TSR Why would anyone want to play 1e?

For me: This.

DIGRESSION: Your question has me realize I'd love to have (and play from) the text/rules of a 2e PHB, but reformatted into the form of the 1e PHB - with the 1e PHB's art, typesetting, etc. It'd be brilliant!

I have the official pdf reprints of both. If only I had either the time or editing skills to combine them.
Perhaps this could be a good (bad) use of AI?
Funny enough, for years (right around when OSE took off), I've been toying in doing a grimdark 2e clone. 2e rules with 1e aesthetic.

Then I keep realizing 2 things:
1. The clones out there that position themselves as 1e or b/x all have cleaned up rules that make them more "modern" anyway and not 100% true to the rules they are claiming they are a clone of.
2. Does the world really need or want another clone?
 

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But by the time you are fighter 5/thief 6 you will have drunk from many magic fountains etc that your stats may be ok!

I like the quirkiness of 1st adnd.
I adore weapon v armour table, gnome illusionists, half orc cleric assassins, half elf ranger cleric, some of the adventures are just great.
Never played 2e so can't compare.
 

For me: This.

DIGRESSION: Your question has me realize I'd love to have (and play from) the text/rules of a 2e PHB, but reformatted into the form of the 1e PHB - with the 1e PHB's art, typesetting, etc. It'd be brilliant!

I have the official pdf reprints of both. If only I had either the time or editing skills to combine them.
Perhaps this could be a good (bad) use of AI?
I'll invite the hate and just say I love the art and the overall trade dress of the original 2e books (revised, not quite as much) compared to the 1e core books, which I find pretty offputting.
 

As an aside, I don't know a single person who followed that rule as written.
I did for a while in my long term 1e campaign I ran starting in the 80s but eventually decided to drop it. Contorting things to make opportunities for necessary expensive mentors for assassins and clerics of a specific god was possible (I did so in Nulb when the party was doing the Temple of Elemental Evil) but not something I really liked for free agent D&D adventurers in a sandbox world as the party dropped the Temple to head to the Wild Coast and do slaver stuff then dropped that to go to Greyhawk. It constrained a lot of potential storylines and forced some that I was just not interested in.
 

I'll invite the hate and just say I love the art and the overall trade dress of the original 2e books (revised, not quite as much) compared to the 1e core books, which I find pretty offputting.
You won't get hate from me. After all, this is hanging on my wall ;)

That being said, while I like Elmore and Easley, I much prefer the interior art of 1e to 2e. And frankly, the 2e black reprint interior art was hot garbage, IMO.

In the order of my favorite art for the core books in order:

PHB: 1e wizard reprint, 2e, 1e original idol
MM: 1e dragon reprint, 1e original, 2e
DMG: 1e original, 2e, 1e reprint

1748963886278.png

1748963905850.png
 

But by the time you are fighter 5/thief 6 you will have drunk from many magic fountains etc that your stats may be ok!
Of all the AD&D PCs, how many went through In Search of the Unknown and happened to have that happen? IIRC, that's the only place that had magic fountains. Castle Amber had a meal that could do that (provided you didn't eat one of the other deadly items), and there might have been one or two other adventures that had ways to increase stats. But man, you'd have to have the stars align to just so happen to go through all of those, and to have the right stats increased, to meet those requirements.
 

Of all the AD&D PCs, how many went through In Search of the Unknown and happened to have that happen? IIRC, that's the only place that had magic fountains. Castle Amber had a meal that could do that (provided you didn't eat one of the other deadly items), and there might have been one or two other adventures that had ways to increase stats. But man, you'd have to have the stars align to just so happen to go through all of those, and to have the right stats increased, to meet those requirements.

How can you forget about the fruit in Temple of Th...

Oh. I see what you did there. Trying to make me SPEAK THE NAMELESS ONE INTO EXISTENCE! Not. Gonna Do it. Not today.
 

Of all the AD&D PCs, how many went through In Search of the Unknown and happened to have that happen? IIRC, that's the only place that had magic fountains. Castle Amber had a meal that could do that (provided you didn't eat one of the other deadly items), and there might have been one or two other adventures that had ways to increase stats. But man, you'd have to have the stars align to just so happen to go through all of those, and to have the right stats increased, to meet those requirements.
Magic fountains were in the DMG. It didn't say what the fountain would do, but the tricks appendix did include a secret door to them.

In my experience, most DMs I played with had magical fountains in the adventures they created that did various things, including some that raised and/or lowered stats.
 

Of all the AD&D PCs, how many went through In Search of the Unknown and happened to have that happen? IIRC, that's the only place that had magic fountains. Castle Amber had a meal that could do that (provided you didn't eat one of the other deadly items), and there might have been one or two other adventures that had ways to increase stats. But man, you'd have to have the stars align to just so happen to go through all of those, and to have the right stats increased, to meet those requirements.
Weren't there some sort of magical fruits in the Desert of Desolation series? Maybe in the Lost Tomb of Martek.
 

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