Ath'kethin
Elder Thing
I find boxed text to be invaluable, but so, so, much of it is just WAY too long and often rather obtuse. I tend to make a joke of it when I'm runing games.
I remember reading a suggestion somewhere that boxed text shouldn't be more than two sentences, and should focus on what a character can physically sense when entering the room (what they see, feel, hear, etc). Any monsters or creatures in the room should get a mention too. The larger deeper details should be in the rest of the section, so a GM can provide or phrase it on their own depending on what the characters are doing.
I remember reading a suggestion somewhere that boxed text shouldn't be more than two sentences, and should focus on what a character can physically sense when entering the room (what they see, feel, hear, etc). Any monsters or creatures in the room should get a mention too. The larger deeper details should be in the rest of the section, so a GM can provide or phrase it on their own depending on what the characters are doing.