Goodman Games: Our Efforts Have Been Mischaracterized

Goodman Games' CEO Joseph Goodman made a statement via YouTube over the weekend*. The video itself focused on the content of the controversial upcoming City State of the Invincible Overlord crowdfunding product, but was prefaced by a short introduction by Joseph Goodman, in which he reiterates his company's commitment to inclusivity and diversity and its opposition to bigotry, something which they say they "don't want to be associated with".

Goodman goes on to say that the company's efforts have been "mischaracterized by some folks" but does not go so far as to identify the mischaracterization, so it's not entirely clear what they consider to be untrue other than the "inaccurate" statements made by Bob Bledsaw II of Judges Guild about Goodman Games' plans, which Goodman mentioned last week.

For those who haven't been following this story, it has been covered in the articles Goodman Games Revives Relationship With Anti-Semitic Publisher For New City State Kickstarter, Goodman Games Offers Assurances About Judges Guild Royalties, and Judges Guild Makes Statement About Goodman Controversy. In short, Goodman Games is currently licensing an old property from a company with which it claimed to have cut ties in 2020 after the owner of that company made a number of bigoted comments on social media. Goodman Games has repeatedly said that this move would allow them to provide backers of an old unfulfilled Judges Guild Kickstarter with refunds, but there are many people questioning seeming contradictions in both the timelines involved and in the appropriateness of the whole endeavour.

Despite the backlash, the prospects of the crowdfunding project do not seem to have been harmed. The pre-launch page has over 3,000 followers, and many of the comments under the YouTube videos or on other social media are not only very supportive of the project, but also condemn those who question its appropriateness. In comparison, the original (failed) Judges Guild Kickstarter had only 965 backers.

The video is embedded below, followed by a transcript of the relevant section.



Hi everybody, I'm Joseph Goodman of Goodman Games. We recently announced our City State of the Invincible Overlord crowdfunding project for 5E and DCC RPG.

In the video you're about to see, some of our product development team is going to tell you about what makes the City State so amazing and why we're bringing it back to 5E and DCC audiences nearly 50 years after it was first released. It really is an amazing setting.

But we could have rolled this project out with a lot more clarity. Now, to be clear, Goodman Games absolutely opposes any sort of bigotry, racism, anti-semitism, homophobia, transphobia. We don't want to support it. We don't want to be associated with it.

Our well-intentioned effort to launch this project in a way that refunds backers of a former failed Kickstarter from another publisher kind of backfired in the way we announced it. Rest assured, the funds from this crowdfunding will actually fund refunds to backers of the original City State crowdfunding for the Pathfinder edition from 2014.

Unfortunately, our efforts have been—you know, I didn’t clarify them perfectly when we rolled it out—and they've been mischaracterized by some folks since then. But please rest assured, we stand for inclusivity and diversity.

You can read a lot more detail in the post that's linked below, and there's another video linked below where we talk about this in even more detail. But for now, we hope you will sit back and enjoy as some of the product development team tells you about really what makes the City State of the Invincible Overlord so amazing, and why you might want to check it out when it comes to crowdfunding soon.

Thanks, and I'll turn it over to them now.

The statement refers to a post about this that is supposed to be linked below, but at the time of writing no post is linked below the video, so it's not clear if that refers to a new post or one of Goodman Games' previous statements on the issue.

I reached out to Joseph Goodman last week to offer a non-confrontational (although direct and candid) interview in which he could answer some ongoing questions and talk on his reasoning behind the decision; I have not yet received a response to the offer--I did, however, indicate that I was just leaving for UK Games Expo, and wouldn't be back until this week.

*Normally I would have covered this in a more timely fashion, but I was away at UK Games Expo from Thursday through to Monday.
 

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So they aquire the rights in 2017, judges guild post bigotted bs in 2020, now Goodman games is trying to recoup losses.
So why did they state in 2020 that they wouldn't work with Judges Guild once they were done with the release they were working on?
Do what you need to do, just spend a few minutes thinking it through rationally. I say this as someone who bought a Model Y 3 months before Elon tossed his Nazi salute, sold it when he did it, taking a huge financial hit.
Musk was a known horrible person long before he heiled. It became slightly more obvious then, but his horribleness has been known for years.
 

