I've had several lengthy threads about the trouble my group is having with the PF2 Age of Ashes Adventure Path.
I'll summarize the background relevant to this discussion.
Would it be wrong of me to just create my own content in keeping with what I understand the theme of Age of Ashes is, hoping that the players are none the wiser? Honestly, I think it would be easier and I could make something that would fit my group's interest better. I'm afraid if I say "this isn't the legit Paizo-produced adventure" that some players will revolt.
How would you handle it? Do you have any specific Age of Ashes advice if you do think I should alter it? (We just finished book 2 - it took about a year of play to get this far.)
I'll summarize the background relevant to this discussion.
- We started Age of Ashes when it was the only AP available for PF2.
- They want to play it to its conclusion, or at least give it a try.
- We can only play on VTT due to COVID concerns and players who live hours apart.
- The VTT we're playing on (and the only one that works for all players) does not have Age of Ashes on it, requiring hours of exhausting work for me to put it all in.
- It would be easier, frankly, for me to create my own material.
- The players want an extremely RAW experience with no modifications to the rules, what the module writers created, etc.
- However, they are prone to getting TPKed regularly because they don't want me doing anything but run it by the "letter of the module."
- The AP feels stifling to me creatively. I don't feel I can add or subtract anything from the adventures without "ruining" it.
- I can't even keep the story straight. I'm used to more straightforward adventures and plots than what Paizo produces, apparently.
- I have gathered from at least half the group that they're not actually enjoying it. The two most vocal players do like it, but the rest aren't big on it.
- I don't hate PF2, but boy am I not enjoying this particular experience with it.
Would it be wrong of me to just create my own content in keeping with what I understand the theme of Age of Ashes is, hoping that the players are none the wiser? Honestly, I think it would be easier and I could make something that would fit my group's interest better. I'm afraid if I say "this isn't the legit Paizo-produced adventure" that some players will revolt.
How would you handle it? Do you have any specific Age of Ashes advice if you do think I should alter it? (We just finished book 2 - it took about a year of play to get this far.)