I may have injected some hyperbole in there.I don't know if I'd say fired, but certainly a conversation should be had about Daniella taking off her gloves and going nuts in the superhero space would be good.
For sure. And, just as personal preference, I will take "cinematic" rules over "comic book" rules any day. That is, while I think that superhero RPGs should be media agnostic, if a game does try and embrace a genre, the one I want least is trying to use "panels' and "pages" and "issues" in the actual rules structure.That said, their stretch goals all are riffing off of the Infinity War, so the MCU is clearly a big part of what is inspiring them with this. Which is probably pretty smart -- the MCU is vastly more popular than actual comics today and will inform what a lot of gamers want from their superhero RPGs.
I don't think of superheroes as solely tied to comics. I grew up reading sci-fi and fantasy, and watching cartoons and TV. I did not start reading comics until I was 14 when the Flash TV show was out and I discovered Flash (II) #50 at my local grocer (remember those?). I of course fell in love with comics after that, but I don't think comics are for superheroes only or that superheroes are for comics only. And the first supers game I ever bought (Heroes Unlimited) treated it as a genre, rather than a medium, and despite that game's flaws that has always stuck with me.