Review Dungeons & Dragons: Dark Alliance reviews are out

Mercador

Adventurer
Not really surprising but the scores are quite low (59 right now on Metacritic)


I don't know if Morrus want to do a news about it but I'll post here for now.
 

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I'm still waiting to hear how it compares PS4 vs. PS5 to make my decision.

While there already seem to be some universal themes emerging from those reviews (like the serious need for some patches), I'd point out that the major review sites have yet to weigh in on it and that the sample size of 14 is still small. Tuque Games has only made two games, including this, so I'm not expecting AAA games polish. A fun D&D-branded game will suffice for me.
 

Xeviat

Hero
I found the advertising campaign obnoxious, and the fact that they made drizzt a Rogue instead of a ranger so that he could be a sneaky melee striker made me feel like the devs didn't get things. It's going to take stellar reviews to get me to buy it at this point.
 



TheAlkaizer

Game Designer
Living in Montreal and working in the video game industry, I know a few people that worked on the game. I can't be a hundred percent sure of how true it is, but the gossip that I've heard is that interference from Wizards of the Coast was heavy and common and that the game had some major changes several times during the life of the project.
 

Undrave

Legend
Living in Montreal and working in the video game industry, I know a few people that worked on the game. I can't be a hundred percent sure of how true it is, but the gossip that I've heard is that interference from Wizards of the Coast was heavy and common and that the game had some major changes several times during the life of the project.
Isn't that always the way?
 

payn

He'll flip ya...Flip ya for real...
From the trailers, it looks like it'd be fun in co-op, was planning to get it for some four-player casual gaming. Of course, I'm more of a Destiny/GTA player, and this looked like it was right up my alley in that regard.
Reviews make it sound like this is what gets delivered. Some folks expect way too much from DA.
 

Ath-kethin

Elder Thing
My 7yo is interested in this one because of how enjoyable Baldur's Gate: Dark Alliance is.

But I think I'll wait until they actually finish the game before I buy in. I don't like buying something then having to wait for features as they keep working on it.
 

Istbor

Dances with Gnolls
I found the advertising campaign obnoxious, and the fact that they made drizzt a Rogue instead of a ranger so that he could be a sneaky melee striker made me feel like the devs didn't get things. It's going to take stellar reviews to get me to buy it at this point.
What? Rangers aren't sneaky melee peeps? I must have been playing a different D&D this whole time.
 

TheAlkaizer

Game Designer
Isn't that always the way?
It's very common. But some publishers or owners are very permissive. For example, I've heard many things about Microsoft really not getting in the developers way and trusting them to make good games. Electronic Arts were apparently super chill with Star Wars Rogue Squadrons (also developed in Montreal) even though they have the reputation of usually not being chill.
 

Mercador

Adventurer
Living in Montreal and working in the video game industry, I know a few people that worked on the game. I can't be a hundred percent sure of how true it is, but the gossip that I've heard is that interference from Wizards of the Coast was heavy and common and that the game had some major changes several times during the life of the project.
Maybe. But the Tuque game CEO is also full of bs, saying that his company can create AAA games. Come on man, deliver than we can compare.

 

Urriak Uruk

Gaming is fun, and fun is for everyone
Consensus seems to be... no consensus. Decidedly mixed reviews.

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Nixlord

DM's Guild Author
Publisher
Living in Montreal and working in the video game industry, I know a few people that worked on the game. I can't be a hundred percent sure of how true it is, but the gossip that I've heard is that interference from Wizards of the Coast was heavy and common and that the game had some major changes several times during the life of the project.
That makes a lot of sense, especially after watching the review below (backed with actual evidence). It looks like they spent too much time on the changes and ran out of time catching all the bugs.
 


Living in Montreal and working in the video game industry, I know a few people that worked on the game. I can't be a hundred percent sure of how true it is, but the gossip that I've heard is that interference from Wizards of the Coast was heavy and common and that the game had some major changes several times during the life of the project.

I suppose the WotC side of the story would be that they had to continually rein in the design/development team to make sure that they respected the characters and setting, and made a D&D game that was in some way reminiscent of D&D. Which one is the truth is probably dependent on your point of view.
 

Ixal

Hero
I suppose the WotC side of the story would be that they had to continually rein in the design/development team to make sure that they respected the characters and setting, and made a D&D game that was in some way reminiscent of D&D. Which one is the truth is probably dependent on your point of view.
Which would sound strange as Larian seems to have a free hand in BG3. Of course we do not know what happens behind the scenes.
 


Mercador

Adventurer
Ok, I'm probably biaised here but the WotC ingerence seems an easy excuse to way out. At the first post about this game, I knew it wouldn't be great, guys like this CEO, I met a dozen like him when I was covering the industry. I feel sad for the team that put efforts into this but at the same time, we knew from the start that it won't probably turn good. WotC isn't great when giving away its IP, BG3 probably one of the few exceptions there.
 

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