D&D (2024) "The Future of D&D" (New Core Books in 2024!)

The online D&D Celebration event, which has been running all weekend, comes to a close with The Future of D&D, a panel featuring WotC's Ray Winninger, Liz Schuh, Chris Perkins, and Jeremy Crawford, hosted by Elle Osili-Wood. https://www.enworld.org/threads/a-closer-look-at-januarys-rules-expansion-gift-set.682894/ Mordenkainen Presents Monsters of the Multiverse A treasure trove of...

The online D&D Celebration event, which has been running all weekend, comes to a close with The Future of D&D, a panel featuring WotC's Ray Winninger, Liz Schuh, Chris Perkins, and Jeremy Crawford, hosted by Elle Osili-Wood.

banner.png

Screen Shot 2021-09-27 at 12.08.42 AM.png


D&D is exploring the multiverse
Revisiting classic settings. 1st of 3 settings (Ravenloft) released this year. Next year, the other two major classic D&D settings come out. Both in formats they've never published products before.

Plus a "little peek" at a third classic D&D setting - a cameo.

In 2023, yet another classic setting is coming out.

Evolving D&D
Because of new players, they're always listening. Exploring new styles of play (like no combat needed in Wild Beyond the Witchlight). Also presentation of monsters and spells. New product formats. More adventure anthologies.

Making products easier to use. Ways to create the best experience. Experimenting and looking into technology.

Approaches to Design
Wild Beyond the Witchlight has interior design and tools to make running the adventure easier. Story tracker, guidance.

Beyond the books, they want to make different and varied products - packaging and form factor. Things different to hardcovers and boxed sets.

A blog post is coming soon detailing some of the changes, with more to come in future posts.

50th Anniversary in 2024
They've begun work on new versions of the core rulebooks. Recent surveys tie into that. They're still making plans, but expect more surveys. More will be said next year.

They will be completely compatible!

New experiences in the digital arena.

January Gift Set
Rules Expansion Gift Set -- Xanathar, Tasha, and a new book: Mordenkainen Presents Monsters of the Multiverse. All in a slipcase. Was intended for the Holidays, but global production issues mean January instead. There's also an alternate cover version.

Screen Shot 2021-09-26 at 11.44.04 PM.png
Screen Shot 2021-09-26 at 11.44.34 PM.png


Screen Shot 2021-09-26 at 11.45.36 PM.png



Mordenkainen Presents Monsters of the Multiverse
A treasure trove of creature related material from previous products compiled into one book and updated.

Opportunity to update material with a feel for how the 50th Anniversary books will be.

Improvements based on feedback, rebalancing, new and old art.

Over 250 monsters, and 30 playable races. All of the setting agnostic races that have been published outside the Player's Handbook.

Some content from Witchlight, Fizban's, and Strixhaven was influenced by Mordenkainen's.

Available first in the gift set, but separately later in the year.

Monsters alphabetized throughout rather than using subsections.

Screen Shot 2021-09-26 at 11.52.03 PM.png

Screen Shot 2021-09-26 at 11.53.44 PM.png

Screen Shot 2021-09-26 at 11.55.32 PM.png



Stat block changes --

Spellcasting trait is gone. Spellcasting action, slimmed down. Spellcasting monsters need less prep.

Spell slots are gone for NPCs. Regular actions that would have once been spells.

It was too easy for a DM to use spells which result in the monster having a too low effective CR.

Monsters can be friends or foes, and some magic will help rather than hinder PCs.

Where are we going?
More adventure anthologies. Another classic setting fairly soon.

Two all-new settings. Completely new. In development stage, an 'exploration' phase, testing the viability of them. They might not see the light of day.

Retooling nostalgia and blending it with new concepts. A blend of things that you know, and things that they have never done before.

In the short term -- more news next month about a new product for 2022 which goes into a new scary place we've never been before.

Boo the miniature giant space hamster
Below is an sketch from Hydro74's alt cover, which features Boo the miniature giant space hamster.

