TSR Why would anyone want to play 1e?

If thief skills allow you to do things no one else possible can, the dynamic changes completely. For example, if a thief is hiding in shadows, I treat them as being invisible to basically everything other than True Seeing. Unlike magical invisibility, their invisiblity cannot be dispelled or detected.
We never went quite that far with it, but yeah in that direction.

I still consider that thieves, especially at low levels, as a reasonably weak class, but they are certainly not useless.
Like most classes, the low levels everyone was reasonably weak lol---at least until UA came out. ;)

Thieves were very niche in 1E with low HD and mediocre combat table (IIRC cleric was better?), but since they had a role no one else could really do, they were fun and (I agree!) certainly not useless.
 

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Sure. And a 4 tonne rigid truck is objectively slower than a Maclaren F1. But that has nothing to do with either being objectively better overall than the other.
I already said (twice now) that what is "better or worse" is subjective, but what I was listing out (rules differences that make it slower) was largely objective. Which it is. Not sure why you keep going down this path of a strawman, but ok. 🤷‍♂️ I did not make the argument that more rules and tables makes 1e worse than 2e. I said it makes it slower than 2e. There's a difference.
 

I already said (twice now) that what is "better or worse" is subjective, but what I was listing out (rules differences that make it slower) was largely objective. Which it is. Not sure why you keep going down this path of a strawman, but ok. 🤷‍♂️ I did not make the argument that more rules and tables makes 1e worse than 2e. I said it makes it slower than 2e. There's a difference.
Because I'm not really sure what else you're trying to achieve with these comparisons.
  • Your thesis appears to be that you, personally, don't feel that there is a good reason to play 1e over 2e (beyond "feels"). [Note that this is a perfectly reasonable position for you to hold, even if it's not one I agree with.]
  • We all already agree that 1e and 2e are different.
  • When you point out that 2e has less charts and thus is objectively faster, what underlying point are you trying to make, if you're not suggesting that 2e is therefore better?
 

Because I'm not really sure what else you're trying to achieve with these comparisons.
No offense, but your lack of understanding of my point doesn't mean you can make up an argument I'm not making. That sounds harsher than I intend, but I don't know how else to rephrase it.
  • Your thesis appears to be that you, personally, don't feel that there is a good reason to play 1e over 2e (beyond "feels"). [Note that this is a perfectly reasonable position for you to hold, even if it's not one I agree with.]
  • We all already agree that 1e and 2e are different.
  • When you point out that 2e has less charts and thus is objectively and faster, what point are you trying to make, if you're not suggesting that 2e is therefore better?
My question, as stated in the OP and a few times elsewhere, is since 1e is a lot more complex. less intuitive, and clunky than 2e, why do we see all of the retroclones and old school gaming groups for 1e but hardly ever see one for 2e. That's been....the entire discussion of this thread, with people giving reasons for either side of the argument.
 

No offense, but your lack of understanding of my point doesn't mean you can make up an argument I'm not making. That sounds harsher than I intend, but I don't know how else to rephrase it.

My question, as stated in the OP and a few times elsewhere, is since 1e is a lot more complex. less intuitive, and clunky than 2e, why do we see all of the retroclones and old school gaming groups for 1e but hardly ever see one for 2e. That's been....the entire discussion of this thread, with people giving reasons for either side of the argument.
OK, fair enough. I have probably fixated on the thread title over the more nuance comment in the body of the OP. Apologies if I have misrepresented your position or engaged with my own reframing of the question over your own.
 




That's a lot for the 4d10 (avg 22, max 40) + con bonus per level that a 4th level fighter gets. 18 con and a little above average rolls or 15-17 con and really good rolls.
I once got a 1e cleric to 5th level and had 40 hit points with no con bonus. Kept on rolling them 8s at the right time! The he promptly died to some save or die something or other.
 


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