I don’t know what a twig blight is.
I imagine they are some kind of evil wood elemental made of twigs. It doesn’t matter what they look like though. I took that image, right or wrong, and when I needed some kind of low CR elemental earth creature for the first adventure on my Temple of Elemental Evil themed game, I slapped it onto a bunch of stones and invented “Stone Blights.” I ended up using them in my revision of “Before We’re Bled Dry” by Lena Meier, which appears in Eat the Rich vol. 1, which presents 17 brief “anti-tyranny adventures,” and is available on the DM’s Guild.
Bunnell’s other thieving article is titled, “Race is Ahead of Class.” No, he’s not arguing with a Bernie Bro about American politics and economics, but rather he is laying out what motivates different “demi-human” thieves and how they operate. As usual and as the subtitle explains, “Demi-human thieves act according to heritage” because there isn’t a degree of racial essentialism this game will not explore. Let me give you the short version: elves steal knowledge, dwarves are locksmiths, gnomes steal for fun, half-orcs are armed robber thugs (sigh), and halflings are just, you know, curious. As I said about Bunnell’s first article, there is useful stuff in here for thinking through different possible approaches to playing a roguish character, I just wish it did more to develop and complicate its ideas and divorce them from monolithic notions of race.
Today on HOW-I-RUN-IT.com, after too long a wait, you can read the second installment of my Revenants of Saltmarsh series in which I detail how I ran adventures found in Ghosts of Saltmarsh! This time we look at one of my all-time favorites, Danger at Dunwater...
The post includes details on running the factions of the lizardfolk lair, running the Thousand Teeth encounter, and stat blocks for the Lizardfolk High Priest, a new version of the giant god-touched crocodile, and a sahuagin spy! In addition to the web version, there is a full PDF of the post available for download, as is a high-res version of my hand-drawn map of Thousand Teeth's hunting grounds.