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So they aquire the rights in 2017, judges guild post bigotted bs in 2020, now Goodman games is trying to recoup losses.

And even though they have been clear about their intentions and support of disenfranchised communities. You are going stop being their customer? Did you spend too much time on tumbler as a teen? You own a lot of things produced by companies that are trash, so I guess no one should be your friend? That's your logic.

Do what you need to do, just spend a few minutes thinking it through rationally. I say this as someone who bought a Model Y 3 months before Elon tossed his Nazi salute, sold it when he did it, taking a huge financial hit.
This isn't something stupid someone did as a kid, though. This is current bigoted stuff.
 

OARs #1-#5 had a $50 MSRP and now gently used copies go for up to $250 on eBay and Noble Knight Games, that is when they are available at all. So between the actual target demographics of grognards who played this back in the day and/or OSR enthusiasts, plus collectors and speculators motivated by FOMO, as soon as I saw that this would be a limited edition print run I knew it would sell out completely. And the PDFs are supposed to be limited too - does anyone know how that is supposed to work? Because just like “unique” NFTs of bored apes, these PDFs will probably be available soon in all the usual places (arrr, matey... 🏴‍☠️).

The big question is whether this marks a turning point for Goodman Games, and we may not know that for quite some time, if ever. Right now there are lots of keyboard warriors celebrating the success of CSIO on social media, but how many of them are willing or able to put $330 of their money where their mouth is? Will they actually buy DCC and potential future OARs or is this just noise? How many current GG customers have even heard about this controversy, and will enough of them quit buying GG products for Joseph Goodman to notice? Only time will tell.
 

This whole controversy got me thinking about where the OAR line has come from and where it is going next. I first noticed these at one of my local game shops, which had a full array of the first six TSR OARs. They sat on the shelf for a long time, and I would sometimes flip through them out of curiosity while balking at their bulk and price. One day I saw that someone had bought OAR #1 Into the Borderlands, so I decided to pick up OAR #4 The Lost City and OAR #5 Castle Amber while I still had the chance, and most of the rest disappeared pretty quickly. I was particularly interested in those two for different reasons. I had never played or even seen B4 The Lost City anywhere and it looked pretty good, whereas I did play X2 Castle Amber, adapted for AD&D 1E by the DM. I owned it but never ran it myself.

I later got OAR #1 from Amazon. My very first D&D product was the red Moldvay box set* that is now the Ark of the OSR Covenant, and I got a lot of use out of that Keep, but as a kid I always wondered whatever happened to “lost” module B1 In Search of the Unknown. I sort of regret skipping OAR #2 The Isle of Dread because I have a lot of nostalgia for that one, but OTOH it was really a sandbox module meant to introduce the Expert Set wilderness rules and hexcrawl procedures, so I could certainly homebrew something more to my taste. The last time I visited that game store their copy of OAR #3 Expedition to the Barrier Peaks was still collecting dust on that shelf, and although that was never my favorite module, I do respect it for doing something different with a fantasy adventure even in the very earliest days of TTRPGs. I am still mullling over the idea of “rescuing” that book if it is still there next time.

I also decided to pass on OAR #6 The Temple of Elemental Evil. I have a lot of nostalgia for that one too, but most of that probably has more to do with its then-current reputation as the ultimate mega-dungeon, and also with the amazing Keith Parkinson cover art (which also would have made a great heavy metal album cover 🤟). My recollection is that it was actually a bit of a slog, with room after room of “humanoid” mooks and relatively little done with the elemental theme, and of course most of it was sort of patched together by Mentzer from Gygax notes after he left TSR. I found some of the OAR historical essays and interviews on the Internet Archive, and although it was interesting to read the ones for OAR #6 once, I don’t think I need to read them again. On a related note, I would have paid for a PDF of the collected OAR historical materials, but I am probably the only one.

I remember seeing the name Judges Guild in Dragon magazine back in the 1980’s, but no one in my old D&D groups owned any JG products so I had no particular impression of them. It has been interesting to see the reactions here and elsewhere to the JG OARs. For every affectionate anecdote about CSIO and other JG adventures (“OMG my older brother and his buddies played this all the time!”) there are other, dissenting voices (“All this nostalgia and $$$ over Judges Guild stuff? LOL”). I stumbled across a blog post in which someone did an exhaustive reading through the Wilderlands of High Fantasy and absolutely ripped it to shreds, although I think they were looking at a later version (Mayfair Games?) which may not have given a fair impression of the original.

