Should PCs Be Exceptional?

Do You Think PCs Should Be Exceptional?

  • No, PCs should be typical for the setting who do exceptional things.

    Votes: 7 14.0%
  • PCs should start out as typical and then become exceptional.

    Votes: 14 28.0%
  • Yes, PCs should be exceptional from the beginning.

    Votes: 17 34.0%
  • I am exceptional and not subject to your limited choices.

    Votes: 12 24.0%

I covered this stuff in the OP.

Too often posters get hung up on "should" and want to make points about that instead of the subject. It's exhausting.

Then people like to say "it depends." And that's why I addressed it immediately.

I would suggest that folks feeling uncertain re-read the OP and then decide if they really want to engage the proposed discussion.
I did. My question stands. I don't want to get told off for answering wrong. Although in doing so, I got told off for asking how to answer. So I guess I'm getting told off.
 

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I know, every campaign is different.
I'm going to define exceptional as being atypical, or outside the norm, so in that sense the PCs in most every game are exceptional people. Even in a game like Call of Cthulhu, where all the investigators are "regular people," just being willing to investigate and combat supernatural, sanity blasting threats that might eat their skin makes them exceptional. i.e. Most of us aren't playing a rousing game of Managers & HR, we're playing something where our characters are doing something outside of the norm.
 

It depends on the individual campaign, but I like PCs to be exceptional – not necessarily The Chosen Ones, but highly competent people. Look at the core crew on the Expanse, for example – they have both a science genius, one of the most lethal combatants in the world, and an extremely persuasive man with an unbreakable moral backbone. Oh, and a pretty good pilot too.
 

How exceptional the characters are compared to the general population will vary from game to game, but I generally characters to be capable (but not too capable) in comparison to the situation the game focuses on. What I do not generally like is dramatic shifts in character capability over the course of a game. I like to pretty much start with the character I'm going to play over the course of the game.

I want character growth and change, but the sort of dramatic shifts in character capabilities often detracts from that for me, often requiring abandoning burgeoning conflicts because they are no longer level appropriate. One of my least favorite parts of playing the last couple Blades in the Dark games I was a player in was the trivializing of conflicts there was a lot of thematic juice left in as we went up in Tier.
 

I know, every campaign is different.

But, broadly speaking and talking about your personal preferences (so don't @ me with "should" nonsense) do you think the player characters should be exceptional in fiction of the game? Maybe that means Chosen By Fate, or maybe that means somehow superhuman, or maybe it means those with rare talents for magic, or olympic level athletes, or Seal Team 9 material, or whatever.
See the poll for specifics.
All of the below is IMO.

I think PCs should fit within the statistical probability of whatever sort of being from which they sprang. They can and often are above average in some respect, but not egregiously so, and there should be every possibility that others from similar circumstances could be similarly above average, or even better. What makes PCs special is what they do in the setting once the campaign begins. It's the players choices, on their own or in reaction to circumstances, that determines the mark they leave on the world. And some luck. Luck is important.

PCs are the people we're pointing the camera at this week.
 

Depends on the game system, setting, players, director, and probably a few other things. Even with it being about personal opinion, I think it's a weird question. Its like asking, "in your opinion should movies have spaceships?" Yeah, I guess, for movies about space.
No. All movies should have spaceships. 😉
 


I think the responses show that people have their own meanings of "exceptional" that don't tie in with the one you're proposing @Reynard, unfortunately.

Personally I can go either way, but what I am not interested in is "I am an 18 year old farmboy with no real skills who has apparently been doing absolutely nothing of interest or relevance for the last 18 years" stuff. Like, I would hold myself as a bar - unless the PC is more interesting than (and at least as capable as) I was at the same age, I am not interested in playing them! So like, some tattooed space engineer with an attitude isn't "exceptional" by the standards you propose, but they are interesting at least.

The vast majority of games (d100 role-under systems being the main exception, interestingly) the PCs are de facto exceptional, which seems to be reflected in the voting.
First of all, because I believe action in play is what makes PCs special, I'm perfectly fine with them having a boring life beforehand, so I disagree with you there.

Secondly, I thought this was supposed to be personal opinion. What do the "vast majority" of games have to do with anything?
 

I think the PCs should be poised to become exceptional.

Where I'm not sure how to answer is in defining the gap between normal and exceptional.

In some games, exceptional may mean pew pew magic lasers firing from every orifice. In other games, exceptional may mean inspiring leadership while leading the charge against an enemy horde. While both are exceptional in their own way, I find the latter more interesting because of the journey to rise to the occasion and be something more rather than being created with an assumed position of superiority.

So, I suppose, yes, I want PCs to be exceptional, but I still want them to exist as part of the world rather than being separated into an inherent existence above it.
 
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I can only answer this for specific games and even then within various campaigns and stories.

A Twilight:2000 character is not exceptional.
A Synnibar character is also not exceptional.

And yet these two conceits play quite differently.

Within fantasy there are systems that intend for you to be a zero and maybe always be a zero. There are high fantasy systems and worlds where you are blessed/great.

None of these can be right or wrong.
 

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