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The Wavestone Monolith | tenfootpole.org

I agree with all your points, but in the best tradition of the Internet, I have a small nitpick. MM does 1d6+1 in Basic. As a nerd, I automatically fail my saves vs useless pedantry.,The 25% chance of an Orc making its save against Charm Person is the same chance as you rolling a 1 for damage with MM and only doing 2 points.
Edited to fix! I bow to your recollection! I was evidently confusing it with AD&D at that moment.I agree with all your points, but in the best tradition of the Internet, I have a small nitpick. MM does 1d6+1 in Basic. As a nerd, I automatically fail my saves vs useless pedantry.,
Kelsey has been talking about creating a megadungeon for about two years. I would bet on her Kickstarting one in 2026 after the Western Reaches is out the door.Lost Citadel is a decent starter dungeon.
But im imaging a mini setting with a large dungeon, a town, and some smaller sites and villages and lots of interconnectivity.
I'll comment on the three games I played.The stories I am hearing about its lethality are jarringly at odds with my own experience, I am beginning to wonder if the GMs running the game are missing the rules on encounter design in the core rules or something.
The awful thing is that Con Game 2 included my wife, who never wants to try an OSR game again. The Home Game included a player who excitedly bought Shadow Dark beforehand and now says "it's just going to gather dust on my shelf - I'll never want to play that again."
Yeah I can see how the two con games were epic fails. The home game sounds like it could have benefitted from some scrutiny on the choice of module....I've run the Lost City as well, though I did it long ago as a PF1E hack.I'll comment on the three games I played.
Con Game 1: was designed and run through Lurking Fears. I think they're something of the official organized play because they work directly with Arcane Library. It wasn't a "bad"session. Just a mediocre dungeon hack with lots of monsters to fight. I played a thief, so I didn't interact with the magic system.
Con Game 2: also run by Lurking Fears. I played the awful pregen wizard with one attack spell, basically no bonus to casting aside from Intelligence. It was run by someone who had never read the adventure or GMed Shadowdark. We were given no clues to what was ahead (probably because the GM was running it as she read it for the first time). Got overwhelmed, no details, mindless "you swing, miss, you swing, miss" for two hours.
Home Game: my friend ran us through a "converted on the fly" mega session of the Lost City. We had 4 TPKs. He used no morale, reaction rolls, foreshadowing, factions, luck tokens.
The awful thing is that Con Game 2 included my wife, who never wants to try an OSR game again. The Home Game included a player who excitedly bought Shadow Dark beforehand and now says "it's just going to gather dust on my shelf - I'll never want to play that again."