FrogReaver
The most respectful and polite poster ever
Maybe I'm incorrect but to me the notion of play to find out seems to entail a more passive stance on the players part. I think that's where the disconnect is most likely occurring.That's what the role-playing is for, that's the whole reason you set up genre constraints and build characters within a milieu and all that. The whole point of characters is to want things, either intrinsically (I want revenge on my brother's killer) or extrinsically (this dragon will pay me a large sum of money to rescue their eggs). GMing is about either facilitating the former (and spotting when new motivations pop up that can be engaged with) or presenting opportunities for the latter (the infamous hook).
The unique appeal of the medium is that it lets players set their own goals, and continue play after evaluating whether they've met them or not.
Like if all playing to find out means is that we are playing to find out if the player achieves their goal, then I think all RPG's should be characterized as playing to find out.