D&D (2024) Deborah Ann Woll and Matt Mercer consulted on the 2024 DMG.

What the headline says. That's it; that's the news! Click if you like, but that's all it is!

WotC consulted with celebrities including True Blood's Deborah Ann Woll and Critical Role's Matt Mercer when revising the upcoming 2024 edition of the Dungeon Master's Guide. Apparently another (unnamed) consultant provided advice on running game for kids.

That's it; that's the news.
 

log in or register to remove this ad

Reynard

Legend
Not familiar with Deborah Ann Woll's TTRPG work. But Matt's videos on running D&D, his world building, his rule books, and his outsized influence on the D&D fan base makes him an ideal outside consultant. The fact that Deborah Ann Woll is being given an equally high profile call out for her role as an outside consultant makes me want to check out her work. I only know her from True Blood.
Give her relics and rarities a go:
 

log in or register to remove this ad

Dire Bare

Legend
Not familiar with Deborah Ann Woll's TTRPG work. But Matt's videos on running D&D, his world building, his rule books, and his outsized influence on the D&D fan base makes him an ideal outside consultant. The fact that Deborah Ann Woll is being given an equally high profile call out for her role as an outside consultant makes me want to check out her work. I only know her from True Blood.
Also, in addition to her TTRPG work, check out Daredevil . . . it originally was a Netflix show, but is now on Disney+ . . . and we're getting a new season with Woll returning!!
 

Dire Bare

Legend
I'm split here. You're completely spot on that we did learn to play and had fun but also overlooking some major issues. Specifically:

1) Every single group you met played D&D differently, unless they, like, had some of the same members - and even then they often played it wildly differently. Rules were constantly ignored, entire notepads of rules were added, rules were wildly and insanely misunderstood on a routine basis and so on. I'm not saying we didn't have fun, but let's not pretend everyone "understood" the rules - they didn't. The house rules often showed this really well - so many games had house rules for stuff already in the rules but where they'd just never read those rules or misunderstood them. And a lot of the blame for that goes on how not-great a lot of the DMing-related writing was, even in 2E (but particularly in 1E).

2) The average standard of DMing in say, 1989, or 1995, or 2005 was heinously lower, in every possible regard, than it is today. This isn't a single thing that isn't, on average, massively better done today by DMs than it was back then. Many DMs were just terrible tyrants who ran awful games and were not fun to play with. Some, miraculously, you could play with today, and they would seem like a typical, normal DM - I got very, very lucky that the woman who taught me D&D was one of those - decades before her time. But most of the 1E DMs I met were petulant, incompetent, had terrible grasps on even 1E's rules and tended to run games that were either death-fests or the un-fun kind of monty haul. Again not everyone was like that, but so many were.

This was very noticeable on the early internet too, because people discussed good DMing, and like half the posters were like, angrily opposed to the basic standards of DMing now, stuff really 98% of people on this board would just assume as a baseline, like treating your players with respect, and expecting them to do the same, or treating players consistently, not playing favourites. I remember arguments from the 1990s where multiple people were arguing that playing favourites was a good thing, for example, just mind-blowing in retrospect. Hell, just look at Gygax's own book, which he later disavowed, Role-Playing Mastery, which was absolutely packed full of terrible advice (again so terrible that even he disavowed it), which again, even when I read it, probably in like 1990 or 1991, I was struck by how bad it was - but on the internet a few years later I saw how many DMs subscribed to that sort of thinking - and it was tons!

Do any now? Not really. You don't see stuff like that anymore. But it used to be routine.
This is my exact experience in the 80s.

I LOVED D&D . . . but I did not have a good time playing D&D until I hit college in the 90s.
 




Hussar

Legend
Y'know, it's funny. Back in the day if a pretty serious celebrity like Woll (and a female celebrity at that) publicly promoted D&D or role playing at all, the fandom would be tripping over themselves like gleeful puppies. Recognition? By someone people see on TV? Publicly?!?!?! Holy crap!

Now? "Oh, that celebrity that's been watched by millions of people and is attached to D&D? WotC Sucks. It's just marketing crap."

Sometimes I really and truly loathe the fandom of this hobby.
 
Last edited:


Cergorach

The Laughing One
Seems that WotC doesn't have much faith in their own staff if they are using outside consultants. Isn't this what their RPG design staff is for? Just seems like an odd marketing ploy to me, the DMG gets Debrah Ann Woll and Matt Mercers seal of approval.
This absolutely a marketing ploy, those two names alone attract a couple of million potential customers. Who will potentially but 3+ $60 books with possible additional digital resources. So, yeah that's worth the investment. Even though it's a negative in my book, I can totally see the business sense in it. And it's not like we won't buy those books one way or another...
 

GothmogIV

Explorer
WotC consulted with celebrities including True Blood's Deborah Ann Woll and Critical Role's Matt Mercer when revising the upcoming 2024 edition of the Dungeon Master's Guide. Apparently another (unnamed) consultant provided advice on running game for kids.

That's it; that's the news.
I cannot work up any enthusiasm for WotC D&D. I wish I could. Not trying to yuck anyone's yum, but...I just can't.
 

Remove ads

Remove ads

Top