Ath'kethin
Elder Thing
I run tough games, pretty much entirely D&D or D&D-derivative (such as DCC, which has been my go-to for a few years now). I think PCs should be exceptional inasmuch as they should have much greater chances of survival than common folks; that's why they're PCs.
So toward that end I have players generate ability scores using 4d7, drop the lowest and treat a 7 as a 6. I give max hit points at every level and all healing potions/magc heals its maximimum value as well. This has a small but noticeable impact, granting slightly higher ability scores and making characters slightly tougher than they would be otherwise.
This approach in no way changes the stories are played not made up approach of the game, but gives people a slight boost. The players feel good, I feel good, the game works fine, and everybody has a good time.
So toward that end I have players generate ability scores using 4d7, drop the lowest and treat a 7 as a 6. I give max hit points at every level and all healing potions/magc heals its maximimum value as well. This has a small but noticeable impact, granting slightly higher ability scores and making characters slightly tougher than they would be otherwise.
This approach in no way changes the stories are played not made up approach of the game, but gives people a slight boost. The players feel good, I feel good, the game works fine, and everybody has a good time.