• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

D&D (2024) Comeliness and Representation in Recent DnD Art

MNblockhead

A Title Much Cooler Than Anything on the Old Site
If they are buying game books just for art and not the game mechanics, wouldn't art books be better?

TSR made a few, and calendars. Does WotC not make art books?
I read that to mean more that people want to play a game, but many may be attracted to and select a gamebook with cool art. Whether talking about TTRPG books or board games, I don't think it is that strange to suggest that many people do, indeed, judge a book by its cover (and the art and formatting of the pages; and a board game by its box and the design of the board and components).
 

log in or register to remove this ad

ezo

I cast invisibility
Yeah, "gritty" to me doesn't evoke stylized gore and violence. Gritty conjures more old-west images or haggard, tough, and worn settlers, outlaws, and marshalls. In fantasy, I think of low-magic, grizzled adventurers who look like they've spent weeks/months in the wilderness.
Yeah. Here are some AI images I did a while ago that are on the "gritty" side to me:

20231215024542.png20231215025154.jpg20231215080735.jpg20231225094728.jpg20231228125650.jpg20231229060521.jpg
 

LesserThan

Explorer
I read that to mean more that people want to play a game, but many may be attracted to and select a gamebook with cool art. Whether talking about TTRPG books or board games, I don't think it is that strange to suggest that many people do, indeed, judge a book by its cover (and the art and formatting of the pages; and a board game by its box and the design of the board and components).
I would agree, if most of the discussion was only about cover art, but the majority of discussion, and majority of art, is internal art these days.

While some books are hot sellers/topics with blank covers.
 

Alzrius

The EN World kitten
Have you seen the latest womens trend even that Sweeney girl that recently hosted SNL is taking part in? Jundies, jeans shaped like womens underwear. I tried avoiding chainmail bikini discussion, but what purpose do jundies have?

Art can be just as silly as real life where "fashion" is concerned.
This post gets a "like" from me, since now I know what jundies are and won't end up staring blankly like some out-of-touch old guy when one of the younger members of my gaming group throws out that term sometime in the near future.
 

LesserThan

Explorer
This post gets a "like" from me, since now I know what jundies are and won't end up staring blankly like some out-of-touch old guy when one of the younger members of my gaming group throws out that term sometime in the near future.
Denim maille bikini bottoms, or as we used to call the, "Daisy Dukes".

Think a waistband with 2 pockets, sewn onto the front and back. Brett Cooper did a video on them. At least the chastity belt surrogate, chainmail bikini, offered more coverage and protection.
 

I have never seen or heard of that, thanks.
From Faces of Evil: Fiends (Page 96, the last page of the book after covering everything about Ba'atezu, Tanar'i, Yugoloths and Gehreleths), with the in-character narrator being Enkillo the Sly, a Tiefling assistant on the Yugoloth chapter of the book.

"Gender and Birth: Tieflings can be of either gender, or none, or both. There's a broad range of possibilities open to us, and we experiment whenever we can (a story for another time). That's how we know that we're compatible with most other humanoid races. And, after a while, our fiendish blood is diluted enough that our children's children's children might become pure - but that takes a long, long time."

It's really the first 2 sentences in that paragraph that's relevant, even though the rest of the paragraph is a statement on how Tiefling+any other humanoid race is still a Tiefling.

Faces of Evil was published in 1997, the writer is Colin McComb who has also written for Black Isle Studios (including Planescape: Torment) and InXile Entertainment (Wasteland 2 and Torment: Tides of Numenera).
 

Faolyn

(she/her)
I suspect @Faolyn was genuinely asking for clarification, rather than trying to insinuate you meant something other than you intended to say. While rhetoric is the argumentation style of choice for the vast majority of the internet, I find that online conversations are at their most productive when you assume good intent from your fellow interlocutors until given clear evidence to the contrary. The nature of the text-based medium makes misunderstandings common.

You’re welcome.
Sadly, they blocked me, so I have no idea what they said.
 


Umbran

Mod Squad
Staff member
Supporter
puts you sqaurely in the place of the other 2 slanders

Mod Note:
There is no slander going on here. Let us not escalate this with that kind of language.

What there is here is a disagreement, and some folks on both sides apparently taking each other at the worst possible interpretation.

It is time to de-escalate this confrontation. You can do that yourselves, or I can do it for you all. My doing it probably will leave one or more of you unhappy - so maybe best if you engage your own best selves and better judgement, hey what?
 

For me diversity seems to mean applying modern racial, sexual, physical demographics into all fantasy settings that should be depicting the fantasy world, not our own.
Other than the obvious (existence of magic, non-human races etc,) how do you believe that the fantasy depiction of demographics designed to appeal to the broadest modern audience for the game should differ from those of modern demographics?

But what body types should D&D or other games depict? Glasses were mentioned, but what for creatures with no eyes? Should you have wheelchairs for creatures that never had legs?
Why would a creature with no eyes have a need for glasses? I could definitely see a creature with no legs that has trouble moving around on land using a wheelchair or similar aid to get around however.
In terms of the body types for humanoid adventurers that D&D and similar games should depict, I would like to see a range. For example I'm not a fan of a lot of the stylised bodybuilder look for warriors by Frazetta et al. I'm willing to tolerate a few examples of it for the sake of diversity however. ;)
Overall, I'd like to see a range of body types for humanoids, even within each lineage.

Hiw about skinny and fat for amorphous creatures? All of these are, I think, plasmoids? Those slime or ooze like monsters. If it was a PC race, hiw would you depict those body types? Would it make sense to depict them like hunans?
I mean, amorphous creatures are literally defined by not having a fixed shape. Working out what skinny or fat in their context would be practically impossible.

For me, and good question, thanks for asking; it is and should only be about art of humans, not any of the monster of fantasy races. But, we do not need art for humans at all. We already know what humans look like.
The Monster Manual's art is there to show what the creatures look like. I think most of the Player's Handbook art outside of the Lineages section isn't.

I believe the purpose of most of the PHB's illustrations is to spark the imagination: to evoke the fantastical worlds of D&D, to provide aspirational examples of the adventurers that players could play, and to depict some of the situations that those adventurers will be in.

This is why I think that they're likely to make the PHB art as representational to the broadest demographics of players as possible. Some players want to see themselves in their characters. Others will play characters wildly different. Outside of potentially harmful depictions (such as the "chainmail bikini" situation) and within the bounds of the art styles of their current artists, I think we can expect to see some quite diverse pictures.
 

Remove ads

Top