D&D 5E Best way to deal with greedy players and magic items in a fun game.

Lanefan

Victoria Rules
Sure, but if the item is too expensive and the others won't give the PC a loan, the item that would be very, very useful in keeping the group alive and allowing more and better treasure to be found gets sold. The group is gimping itself.
Shrug - so be it.

Another option, if all agree, is to carry the item forward as a group possession into the next adventure and correspondingly reduce the share for this one; which works fine unless someone (or several someones) leaves the party and wants to be paid out now.
 

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Maxperson

Morkus from Orkus
Shrug - so be it.

Another option, if all agree, is to carry the item forward as a group possession into the next adventure and correspondingly reduce the share for this one; which works fine unless someone (or several someones) leaves the party and wants to be paid out now.
Just out of curiosity, what would you do if the group just decided to start handing out items to whoever could use it best?
 

tetrasodium

Legend
Supporter
Epic
When the group agrees to loot distribution based on value they need to figure out how to make it work within the agreement. One of the many examples so far of making it work is described in post 81. "well what if the group decides to just five everything to whoever can use it best" is not within the agreement and daring the gm to keep a player who decided to try breaking the agreement or who tries to convince the group to break the agreement is not reasonable

That player has shown themselves to be a severely problematic element refusing to abide by any semblance of the social contract at the table
 


Lanefan

Victoria Rules
Just out of curiosity, what would you do if the group just decided to start handing out items to whoever could use it best?
As DM, nothing - except wait for the IME inevitable crash-and-burn sometime down the road when (not if) things didn't work out - as treasury division is entirely a player-side decision.

We default to the value-share system but if a party wants to change that, it's up to them.
 

Jmarso

Adventurer
The other characters should gang up on the offender, kill him, and take his stuff. :unsure:

Rinse and repeat with the offender's new characters until he gets the hint or maybe looks for another table.






Disclaimer- I have not personally tried this solution. But I'd pay money to see it tried. ;)
 

Horwath

Legend
Never been in this situation.

In all campaigns that we played, every magic item was valued towards the PC that can most utilize it for peak performance of the party.

In one session we got a treasure hoard with 3 rare magic items(3 PCs of 7th level), that none of the items were precisely tailored for any PC, so we sold all of them for a cartload of gold.

Items were very flavorful in design, but they were mostly for NPC/Stronghold usage, very good usage, but not so much for "Seal team 6"


So, as others mentioned; best way would be to talk to the player of the greedy PC before everything blows up.
 

As DM, nothing - except wait for the IME inevitable crash-and-burn sometime down the road when (not if) things didn't work out - as treasury division is entirely a player-side decision.
I can't understand a group that cna't just make a choice and NOT try to screw the system or each other over...
 

SubrosaGames

Need Players
"Greedy players" isn't a player problem -- it's a Game Master problem, mostly [edited based on the sad face reply...]. ALL players want good powerful stuff, even if they're role-playing a poor, homeless unsung hero of altruistic demeanor. It's the GMs job to tailor each reward/magic item "found"/"won" they put in the game to each player, where everyone feels rewarded and no one feels left out. Certain items could have "side-effects" if used by another character class, say, or some other inventive GM strategy.

Hope this helps!
 
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tetrasodium

Legend
Supporter
Epic
"Greedy players" isn't a player problem -- it's a Game Master problem, mostly [edited based on the sad face reply...]. ALL players want good powerful stuff, even if they're role-playing a poor, homeless unsung hero of altruistic demeanor. It's the GMs job to tailor each reward/magic item "found"/"won" they put in the game to each player, where everyone feels rewarded and no one feels left out. Certain items could have "side-effects" if used by another character class, say, or some other inventive GM strategy.

Hope this helps!
Are talking about 3.x? 5e removed magic item churn body slots & basically all of the subjective elements that allowed the gm to do that.
 
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