You should read (or listen) to Dungeon Crawler Carl

So all the putzing about the inn, characters trying out business ventures, growing slowly, having intimate moments, silly powers, flashing to other plots you have no idea how could possibly eventually intersect with the inncrew and interesting provactive explorations of the world and the system that underlies their lives and growth, all combined with the important matters brewing in the background really worked well for me and still felt worthwhile in a literary sense. I honestly think some of these books and the cozy fantasy genre, are kind of backlashes to books becoming too driven by plot, instead of having it grow organically from the characters and setting, it feels like a new movement, to refer back to something I've brought up in other contexts about competing artistic movements.
You know, I think part of my issue might simply be the number of characters. I do a lot better with slice of life when the perspective is constrained to a limited few, and they aren't dealing with distant or unrelated events. It's certainly not that I mind system exploration or even setting detail, but it can all get to be bigger than I want to try and keep my head wrapped around. I run into similar problems in more conventional epic fantasy that has too many POVs.
 

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You know, I think part of my issue might simply be the number of characters. I do a lot better with slice of life when the perspective is constrained to a limited few, and they aren't dealing with distant or unrelated events. It's certainly not that I mind system exploration or even setting detail, but it can all get to be bigger than I want to try and keep my head wrapped around. I run into similar problems in more conventional epic fantasy that has too many POVs.
Wandering Inn is definitely not the right series if you want limited POVs. :). There has to have been over a hundred by now.
 

You know, I think part of my issue might simply be the number of characters. I do a lot better with slice of life when the perspective is constrained to a limited few, and they aren't dealing with distant or unrelated events. It's certainly not that I mind system exploration or even setting detail, but it can all get to be bigger than I want to try and keep my head wrapped around. I run into similar problems in more conventional epic fantasy that has too many POVs.
Oh yeah I feel that, as much as I like most of the perspectives there's sections early on where Pirate jumps to the Flos and Chandrar for what felt like a while, and I just stopped for the night when it happened because I didn't care as much-- some of those characters grew on me when it started focusing more on Trey and also when more connections were drawn back to the inn, but I've had it happen in general with a lot of books.
 

I absolutely despise litRPG - when a character levels up in a novel I feel the urge to barf - but everybody recommends me these books so I guess I have to give it a chance at least... How obnouxious are the "RPG elements"?
 

I was unconvinced when I started Dungeon Crawler Carl on audio book as a whim. But I am on book 2 now and really enjoying it. I have a feeling I would not enjoy reading it as much as I enjoy the narration. It is a great listen when I am painting minis or crafting terrain.

As for the game conceit, either you accept it or you don't. I rather like how it is used. It was never that element that turned me off - but some of the early unexamined "bro-iness" - but eventually that does get examined and I like books that do that.
 


For the record, it isn't the "go into the world of the game" that makes me dislike the genre so much. The Guardians of the Flame is one of my foundational fantasies. I love portal fantasy. It is the incorporation of the game rules that bugs me.
Right with you.

LitRPG sounds ghastly to me, however a lot of people who seem to have decent taste really seem to like Dungeon Crawler Carl.

This is going to be like me finally deciding to listen to a Grateful Dead song all over again, isn't it?
And you. :LOL:
 


I don't want to oversell DCC, despite having read every book. The underlying story is basically dumb as f***. But it manages to invest me in the principle characters and each book has a clear story with plenty of vivid action. It is popcorn literature for fantasy/sci-fi/video game nerds.
 

The characters are a big part of what sets it apart from other LitRPG stuff I've had the misfortune to read. The fact that the characters also think the AI's pop culture humor is as dumb as I do helps too.
 

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