Screen Shot 2021-09-27 at 12.06.19 AM.png
 

log in or register to remove this ad

overgeeked

B/X Known World
well, sure. I just don't get how 5e doesn't allow this to happen.
Monsters are undertuned, PCs are overtuned, PC hit points are high and fully regenerate after a long rest, PC damage is high, monster hit points are low, monster damage is low, spells and spell slots are given out like candy, PCs can cast multiple spells in a round, and death is elusive unless the DM really wants a character dead. Skills are plentiful, expertise is easy to get, and skill DCs are low. There are basically no limitations PCs have to deal with short of the DM using house rules or variant rules. 5E is power fantasy superheroes with chainmail replacing spandex. To do anything approaching challenging, the DM has to throw 6-8 deadly encounters at the PCs a day, somehow prevent a long rest, and do it all again the next day...then somewhere near the end of the second day the PCs will be sweating. That’s where they’re challenged.
 

log in or register to remove this ad



Zaukrie

New Publisher
I hope they eventually fix the highest level demons and devils and fey. A mid-level Drow can beat them up. They have almost no powers....humorously, they don't even carry magic weapons, so they can't even hurt each other all that well. There is simplification, then there is stuff like this.
 

Bolares

Hero
Monsters are undertuned, PCs are overtuned, PC hit points are high and fully regenerate after a long rest, PC damage is high, monster hit points are low, monster damage is low, spells and spell slots are given out like candy, PCs can cast multiple spells in a round, and death is elusive unless the DM really wants a character dead. Skills are plentiful, expertise is easy to get, and skill DCs are low. There are basically no limitations PCs have to deal with short of the DM using house rules or variant rules. 5E is power fantasy superheroes with chainmail replacing spandex. To do anything approaching challenging, the DM has to throw 6-8 deadly encounters at the PCs a day, somehow prevent a long rest, and do it all again the next day...then somewhere near the end of the second day the PCs will be sweating. That’s where they’re challenged.
well, that is not my experience at all...
 


Cadence

Legend
Supporter
Sure it does. If you have a group of a few hundred thousand, and take thousands with a slight different circumstance to see the effect of that circumstance on the larger group, you have useful data about what the larger group would look like if they all had the same circumstance as the sample group.

That depends on how similar the two groups beyond that circumstance. If you did a standard experimental thing and randomly picked who was going to be in the smaller group, then the smaller group would be very useful for telling you about how the bigger one would react to that circumstance. Outside an experiment, there are a bunch of things you could do to help match folks to see what the effect was, and get good results assuming you didn't miss anything big in doing so. If there is self-selection bias to get in to the smaller group and the reason for selecting is related to the outcome, then your extrapolation could be really bad. Are those who choose to spend $$$ getting the full access more likely to play a lot and be bored of the bog-standard races/classes, have more practice in min/maxing, and be more likely to play in non-standard settings? If so, then the choices they make could differ a lot from what you'd get by giving the other players full access.

You seem to want to argue against some idea of this data being definitive and beyond doubt, but that isn't what anyone is saying. It's indicative and useful, which is all survey data can ever be without the sample size being equal to the whole, which never happens.

There's a lot of space between indicative and being definitive. And there are plenty of surveys where the sample sizes are large enough to make the margins of errors much smaller than the observed differences.

A few percentage points wouldn't change the rankings of most popular subclasses. It certainly wouldn't change which is at the top, which is at the top by a decent margin.

Which you quoted me saying similarly in the case of races. For the ones that only differ by a few percentage points I'm not sure why the rankings couldn't change quite a bit. From the 2019 numbers the difference from combined humans to combined elves is 11.6%. The difference for Dragonborn being number 4 or being number 11 is only 4.1%.

it really seems like personal bias is the only reason to doubt that data.

I'm just arguing that from a statistical/data methodology point of view that some of the things you've said about how to read data don't seem generally sound. But you be you.
 

HammerMan

Legend
Monsters are undertuned, PCs are overtuned, PC hit points are high and fully regenerate after a long rest, PC damage is high, monster hit points are low, monster damage is low, spells and spell slots are given out like candy, PCs can cast multiple spells in a round, and death is elusive unless the DM really wants a character dead. Skills are plentiful, expertise is easy to get, and skill DCs are low. There are basically no limitations PCs have to deal with short of the DM using house rules or variant rules. 5E is power fantasy superheroes with chainmail replacing spandex. To do anything approaching challenging, the DM has to throw 6-8 deadly encounters at the PCs a day, somehow prevent a long rest, and do it all again the next day...then somewhere near the end of the second day the PCs will be sweating. That’s where they’re challenged.
switching up rest cycles helps but I agree
 



Remove ads

Remove ads

Top