Joshua Randall
Legend
This is one of the failings of this book. Despite being fun and evocative, and having lots of cool scenes, it has implemented the weidest way of distilling the lore to the reader: on a path that lead to death.
I’m beginning to think this may be a feature, not a bug, so that the reader is incentivized to replay the gamebook over and over exploring all the death paths to get the lore. I still don’t like that design.
1. His name isn't Icon. It's Aiken, and he comes from the Far East, and he's incensed that people can't pronounce his name correctly and mistake it for the word Icon, and I guess that's why he lives in a perpetual state of unrest.
As someone who is constantly called by his nickname despite never introducing myself that way, I can sympathize with Aiken’s homicidal rage.
2. He has a sister, more versed in magic than fighting, called Saike. However, she shares his fate: nobody can be bothered to learn her name and everyone is calling her Psyche.
OK this? This is genius.
this Aiken guy seems to have severe psychological problems as well. "You beat me at chutes & ladders 17 years ago, prepare to DIE!"
If nursing a grudge for 17 years is wrong then I don’t want to be right. I’m still bitter about a guy who stalled me out of a match win in a Magic: The Gathering tournament in 1998 and it meant I came in 9th instead of making Top 8 and getting an invite to a Pro Tour event.
Doing something cool, and something that is Right and Just, doesn't necessarily involve getting better loot than being Evil and Selfish, it is its own reward, but at least you get to experience the content without dying...
Definitely. Or the Right and Just path has a delayed payoff that is many sections (or even books!) down the line.
But if the Right and Just path has NO payoff, neither phat lootz later nor lore now, then what kind of lesson is inadvertently being taught? “Be Evil and Mean because you get better loot and you remain just as ignorant as the good people.”
We'll spend a whole book (#4) trying to get dead.
I’m going to guess it involves gathering the required components for a complex ritual, each of which has its own sub-quest, then we have to put them together and do the ritual. Except we’ll have to hire / ally with a ritual caster (because the book can’t assume you have a spellcaster in your party) and that person will betray us, because of course he will.