I ended up getting OAR #7 Dark Tower from Noble Knight Games and was considering OAR #9 Caverns of Thracia after reading glowing accounts of Jennell Jacquays’ innovations in dungeon design on Justin Alexander’s blog The Alexandrian. I was probably never going to get CSIO anyway, but now I am not sure I want Thracia either. Looking forward, what would there be left for GG to do with the OAR line without TSR or JG properties? Are they going to do more JG products after all, since this seems to be working out for them financially? Some might say they were already scraping the bottom of the barrel. As the original 1970’s RPG crowd ages the time to mine the nostalgia market is now or never, but there still needs to be raw material suitable for the OAR treatment, and that may be running out.

*My mother bought it for me second hand from a coworker c. 1985-86, even though it had been replaced by the Mentzer line in 1983. It was mint or very near mint, as I had to use the included black crayon to fill in the numbers on the orange dice, so maybe it had been a gift that sat unused for several years until it came to me (“It’s mine, I found it! I was meant to have it, precious!”).
 

And the PDFs are supposed to be limited too - does anyone know how that is supposed to work? Because just like “unique” NFTs of bored apes, these PDFs will probably be available soon in all the usual places (arrr, matey... 🏴‍☠️).
I believe they are adjusting the number of PDFs available via the crowdfunder to keep the total at or below where JG would get any royalties beyond covering their Kickstarted "debt". And it's not like JG would be getting any money from someone acquiring a PDF on the high seas – that's the entire reason doing so is frowned upon.
 

OARs #1-#5 had a...

The big question is whether this marks a turning point for Goodman Games, and we may not know that for quite some time, if ever. Right now there are lots of keyboard warriors celebrating the success of CSIO on social media, but how many of them are willing or able to put $330 of their money where their mouth is? Will they actually buy DCC and potential future OARs or is this just noise? How many current GG customers have even heard about this controversy, and will enough of them quit buying GG products for Joseph Goodman to notice? Only time will tell.

So far, it seems that around 1500 people are willing to pay for the product and upcoming projects still seem fine.

I think it helps that Goodman Games is doing what they said they would do (e.g. limiting the print run; limiting the pdfs) to ensure that JG does not financially benefit.

Post in thread 'Goodman Games: Our Efforts Have Been Mischaracterized' Goodman Games: Our Efforts Have Been Mischaracterized
 

OARs #1-#5 had a $50 MSRP and now gently used copies go for up to $250 on eBay and Noble Knight Games, that is when they are available at all. So between the actual target demographics of grognards who played this back in the day and/or OSR enthusiasts, plus collectors and speculators motivated by FOMO, as soon as I saw that this would be a limited edition print run I knew it would sell out completely. And the PDFs are supposed to be limited too - does anyone know how that is supposed to work? Because just like “unique” NFTs of bored apes, these PDFs will probably be available soon in all the usual places (arrr, matey... 🏴‍☠️).

The big question is whether this marks a turning point for Goodman Games, and we may not know that for quite some time, if ever. Right now there are lots of keyboard warriors celebrating the success of CSIO on social media, but how many of them are willing or able to put $330 of their money where their mouth is? Will they actually buy DCC and potential future OARs or is this just noise? How many current GG customers have even heard about this controversy, and will enough of them quit buying GG products for Joseph Goodman to notice? Only time will tell.
Wow, didn’t know they were going for that much….time to clear off some bookshelf space as other than flipping through them, I haven’t touched or read them yet.
 


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I was always a bit wary of the handful of people on Reddit and ENWorld overemphasizing the financial impact of the JG Disaster but damn I didn't expect this. Seems like a sizable portion of GG Customers don't care much.
 

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I was always a bit wary of the handful of people on Reddit and ENWorld overemphasizing the financial impact of the JG Disaster but damn I didn't expect this. Seems like a sizable portion of GG Customers don't care much.
I don't think many people were in doubt that it would do well. And polarising issues always have the other side of the fence in equal numbers.
 

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