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Guest 85555
Guest
Outpost is still military.
Seriously, do you not get how this is so twisted? The elves live in the forest. The elves have "towns", "cities" "homes" and "enclaves". Orcs live in ruins, in caves, and they get "lairs", "headquarters", "outposts". You would never tell your players "and here in the deeps of the Glennwood is the Elven Lair!" and if you called it an outpost or a fort, you would be implying that they are a forward base for a larger military structure. But Orcs don't get that the VAST majority of the time. They are isolated, with no other orcs nearby offering them military aid. Defeating them doesn't disrupt supply lines or allow you to breach enemy territory. It wipes them from the area.
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I think if the elves were evil you might call it a lair.
Again, orcs are monsters in the setting. You can take that kind of historical realism to the game if you like (i often do this), but D&D has a lot of conceits that are there to facilitate game play. Dungeons also don't often make a lot of sense if you stare at them too long. The architecture of most dungeons is pretty ridiculous. But it is designed with an eye towards play, not an eye towards being built. Nothing wrong with taking a more historical or naturalistic approach, I just don't think D&D is that game in its default state