A starting PC with over 40%??? Seems fishy to me. Then again, I last played CoC in the 80's, and my BRP experience is much later.Let's try a specific scenario to try and add a bit of quantification to this question:
Assume a starting player character designed for combat uses their favorite weapon to attack an exact copy of themselves using a readily available weapon at preferred range, and that both are aware of each other. What is the chance that their target dies from one hit?
For Call of Cthulhu, I would expect a soldier to have a shooting skill of 50-75%, so let's say the middle- 62%. They might have a dodge in the range 25-45%, so let's say 35%. Doing the math that gives them a 40% chance of hitting their opponent. A shotgun is a common weapon in the most common CoC era, the 1920s, and does 4d6 damage at close range. 12 hit points is pretty typical, so per the rules, if 4d6 rolls 12 or more the target is instantly dead. This is a 76% chance, for a total of 31% chance of instant death. So -- for this measure, CoC has a deadliness level of 31%
Any challengers?
output [highest 4 of 7d10]>35
output [highest 4 of 7d10]>20
Hmmm. I don't think it's changed that much. You have 300 points to spend on skills, and your rifle skill starts at 25%. As a soldier it seems a bit over-restrictive to assume that I'd only put 15 points into my main skill. Even putting in 50 out of 300 into your main skill makes a lot of sense to me (which is the max most Keepers will allow for a starting character). Putting 37 out of 300 points into it seems pretty reasonable to me.A starting PC with over 40%??? Seems fishy to me. Then again, I last played CoC in the 80's, and my BRP experience is much later.
I'm not sure I'd call this a "deadliness level," but I'll bite.Assume a starting player character designed for combat uses their favorite weapon to attack an exact copy of themselves using a readily available weapon at preferred range, and that both are aware of each other. What is the chance that their target dies from one hit?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.