What are you reading in 2025?

54 plus 10 siege of terra novels. It took me a few years reading them all, roughly two a month, but I did enjoy them :) some definitely more worth your time than others
I'm looking forward to starting it. If I like it, I can add it to my rotation (Rivers of London, Slow Horses, whatever Malazan book Erickson or ICE have released). See if I can finish them before retirement! (I'm 46 now, so it's doable.)
 

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Right now I'm in the middle of David Ewalt's Of Dice and Men. It's a bit better than I had heard; readable but not amazing. Though I think the Taskerland review makes some excellent points about the unfortunate shallowness of Ewalt's delve, and it's difficult to argue with any of it. From the perspective of twelve years later, the short quotes Ewalt has from speaking with Lorraine Williams feel even more like a wasted opportunity for more depth and answers.

A Wizard of Earthsea is fantastic. It's a book I didn't come to until my mid-twenties, and I really wish I had gotten to it sooner.

Started reading The Farthest Shore by Ursula K. Le Guin.
I've read just up to 30 pages, but I already like it a lot
I re-read these a few years ago and appreciated them much more than I did as a kid. I found The Tombs of Atuan and The Farthest Shore pretty difficult and dark when I was little. But they're gorgeous.
 
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Right now I'm in the middle of David Ewalt's Of Dice and Men. It's a bit better than I had heard; readable but not amazing. Though I think the Taskerland review makes some excellent points about the unfortunate shallowness of Ewalt's delve, and it's difficult to argue with any of it. From the perspective of twelve years later, the short quotes Ewalt has from speaking with Lorraine Williams feel even more like a wasted opportunity for more depth and answers.
I read Of Dice and Men when it was new. I think it hit differently, because back then there weren't that many book speaking about D&D and being a gamer. Jon Peterson's Playing At the World had only come out the year before. The Elfish Gene had come out in 2007, but there was a certain sourness, a sense of nose-holding and shame about that one.

I remember being struck by how David Ewalt's experience of getting back into the hobby in the wake of the Fellowship of the Ring movie mirrored my own.

I re-read these a few years ago and appreciated them much more than I did as a kid. I found The Tombs of Atuan and The Farthest Shore pretty difficult and dark when I was little. But they're gorgeous.
I doubt the themes of the series would've been as clear to me as a kid, but I like to think they still would've spoke to me.
 

I read Of Dice and Men when it was new. I think it hit differently, because back then there weren't that many book speaking about D&D and being a gamer. Jon Peterson's Playing At the World had only come out the year before. The Elfish Gene had come out in 2007, but there was a certain sourness, a sense of nose-holding and shame about that one.

I remember being struck by how David Ewalt's experience of getting back into the hobby in the wake of the Fellowship of the Ring movie mirrored my own.
Ewalt's might not be as bad as Barrowcliffe's, but this book is absolutely ran through with shame and self-consciousness over gamer geekery. That Taskerland review aptly skewers it.
 

Ewalt's might not be as bad as Barrowcliffe's, but this book is absolutely ran through with shame and self-consciousness over gamer geekery. That Taskerland review aptly skewers it.
It's been a hot minute since I read it, but that tracks. I think a lot of us still carried that stigma gaming had during our youth at that point.
 

I love Rex Stout. Never read that one though, or his biography. How were they?
Finished the [Rex Stout] biography. It starts off with the earliest of his family in the US, so some real history, some apocrypha, and some family stories. Some of that was interesting but I liked it better when it got to his actual recollections and interactions. He knew everyone! I didn't know a lot of the authors and political figures and googled quite a few of them. There is quite a bit on his views of the German people around WWII, on copyright law, and Vietnam. McAleer is definitely a fan of Stout's, but points out the flaws too. I'm glad I read it.

I got about 1/3rd of the way through "Seed on the Wind", and I could see how someone could be interested in it, but it just isn't pulling me in, and after loathing the ending of "How Like a God" I might just leave it unfinished.

I read in the autobiography that Rusterman's first appeared in "O Careless Love". Paid for a year's access to the Saturday Evening Post site and read it there. (It is a comedy/romance with nothing tying it into Wolfe except a restaurant called Rusterman's). It was a quick read and had some amusing points that reminded me of what might show up in some Old Time Radio Shows a bit down the road from when it was written.
 
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I read Of Dice and Men when it was new. I think it hit differently, because back then there weren't that many book speaking about D&D and being a gamer. Jon Peterson's Playing At the World had only come out the year before. The Elfish Gene had come out in 2007, but there was a certain sourness, a sense of nose-holding and shame about that one.

I remember being struck by how David Ewalt's experience of getting back into the hobby in the wake of the Fellowship of the Ring movie mirrored my own.
I personally found Ewalt's book to be almost like a primer for non-gamers, as if he wrote it trying to explain "what is this strange pastime, and why do so many people seem drawn to it?" While he makes it clear that he is one of those people, there's a certain distance to his tone, which makes it seem like he's engaging with the material rather than being drawn into it.

