D&D 5E Array v 4d6: Punishment? Or overlooked data

Sacrosanct

Legend
I think some people like rolling because of optimization bias - we assume we're going to be the lucky one that gets that 18, not that person that gets as single 12 as our high score. I can only speak from my personal experience of course but way back when we rolled the PCs with low stats tended to die early on or decided to stay on the farm. For that matter when I play a video game that uses rolling for ability scores I almost always hit the "reroll" button until I get something I like.

When people discuss their rolling options, many people do us a modified 4d6 drop lowest. Minimum score is 8, roll until you get something you like, everybody chooses from a single set of rolls, roll n times and so on. Not universal of course, but quite common. If someone rolls truly bad and has a high attribute of 6 would you really expect a person to play that PC? Do you force them to continue playing after the PC dies?

My own personal experience is that the only thing gained from rolling is that some PCs will be statistically significantly better than others in the same group. Great if you happen to be on the high end but people who like playing the ones on the lower end are the exception not the rule.
I thought I had posted one of the original character sheets* of my one of my highest level PCs I had in AD&D a few years ago. I went back through my media files. Yep. Here he is. For a 9th level fighter, compared to 5e, these stats are lower than point buy would be. For a 1st level fighter, they are only 1 point higher than point buy. Then consider he had some of the best stats I had rolled (a factor to why he lived to level 9) and I'm pretty sure he had had a stat bonus from an adventure in Castle Amber. So....the claim every table had higher than point buy isn't true, and it's certainly not true that "Die rolling is just a way to play higher powered characters while pretending that it's "fair" or something like that."

*this wasn't the original character sheet, obviously, but the one I was using when I retired him sometime in the mid 80s.

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Sacrosanct

Legend
Hey, maybe I'm an anomaly. So I started looking for other character sheets from back in the day. Starting with Morgan Ironwolf (the PC example in the rulebook: rolled stats of 15,7,11,13,14,8)

Then this one:
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or this one
1667226795554.png


Jeff Dee's own PC:
1667227044771.png


Now, I can just as easily find old character sheets of every stat being 17 or higher. But I don't need to prove every sheet was legit, as I am not making the claim that every player who rolled was a cheater. And I'm certainly not saying that people didn't cheat back then. I only need to show one example to prove how the claim presented above is not true. As you can see, I've provided more than one, and this is just after 2 minutes of googling.
 

Oofta

Legend
I thought I had posted one of the original character sheets* of my one of my highest level PCs I had in AD&D a few years ago. I went back through my media files. Yep. Here he is. For a 9th level fighter, compared to 5e, these stats are lower than point buy would be. For a 1st level fighter, they are only 1 point higher than point buy. Then consider he had some of the best stats I had rolled (a factor to why he lived to level 9) and I'm pretty sure he had had a stat bonus from an adventure in Castle Amber. So....the claim every table had higher than point buy isn't true, and it's certainly not true that "Die rolling is just a way to play higher powered characters while pretending that it's "fair" or something like that."

*this wasn't the original character sheet, obviously, but the one I was using when I retired him sometime in the mid 80s.

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I did not say that PC will always have better ability scores than you get with point buy. I said optimism bias makes people believe they will get higher scores. Big difference.

I would also note that these are actually pretty good stats, 17 strength and 16 con with nothing below a 9? These are not bad. I've seen PCs that had a single 14, a 12 and everything else well below 10 after racial adjustments. Meanwhile someone else at the table had 2 18s and nothing below a 12. The disparity was obvious.

EDIT: my own experience was that we were quite "generous" when it came to rolling.
 

Sacrosanct

Legend
I did not say that PC will always have better ability scores than you get with point buy. I said optimism bias makes people believe they will get higher scores. Big difference.

I would also note that these are actually pretty good stats, 17 strength and 16 con with nothing below a 9? These are not bad. I've seen PCs that had a single 14, a 12 and everything else well below 10 after racial adjustments. Meanwhile someone else at the table had 2 18s and nothing below a 12. The disparity was obvious.

EDIT: my own experience was that we were quite "generous" when it came to rolling.
As I mentioned, higher stats usually let to longer lifespans and Merdock had higher stats than most of my other PCs, and he also didn't start with those stats, but had them improved via magical means in adventures (which wasn't all the uncommon in AD&D).
 

ECMO3

Hero
I'm glad it worked for you. It's a very specific build with what I consider over-generous items and number of combats, whether it's in a published mod or not. I also think the bladesinger ability is overpowered because it can stack with mage armor and dex bonus. 🤷‍♂️

I just think your PC was the exception to the general rule in games I've experienced.
It may be overgenerous, but LMOP is probably the most widely played adventure in 5E and Tyranny of Dragons is one of the top 10. Point being far more players have played those adventures, and far more DMs have DMed those adventures than have played and DMed other homebrew or smaller botique published games. So you may call it "generous" but it is also unavoidably a "normal" part of 5E play.

Wizards are overpowered. That is more or less my point, and the bladesinger bonus is only really necessary if you are going to grind an enemy and soak up attacks on purpose. A back line wizard with a good dex, mage armor and shield is going to rarely get hit because he is in the back line, is not attacked that often and has a decent AC when he is.

Also the ability to just cancel critical hits with silvery barbs is a pretty big deal that any Wizard can get.
 
