D&D 5E Obojima: Tales from the Tall Grass

I just got my copy in the mail yesterday. We're right in the middle of moving, so it immediately got packed into a box with my other RPG materials, but not before I had a chance to flip through it.

Folks? This is a beautiful product. Well-made, wonderfully illustrated, full of imagination and creativity. Just skimming it for ten minutes has given me tons of new ideas for my next D&D campaign.
 

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It's not about kick down the door play at all. It's cozy fantasy where the big threat to the setting is fixing the balance between the spirit and material world.

There's also mechanical support for being an apprentice witch with a flying broom learning your trade, to reference another non-door-kicking movie.

You do kick down the door, but that door is in your heart! And the treasure you find is the courage to stand up for yourself!

Here's a clip video...

 


Sigh. My copy has been sitting around in Australian customs, and now at a fulfilment centre, for literal months now.
Yep. Mine is somewhere in America, but there's no sign of it, including whether -- by virtue of being an early with some sort of physical goodies as a result -- I count as "book only" (which go out first) or if I'm in a later wave.
 





It's not about kick down the door play at all. It's cozy fantasy where the big threat to the setting is fixing the balance between the spirit and material world.

There's also mechanical support for being an apprentice witch with a flying broom learning your trade, to reference another non-door-kicking movie.
This sounds like a wonderful product, but I can't think of a system I'd play but would want to play less for this game than 5E. It sounds like the binary skill system of D&D without even something like skill challenges. I'm definitely not trying to yuck anyone's yum, but playing this with a system like Daggerheart or Grimwild (just to get started) would seem to go together like peas and carrots. And thoughts on how they deal with the mechanics side of things?
 

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