TheHand
Adventurer
Hello!
So one of the groups I run games for is wanting to take a break from the usual 5e and try something more old school. Shadowdark seems to be the early frontrunner, but Worlds without Number also intrigues me. I'm thinking of adapting the good ol' Village of Hommlet for the adventure, which could blow up into the full Temple of EE experience if we're having enough fun with it.
I played the old editions back in the day, but I'm otherwise new to the OSR. Are there any insights, suggestions, or pitfalls you might share with me about Shadowdark or Worlds? And do you have some other game-engine recommendations I should look into?
Thanks!
So one of the groups I run games for is wanting to take a break from the usual 5e and try something more old school. Shadowdark seems to be the early frontrunner, but Worlds without Number also intrigues me. I'm thinking of adapting the good ol' Village of Hommlet for the adventure, which could blow up into the full Temple of EE experience if we're having enough fun with it.
I played the old editions back in the day, but I'm otherwise new to the OSR. Are there any insights, suggestions, or pitfalls you might share with me about Shadowdark or Worlds? And do you have some other game-engine recommendations I should look into?
Thanks!