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doctorbadwolf

Heretic of The Seventh Circle
I wonder if the difference here simply lies in your DM and @Oofta 's DM tending to throw different types of challenges and combats against the party.

From what you say above, my impression (and please correct me if I'm wrong) is that your DM goes after the front-liners with lots of melee while not hammering the back-liners so much with archery or AoE spells or Giants' thrown boulders. That, and-or your DM tends to be more generous in giving your PCs time to get all those defensive spells away before combat begins, which obviously can make a huge difference.
Hopefully the 1dnd core books have better advice on building and running encounters.
Well, frankly, yeah, you're right. It doesn't really matter. About the only place where it does start to creep in is when people talk about the game being on "easy mode" or "combat as sport" (I think I'm using that right). That sort of thing.

When a character with significantly higher stats is effectively a level higher than whatever the character sheet says. More spells, better success rates, more HP, etc. Just like a higher level character. Which then tends to roll right into the notion that the game isn't "balanced" and encounters are too "easy".

In the Venn diagram of people who complain about balance, and the people who die roll their characters, there is significant overlap.
I'd need some manner of evidence to take this claim seriously.
I think this is more of a problem with an over generous DM giving you a 2 rare items at low levels, too few combats between long rests and the bladesinger class which IMHO is overpowered. Bladesong to add your int mod to AC is just too much. This one specific build doesn't rely as much on con which is why as a DM I'd throw in AOE and spells. I've personally never seen anyone do a PC this maxed out for AC, definitely not before level 10.

There's an exception to every rule, including this one. It wouldn't work in my campaign, but if you had fun with it go for it! Meanwhile in 98% of cases I still think an 8 con will be a mistake for most PCs.
This, basically (other than BS being overpowered). Absorb Elements didn't save my friend's BS from a Behir lightning attack taking him down. Any backfielder in my group's games that isn't getting attacked...well, that just doesn't exist. No enemy is letting half the party plink away at them with impunity.

The only way to have enough spell slots to get the experience being discussed is to play the wizard as a fighter, while dealing much less damage than a fighter would, which means there is no reason for enemies to focus on you. In my games, for sure, you'd not be especially helpful to your party playing like that.
 

Oofta

Legend
Hopefully the 1dnd core books have better advice on building and running encounters.

I'd need some manner of evidence to take this claim seriously.

This, basically (other than BS being overpowered). Absorb Elements didn't save my friend's BS from a Behir lightning attack taking him down. Any backfielder in my group's games that isn't getting attacked...well, that just doesn't exist. No enemy is letting half the party plink away at them with impunity.

The only way to have enough spell slots to get the experience being discussed is to play the wizard as a fighter, while dealing much less damage than a fighter would, which means there is no reason for enemies to focus on you. In my games, for sure, you'd not be especially helpful to your party playing like that.
It's a very specific niche build that's reliant on a lot of factors. I'm not going to yuck on someone's yum, I've just never seen anything that comes close to this, at least not at lower levels. Also very dependent on types of encounters and so on.
 

doctorbadwolf

Heretic of The Seventh Circle
It's a very specific niche build that's reliant on a lot of factors. I'm not going to yuck on someone's yum, I've just never seen anything that comes close to this, at least not at lower levels. Also very dependent on types of encounters and so on.
Yeah, they and I went back and forth for many pages of a past thread about it, and it basically boils down to whether you get lucky with items and whether your DM facilitates this sort of thing in the first place.

I mean, ambush, ranged enemies, mobile enemies, tough hard-hitters that don’t care about the unhittable sword fighter that does middling damage, etc.
 

Lanefan

Victoria Rules
I have played with 11 different DMs in the past 2 years and what I said is broadly applicable for all of them. I also did not say characters don't go down, they do, but Wizards specifically rarely go down. Those that go down are typically the characters with the highest hit points (except Barbarians), because they are being targeted the most (bladesingers excepted) and in addition attacks that would be nullified or halved on the wizard they take the full damage on.
Question: when you say "go down" do you mean simply unconscious and making death saves, or in fact outright dead?

There's a very big difference. :)

When I talk of characters "going down" I mean outright dead. Unconscious is relatively fast and easy to fix, and thus fairly inconsequential unless your table uses lingering-injury options. Dead isn't so easily fixable, despite 5e's best attempts otherwise.

For the 40+ years of our 1e-variant games I've got reams of data on character deaths, and in general I find there's not all that much difference between the class groups (warrior, mage, cleric, rogue) as a whole. That said, small sample size on a few infrequently-played classes gives some outlying results when looking class by class; to wit, Cavaliers drop like flies while - ironically - Necromancers don't die often at all.
 

Lanefan

Victoria Rules
She also got a pretty awesome dragontooth dagger and there was a staff of fire she took off of a dead Wizard, but did not use because she had no attunement slots and a spider staff she took off a Drow but only used for a little while.

Those were probably 5 of the 6 best items that party got over the whole campaign and yes she got them all, but it was luck of the draw.
Along with the rest of the PCs not standing up for their fair share of the treasure; and your example is exactly why I so greatly dislike treasury systems that don't reward each PC equally (i.e. by evaluating everything and then dividing by total value): inevitably - be it by chance, intention, or whatever - one PC ends up with all the good stuff.
 

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