By contrast, I found Ethan Gilsdorf's Fantasy Freaks and Gaming Geeks to be a much more relatable take on the same thing. Like Ewalt, he's exploring the rise of geekdom and trying to understand it better, but he presents it in a much more personal manner, being a lapsed geek himself. Moreover, he doesn't shy away about the circumstances which drove him to gaming as a boy, which were intensely personal, and made for a rather bittersweet conclusion.

Barrowcliffe's The Elfish Gene stands apart from both of those, being a condemnation of gaming rather than a celebration of it. To the extent that it was a twenty-first century condemnation (that was couched in personal terms, rather than religious or part of a larger "culture war") strikes me as notable, since when his book was published in 2008, "geek chic" was in full swing. Yet he's forthright in presenting D&D as being (at the very least) a major contributing factor to why he and his friends spent much of their youth being "wankers," with no redemptive state at the end beyond being better for having left the game behind.

I personally look askance on Barrowcliffe's charges of D&D being the reason he and the other young men he knew spent their boyhoods being socially maladjusted, if for no other reason than he waffles on D&D's culpability. While he frequently blames the game for inculcating and exacerbating bad habits, he at times attributes these to masculinity itself, and at other times to (what I think is the more correct reason) he and his friends all being incredibly bored, with no larger cultural/societal goings-on into which they could channel their interest, attention, and energy. (At one point he does note that the Cold War was going on, but "that was simply nothing on an international scale.")

Having said all that, I've come to find little overall value in all three books, simply because they're all either primers to gaming (which I don't need) or personal memoirs of people who had no involvement with gaming beyond simply having played it in their youth (which I'm not interested in). Notwithstanding Ewalt's brief interview with Lorraine Williams, there's very little in the way of insights (beyond surface-level takes of people whose gaming habits have lapsed to the point of being outsiders) or history. One way or another, they all left me with nothing more than what I'd started with in terms of understanding my hobby as a hobby.

In that sense, I'd recommend Flint Dille's The Gamesmaster instead. Leaving aside its lack of any sort of table of contents, it's a much more insightful take into various aspects of D&D's development (albeit largely restricted to peripheral things like the comic books and the failed attempts to make a Hollywood film in the 80s). It helps that Dille also has a much stronger personal voice, one which is incredibly evocative in the tapestry he weaves.
 

I personally found Ewalt's book to be almost like a primer for non-gamers, as if he wrote it trying to explain "what is this strange pastime, and why do so many people seem drawn to it?" While he makes it clear that he is one of those people, there's a certain distance to his tone, which makes it seem like he's engaging with the material rather than being drawn into it.

By contrast, I found Ethan Gilsdorf's Fantasy Freaks and Gaming Geeks to be a much more relatable take on the same thing. Like Ewalt, he's exploring the rise of geekdom and trying to understand it better, but he presents it in a much more personal manner, being a lapsed geek himself. Moreover, he doesn't shy away about the circumstances which drove him to gaming as a boy, which were intensely personal, and made for a rather bittersweet conclusion.

Barrowcliffe's The Elfish Gene stands apart from both of those, being a condemnation of gaming rather than a celebration of it. To the extent that it was a twenty-first century condemnation (that was couched in personal terms, rather than religious or part of a larger "culture war") strikes me as notable, since when his book was published in 2008, "geek chic" was in full swing. Yet he's forthright in presenting D&D as being (at the very least) a major contributing factor to why he and his friends spent much of their youth being "wankers," with no redemptive state at the end beyond being better for having left the game behind.

I personally look askance on Barrowcliffe's charges of D&D being the reason he and the other young men he knew spent their boyhoods being socially maladjusted, if for no other reason than he waffles on D&D's culpability. While he frequently blames the game for inculcating and exacerbating bad habits, he at times attributes these to masculinity itself, and at other times to (what I think is the more correct reason) he and his friends all being incredibly bored, with no larger cultural/societal goings-on into which they could channel their interest, attention, and energy. (At one point he does note that the Cold War was going on, but "that was simply nothing on an international scale.")

Having said all that, I've come to find little overall value in all three books, simply because they're all either primers to gaming (which I don't need) or personal memoirs of people who had no involvement with gaming beyond simply having played it in their youth (which I'm not interested in). Notwithstanding Ewalt's brief interview with Lorraine Williams, there's very little in the way of insights (beyond surface-level takes of people whose gaming habits have lapsed to the point of being outsiders) or history. One way or another, they all left me with nothing more than what I'd started with in terms of understanding my hobby as a hobby.

In that sense, I'd recommend Flint Dille's The Gamesmaster instead. Leaving aside its lack of any sort of table of contents, it's a much more insightful take into various aspects of D&D's development (albeit largely restricted to peripheral things like the comic books and the failed attempts to make a Hollywood film in the 80s). It helps that Dille also has a much stronger personal voice, one which is incredibly evocative in the tapestry he weaves.

I totally forgot about Fantasy Freaks and Gaming Geeks. Yeah, there was some heartbreaking stuff in there.

With The Elfish Gene, I got the feeling that even after giving up D&D, he was still a bit of a wanker.

At the time, I think these books were all tentative steps in the examination of D&D and the gamer experience. Even though there are much more thorough examinations, these were some of the steps on the path to get to those.
 

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