiction.

Dungeons & Dragons Worlds & Realms: Adventures from Greyhawk to Faerûn and Beyond is available for pre-order already.

The book covers Greyhawk, Mystara, Dragonlance, Faerun, Eberron, the Feywild and Shadowfell, Spelljammer, the Nine Hells, the Abyss, Sigil, and the Far Realm. It's a book of lore and story, not a rulebook, giving an overall of D&D's entire multiverse and its many worlds.

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Celebrate fifty years of the spellbinding settings and planes of Dungeons & Dragons with this beautifully illustrated exploration of the multiverse.

Worlds & Realms is an illustrated, story-driven retrospective celebrating the immersive worldbuilding of D&D since the iconic game’s inception in 1974. Legendary mage Mordenkainen takes adventurers on a fantastical journey through the multiverse, delving into memorable and fascinating lore and locations across all five editions of the game.

With Mordenkainen’s guidance, readers will revisit worlds that have come to define D&D over the decades, from the familiar realms of the Material Plane to lands beyond the Astral Sea. Mordenkainen’s philosophical musings provide a mage’s-eye view of the worlds’ unique features, creatures, and characters, captivating readers’ imaginations as they learn more about the history and mysteries of the multiverse. Additionally, readers will join adventuring parties with inhabitants of each realm through exclusive short stories by award-winning contributors Jaleigh Johnson, Jody Houser and Eric Campbell, Jasmine Bhullar, and Geoffrey Golden.

Full of exciting and enchanting artwork showing fifty years of gameplay evolution from vintage D&D through the present, with original cover and chapter-opener illustrations, Worlds & Realms is a spellbinding tour of the strange and wonderful worlds of the multiverse, appealing to both new and long-standing fans alike.


Polygon has some previews of the book.
 

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So why not make actual D&D stuff instead of coffee table books? It's not an either or choice.
Huh?

You're right, it's not an either-or choice.

WotC is publishing game books. Ten Speed is publishing licensed art books and fiction books aimed at the YA market (the Young Adventurer's series).

What exactly is your point? Ten Speed publishing this title has zero to do with how many RPG books WotC pumps out.
 

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So why not make actual D&D stuff instead of coffee table books? It's not an either or choice.
Well, the idea is that the majority of players prefer a slow release schedule. And since WOTC listens to its players, that's what we get.

Thankfully, those among us who prefer regular hits of 5E content can turn to En5ider, EnPublishing very own 5E online publication! Get a weekly dose of 5E content every week sent right to your email!
 


Well, the idea is that the majority of players prefer a slow release schedule. And since WOTC listens to its players, that's what we get.

Thankfully, those among us who prefer regular hits of 5E content can turn to En5ider, EnPublishing very own 5E online publication! Get a weekly dose of 5E content every week sent right to your email!
Do we actually have any evidence that most fans prefer a slow release schedule? From what I hear, most WotC 5e fans have little to no experience with any other game. They have no basis for comparison.
 

Do we actually have any evidence that most fans prefer a slow release schedule? From what I hear, most WotC 5e fans have little to no experience with any other game. They have no basis for comparison.
I prefer a slow release schedule, because it encourages 5e players to check out indy publishers to fill in any gaps. Also, it is more profitable for WotC. Overall, it seems healthier for the D&D gaming ecosystem.
 

I prefer a slow release schedule, because it encourages 5e players to check out indy publishers to fill in any gaps. Also, it is more profitable for WotC. Overall, it seems healthier for the D&D gaming ecosystem.
I don't really care about WotC's profits (I'm sure they'll be fine), but that other reason about 3pp checks out.
 

I don't really care about WotC's profits (I'm sure they'll be fine), but that other reason about 3pp checks out.
Heh, it took the ap-OGL-ypse to make me understand why indies are important − and "canonically" "authoritatively" "legitimate". But since then, I am overall happy with the way things are going, both with the indies and with WotC (who did the right thing with the SRD in CC). And the Free Rules in DndBeyond are great!
 



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