Zardnaar
Legend
Yeah, magic resistance is pretty weak-sauce in 5e. Golems used to be terrifying to spellcasters.
Yeah should have lesser MR, MR and greater MR like rakshasa.
Yeah, magic resistance is pretty weak-sauce in 5e. Golems used to be terrifying to spellcasters.
summons are also good, unless the target has resistance/immunity that the summoned creature deals.Cast buff spells instead?
summons are also good, unless the target has resistance/immunity that the summoned creature deals.
I just wish they coded summons as 1st, 3rd and 5th level spells,Touche. My players are just starting to experiment with summons.
What does more mean? What creatures do you want to give this to? All creatures that currently get Legendary Resistance? A few select creatures?Greater Magic resistance on the rakshasa.
Basically they automatically make their saves. Spells with attack rolls automatically miss.
Magic resistance and legendary resistance often isn't enough. Oys a bit to easy to essentially stun lock bosses with low level spells.
Looks like another version of Magic Resistance @dave2008 (@ing you in case it inspires anything new)If the SL is higher than the CR, the target has a penalty to the saving throw equal to the difference. If the CR is higher than the SL, the difference is a bonus to their saving throw. If CR and SL is equal, the saving throw is not modified." I've also seen a "lesser" version of it that compared proficiency bonuses.
Wouldn't you say that the higher level spellcaster's DC going up already kinda takes that into account?What does more mean? What creatures do you want to give this to? All creatures that currently get Legendary Resistance? A few select creatures?
If you don't want the "save or suck" spells to impact high level foes, there is a house rule I've encountered in a few circles for 'save or suck' spells that makes them less reliable against powerful foes, but even more reliable against weaker foes: "Compare the Spellcasting Level (SL) of the caster to the Challenge Rating (CR) of the target(s). If the SL is higher than the CR, the target has a penalty to the saving throw equal to the difference. If the CR is higher than the SL, the difference is a bonus to their saving throw. If CR and SL is equal, the saving throw is not modified." I've also seen a "lesser" version of it that compared proficiency bonuses.
I'm critical of using it as it can force certain spellcasting PCs to abandon their character concept for the most meaningful spells - essentially telling an Enchantment Wizard that they can't be an Enchantment Wizard in important fights.
What does more mean? What creatures do you want to give this to? All creatures that currently get Legendary Resistance? A few select creatures?
If you don't want the "save or suck" spells to impact high level foes, there is a house rule I've encountered in a few circles for 'save or suck' spells that makes them less reliable against powerful foes, but even more reliable against weaker foes: "Compare the Spellcasting Level (SL) of the caster to the Challenge Rating (CR) of the target(s). If the SL is higher than the CR, the target has a penalty to the saving throw equal to the difference. If the CR is higher than the SL, the difference is a bonus to their saving throw. If CR and SL is equal, the saving throw is not modified." I've also seen a "lesser" version of it that compared proficiency bonuses.
I'm critical of using it as it can force certain spellcasting PCs to abandon their character concept for the most meaningful spells - essentially telling an Enchantment Wizard that they can't be an Enchantment Wizard in important fights.
Yep, Archfiends typically had a good deal of MR in 1e. Demogorgon had 95%.Ideally they would have used a different SR/MR system.
Creatures like illithids, largest dragons, spell immune creatures, some archfiends, some Avatars.
And that varied by the spell casters level if I recall.Yep, Archfiends typically had a good deal of MR in 1e. Demogorgon had 95%.