Other D&D Variant Basic Fantasy - Anybody here regularly play it? Why yes, why not?

What is a “movement point system”?
Instead of terrain type acting as a multiplier to your wilderness movement rate, like this (from BFRPG):
1748275522499.png

Characters are given movement points to spend, and terrain types cost different amounts to enter, like this (from the original D&D wilderness adventure supplement, Outdoor Survival):
OSMoveChart.jpg

Much easier to use when traveling through multiple types of terrain in the same day.

I'm not sure why D&D didn't hang on to movement points for handling outdoor travel. There seems to have been a strong reluctance post-OD&D to nail down a default map scale for wilderness adventures, even though that makes them much easier to create and run.
 

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Bought a real copy for $5 years ago. Amazon did free postage so yeah.

It's early OSR. I like it a lot but it's a bit to basic. I would rather DM basic globes over modern D&D but finding players is that much harder.

B/X is better than AD&D imho but probably needs to evolve a bit to appeal to modern players vs nostalgia. Thief class comes to mind.

It's also close to a point in time of BECMI dying than we are to BFRPG being released.

I think you could still have fun with it especially if Basic line is your favorite D&D.
 

I never bothered with it. I've checked in on it over the years and it doesn't offer enough over Moldvay/Cook BX to move to it. I'd probably go with Advanced Labyrinth Lord over all the other BX-ish OSR offerings if all things BX got wished out of existence.
 


Why Advanced Labyrinth Lord over OSE, for instance?
Straight up OSE is just straight up BX, so I'd just play BX. As far as the advanced versions on LL vs OSE, I'm not sure why, but I the Advanced LL just sits better with me that OSE Advanced. (I own them both, and could play either one, and it wouldn't make much difference, but I just like the treatment Dan gave to the "Advanced" elements better, I guess.)
 

"Free" can be great for certain audiences, but I haven't been exclusively motivated by cost since I was in high school. I'd rather pay something and get more exactly what I want.
For a "modernized OSR" Castles and Crusades has long seemed to better fill the same niche.
 

"Free" can be great for certain audiences, but I haven't been exclusively motivated by cost since I was in high school. I'd rather pay something and get more exactly what I want.
For a "modernized OSR" Castles and Crusades has long seemed to better fill the same niche.

I played C&C recently using AD&D adventures. Fun but got grating over 6-8 levels.

Basics a bit to basic but they do have the AD&D classes for download.
 


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