Dungeons & Dragons: Dark Alliance reviews are out

Istbor

Dances with Gnolls
I found the advertising campaign obnoxious, and the fact that they made drizzt a Rogue instead of a ranger so that he could be a sneaky melee striker made me feel like the devs didn't get things. It's going to take stellar reviews to get me to buy it at this point.
What? Rangers aren't sneaky melee peeps? I must have been playing a different D&D this whole time.
 

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TheAlkaizer

Game Designer
Isn't that always the way?
It's very common. But some publishers or owners are very permissive. For example, I've heard many things about Microsoft really not getting in the developers way and trusting them to make good games. Electronic Arts were apparently super chill with Star Wars Rogue Squadrons (also developed in Montreal) even though they have the reputation of usually not being chill.
 

Mercador

Adventurer
Living in Montreal and working in the video game industry, I know a few people that worked on the game. I can't be a hundred percent sure of how true it is, but the gossip that I've heard is that interference from Wizards of the Coast was heavy and common and that the game had some major changes several times during the life of the project.
Maybe. But the Tuque game CEO is also full of bs, saying that his company can create AAA games. Come on man, deliver than we can compare.

 

Urriak Uruk

Gaming is fun, and fun is for everyone
Consensus seems to be... no consensus. Decidedly mixed reviews.

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Nixlord

DM's Guild Author
Publisher
Living in Montreal and working in the video game industry, I know a few people that worked on the game. I can't be a hundred percent sure of how true it is, but the gossip that I've heard is that interference from Wizards of the Coast was heavy and common and that the game had some major changes several times during the life of the project.
That makes a lot of sense, especially after watching the review below (backed with actual evidence). It looks like they spent too much time on the changes and ran out of time catching all the bugs.
 


Living in Montreal and working in the video game industry, I know a few people that worked on the game. I can't be a hundred percent sure of how true it is, but the gossip that I've heard is that interference from Wizards of the Coast was heavy and common and that the game had some major changes several times during the life of the project.

I suppose the WotC side of the story would be that they had to continually rein in the design/development team to make sure that they respected the characters and setting, and made a D&D game that was in some way reminiscent of D&D. Which one is the truth is probably dependent on your point of view.
 

Ixal

Hero
I suppose the WotC side of the story would be that they had to continually rein in the design/development team to make sure that they respected the characters and setting, and made a D&D game that was in some way reminiscent of D&D. Which one is the truth is probably dependent on your point of view.
Which would sound strange as Larian seems to have a free hand in BG3. Of course we do not know what happens behind the scenes.
 


Mercador

Adventurer
Ok, I'm probably biaised here but the WotC ingerence seems an easy excuse to way out. At the first post about this game, I knew it wouldn't be great, guys like this CEO, I met a dozen like him when I was covering the industry. I feel sad for the team that put efforts into this but at the same time, we knew from the start that it won't probably turn good. WotC isn't great when giving away its IP, BG3 probably one of the few exceptions there.
 

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